Support for multiple targets for multi-turret bodies.

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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licondam
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Joined: 12 Apr 2019, 11:37

Support for multiple targets for multi-turret bodies.

Post by licondam » 12 Apr 2019, 11:39

Currently if i install anti-tank rockets or cannon as first weapon to dragon and AA weapon as second, second is useless, because it seems to be bound to first. I understand it is not a bug, since it may be solved only by new feature. Instead of to have one targeter per entire unit, there could be several targeters, dedicated if not per turret, than at least per weapon type. Though first case is better: one time i decided to try dragon hover with two plasma cannons on last remains or enemy base. When first cannon got target in sight, hover stopped and fired. Second cannon hited directly to rock, which was enough close. With expected result :). If second weapon is indirect artillery, than it could target some more important target, located by another sensor (unit or tower) or just hidden by another structure, while primary - any other reachable.

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