Research timeout

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crab_
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Research timeout

Post by crab_ » 26 Mar 2019, 21:27

Hello warzone fans!

Here is another idea. Not sure, how new. Hope it will be interesting.

Problem: new players can't remember whole research tree and this is problem for involving new players
Result: players must train researching over and over to get full automatism
My opinion: This is not fair play, when player lose only because click slow on research icons.

Solution: Add research timeout before start research
When research become available first time in research panel it gets timeout for 10 seconds. There is no mater how fast you in clicking research during that timeout.
If you click it in first second, it will wait 9 secs. If you click in 10th second, it will start immediately.
Of course it can involve minor balance issues, because game pace will be shifted.

This feature is not that hard to implement.
Warzone2100 Guide - http://betaguide.wz2100.net/

Forgon
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Re: Research timeout

Post by Forgon » 26 Mar 2019, 21:53

I do not think that is an important issue, because
  • among other things, templates and keyboard shortcuts can give a far more
    significant advantage. A new player may effectively lose out on the first minute
    of action, which is so important, and thus be seriously disadvantaged.
  • rather than not clicking quickly enough, through sheer ignorance a new
    player may not figure out what he needs to research at all.
    How should he know that the Super-Heavy Gunner requires the Medium Cannon?
    Or that Ripple Rockets depend on the CB Tower?
I suggest playing more low-oil games, which do not degenerate into clicking
competitions.

crab_
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Re: Research timeout

Post by crab_ » 26 Mar 2019, 22:52

I'm trying to get precised on one problem.
Anyway, I think my proposition is not 100% good because It can change very early game.
But, I still think it can be interesting feature.
Forgon wrote:
26 Mar 2019, 21:53
How should he know that the Super-Heavy Gunner requires the Medium Cannon?
This is another known problem.
I can list many research-related problems:
1) Research module problem. We need some warning which will tell player what he forgot to build research or power module.
2) Not-intuitive research paths.
3) Too less information about research paths and effects available in game
4)....
Forgon wrote:
26 Mar 2019, 21:53
I suggest playing more low-oil games, which do not degenerate into clicking
competitions.
That is not true. Fast clicking on research is valued skill at any game conditions.
Warzone2100 Guide - http://betaguide.wz2100.net/

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xNEXTx
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Location: Russia

Re: Research timeout

Post by xNEXTx » 27 Mar 2019, 00:25

People, what is there to even discuss? O_o
It's a real - time strategy-it's a war. Here is an important reaction, errors of the players and of course experience.
A new player must learn, learn and learn again :lecture: . He must suffer to look for mistakes and draw conclusions.
In any game a beginner is a "piece of meat" that needs to evolve.
I myself was a beginner, I lost - I developed and it is correct.
No need to level everyone. Everyone has to declare himself. If anyone knows how to play well, let him play as best he can.
If you do, you'll ruin the game.
This is only my opinion, but I could not remain silent.
P.S. Warzone2100 - It's not chess... :!:

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Iluvalar
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Re: Research timeout

Post by Iluvalar » 13 May 2019, 01:43

I agree with this suggestion. Little tweak on it : Each research automatically conduct 20% of their research time no matter if clicked or not or how many research lab you got as soon as they are available.

This way the pace of the game stay the same, but clicking any time during that first 20% wouldn't give any advantage.

I want to point out that interest rate, such as the one i had in NRS, solve this problem entirely.
Heretic 2.3 improver and proud of it.

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