3.3.0 (Beta) Multiplayer issues
3.3.0 (Beta) Multiplayer issues
We really need people to be using the 3.3.0 (beta) versions of the game for multiplayer.
Please report any issues you may run into!
We would like to fix things ASAP, so, if something is wrong, SPEAK UP!
Thanks!
Please report any issues you may run into!
We would like to fix things ASAP, so, if something is wrong, SPEAK UP!
Thanks!
/facepalm ...Grinch stole Warzone contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Super busy, don't expect a timely reply back.
Re: 3.3.0 (Beta) Multiplayer issues
Have a problem, the game do not use IPv4, debug:
I also do not see any 2100 open port in ipv4, the game listen 2100 only on ipv6
Code: Select all
net |08:15:53: [socketListen:1294] Successfully created an IPv4 socket (0x558eddff9cc0)
net |08:15:53: [socketListen:1299] Successfully created an IPv6 socket (0x558eddff9cc0)
net |08:15:53: [socketListen:1311] Successfully enabled IPv4 to IPv6 mapping. Cleaning up IPv4 socket.
net |08:15:53: [socketListen:1351] setting socket (0x558eddff9cc0) blocking status (false, IPv6).
net |08:15:53: [setSocketBlocking:834] Socket is set to non-blocking.
net |08:15:53: [NEThostGame:2660] New tcp_socket = 0x558eddff9cc0
net |08:15:53: [NEThostGame:2741] Hosting a server. We are player 0.
net |08:15:53: [socketOpen:1136] Connecting to [88.198.45.216]:9990
net |08:15:53: [socketOpen:1153] setting socket (0x558ede0122c0) blocking status (false).
net |08:15:53: [setSocketBlocking:834] Socket is set to non-blocking.
net |08:15:54: [NETregisterServer:2222] Using game ID: 689
net |08:15:54: [NETsendGAMESTRUCT:811] sending GAMESTRUCT, size: 814
net |08:15:56: [readAll:970] socket (0x558ede0122c0) has timed out.
net |08:15:56: [readAll:973] socket (0x558ede0122c0) error.
error |08:15:56: [readLobbyResponse:2120] Error while connecting to the lobby server: Время ожидания соединения истекло
Make sure port 2100 can receive incoming connections.
Code: Select all
root@powerman:/home/prot# netstat -tnlup | grep 2100
tcp6 0 0 :::2100 :::* LISTEN 11826/warzone2100
udp 0 0 0.0.0.0:41088 0.0.0.0:* 11826/warzone2100
Re: 3.3.0 (Beta) Multiplayer issues
In SP, cyborgs are moving inside transports (on the left panel), it looks hilarious.
There is still a really low unit limit and maximum zoom distance is awful. Why is there a 5 cap on maximum research centres? Can't you make maximum unlimited with default 5? Similar for other buildings.
The game does not remember some settings when playing skirmishes, namely the map choice and structure limits are forgotten, as are bot difficulties.
The new challenge is busted, the AI does not build any units other than trucks. Consequently all it ever does is build bases.
There is still a really low unit limit and maximum zoom distance is awful. Why is there a 5 cap on maximum research centres? Can't you make maximum unlimited with default 5? Similar for other buildings.
The game does not remember some settings when playing skirmishes, namely the map choice and structure limits are forgotten, as are bot difficulties.
The new challenge is busted, the AI does not build any units other than trucks. Consequently all it ever does is build bases.
Re: 3.3.0 (Beta) Multiplayer issues
Please take the time to write a proper bug report (with a screenshot).
The unit limit can be increased via mods.
But the more units are allowed, the slower games will run.
Maximum zoom distance will be increased if I fix a few bugs related to it.
You can increase structure limits with mods.
This is a longstanding problem.
Saving AI difficulties is easy (although I never published my patch for that), but saving of map settings was disabled years ago due to security concerns and re-enabling this feature will require some work.
I hope you are exaggerating. Could you be more specific?
Re: 3.3.0 (Beta) Multiplayer issues
Sure, but it doesen't have to be limited to 50! In spring the maximum total is around 30000 with 1000 per player being the usual default setting. There are regular 8v8 games going on and noone is complaining. A hard limit of 50 belongs in the past century.
This is needlessly restrictive. The real restriction is income, so let players build however much they want.
Security concerns? In singleplayer skirmish?!
I am not, here:
error spam @ stdout/stderr: picture in enemy base:
- Berserk Cyborg
- Code contributor
- Posts: 938
- Joined: 26 Sep 2016, 19:56
Re: 3.3.0 (Beta) Multiplayer issues
I do not know how to open the bug report, so I'll write here.
Long maps are not displayed correctly when you rotate the radar. Part of him is out of sight. Checked some maps.
Screenshots are recorded in windowed mode, but this also applies to full screen mode.
Long maps are not displayed correctly when you rotate the radar. Part of him is out of sight. Checked some maps.
Screenshots are recorded in windowed mode, but this also applies to full screen mode.
- Attachments
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- ScreenShot_20190216125135.png (128.32 KiB) Viewed 23791 times
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- ScreenShot_20190216125124.png (58.12 KiB) Viewed 23791 times
Re: 3.3.0 (Beta) Multiplayer issues
No, 64-bit self-built binaries from the 3.3.0 tag in the git repository on GNU/Linux.Berserk Cyborg wrote: ↑16 Feb 2019, 03:31 Are you using a 64-bit build on Windows? If so, then #4763 mirrors your log.
stdout/stderr that was no longer available:
Re: 3.3.0 (Beta) Multiplayer issues
As far as I know, the current unit limit is 150, rather than 50.
Re: 3.3.0 (Beta) Multiplayer issues
Re: 3.3.0 (Beta) Multiplayer issues
Am I seeing different colour user names at times in multi player lobby?
Re: 3.3.0 (Beta) Multiplayer issues
When playing in mutli player mode and having a high selection mode of things with the mouse it often takes 3-4 clicks to make it activate the item you want it too.
The mouse is very inaccurate To the point it is slowing player (me) down dramaticaly,
Please fix this sloppy mouse
Also having unit orders missing my truck and units wander of to do what ever they desire.
Please replace unit orders that were deleted.
The mouse is very inaccurate To the point it is slowing player (me) down dramaticaly,
Please fix this sloppy mouse
Also having unit orders missing my truck and units wander of to do what ever they desire.
Please replace unit orders that were deleted.
Re: 3.3.0 (Beta) Multiplayer issues
It's always been horribly bad, but maybe seems even worse somehow. The input code seems to try to handle some mouse "states" like KEY_PRESSRELEASE¹, but fails to handle states like KEY_RELEASEMOVEPRESSDRAGRELEASEMOVEPRESS² which also need to be handled consistently. If clicking 10 times to try to research something, it's normal to only work the 10th time, despite making a research button click sound each time. I'm taking a look at deleting the input code, to see what happens. It probably won't work when done, but at least it can't make it worse.Berg wrote: ↑23 Feb 2019, 09:56 When playing in mutli player mode and having a high selection mode of things with the mouse it often takes 3-4 clicks to make it activate the item you want it too.
The mouse is very inaccurate To the point it is slowing player (me) down dramaticaly,
Please fix this sloppy mouse
…
- KEY_PRESSRELEASE: If you press and then release the mouse button between frames.
- KEY_RELEASEMOVEPRESSDRAGRELEASEMOVEPRESS: If you release the mouse button, move the mouse, then press, drag and release the mouse button, move it and press again, between frames, which is quite likely if you don't get 60 FPS consistently.
Re: 3.3.0 (Beta) Multiplayer issues
YEah just to confirm the click does not make the working sound i click till i hear it.
Click again situation not 10 clicks.
When selecting something no sound means it dint work.
Click again situation not 10 clicks.
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- New user
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Re: 3.3.0 (Beta) Multiplayer issues
Sorry if I write not in that topic.
Now the release 3.3.0 we need more players. No one to play with.
Where is everyone? They continue to suffer in 3.2.3 version. This 3.2.3 version must be removed from the host server. If they can't play there, they'll switch to a new version. Life will be easier for everyone.
3.2.3 version of this - horror.
That's what I wanted to know. Can you prevent the server from creating games on 3.2.3 version? I agree that some people don't like it. BUT need to act and not sit "cry as all poorly."
If you leave everything as is, I'm afraid for a project that won't end well...
Now the release 3.3.0 we need more players. No one to play with.
Where is everyone? They continue to suffer in 3.2.3 version. This 3.2.3 version must be removed from the host server. If they can't play there, they'll switch to a new version. Life will be easier for everyone.
3.2.3 version of this - horror.
That's what I wanted to know. Can you prevent the server from creating games on 3.2.3 version? I agree that some people don't like it. BUT need to act and not sit "cry as all poorly."
If you leave everything as is, I'm afraid for a project that won't end well...