[3.2.3] Alpha Mission 2 won't complete

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Eugen
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[3.2.3] Alpha Mission 2 won't complete

Post by Eugen » 02 Sep 2018, 19:37

Hello!

I can't finish the Alpha 2 mission. WZ 2100 ver. 3.2.3

I destroyed all the scavenger bases, collected all the artifacts and killed all the enemies. I've even upgraded a power generator.

The mission won't finish and I have 10 minutes left...
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Save 1-2.zip
Alpha mission 2 savegame
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alfred007
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Re: [3.2.3] Alpha Mission 2 won't complete

Post by alfred007 » 02 Sep 2018, 20:52

This is a known bug in campaign. Read the discussion in this post.

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Eugen
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Re: [3.2.3] Alpha Mission 2 won't complete

Post by Eugen » 04 Sep 2018, 17:09

Thank you for the information.

This is an extremely critical bug. I wonder why the patch (ver. 3.2.4) hasnt been issued yet to solve it.

Are there any other known critical campaign bugs? If I will be able to complete this mission, will the rest of the game be free of such bugs?

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andrvaut
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Re: [3.2.3] Alpha Mission 2 won't complete

Post by andrvaut » 04 Sep 2018, 17:32

I would not recommend running a campaign on 3.2.x versions. Use 3.1.5 or the Master version.

This bug: #4428
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Re: [3.2.3] Alpha Mission 2 won't complete

Post by alfred007 » 04 Sep 2018, 18:21

Eugen wrote:Thank you for the information.

This is an extremely critical bug. I wonder why the patch (ver. 3.2.4) hasnt been issued yet to solve it.

Are there any other known critical campaign bugs? If I will be able to complete this mission, will the rest of the game be free of such bugs?
3.2.3 is unfortunately very buggy. The reason why there is no patch is the fact that the whole program is transcripted from wzscript to javascript. The current master version is tested by several people (including me) and the campaign seems to be free from critical bugs. The only thing you have to care about is that you have to play beta 11 (the last beta mission) without saving the game. If you save the game after the first transporter left the map and reload it, the order of your units you sent to the transporter is mixed up.

In version 3.1.5 I remember only one critical bug. It is possible that in gamma 03 the nexus transporter doesn't leave the map. And because the transporters are indestructible you can win this level only with the "let me win" cheat. Because of all the changes that were made during transcription, I recommend the master version. Save often because the enemy factory throttles were decreased a lot and you have to fight more enemies than in version 3.1.5. Especially alpha 12 can be very tough. Even more with insane difficulty.

At the moment we have a discussion with the developers to release the transcripted version.

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Re: [3.2.3] Alpha Mission 2 won't complete

Post by NoQ » 05 Sep 2018, 05:13

In 3.1, as well as in 2.3, as well as in all previous versions i remember, there were tons of campaign bugs reported, but i've personally never managed to reproduce them through dozens of campaign playthroughs. Even that bug in mission 2, as far as i remember, needs some pre-conditions to reproduce, it doesn't happen every time. 3.2 has indeed regressed compared to 3.1, but it definitely wasn't great previously. The primary purpose of the rewrite was to audit the code carefully, simplify it and make it more reliable, in order to have stronger guarantees that things work and make it easier to fix bugs, which was unbearably hard previously due to terrible code duplication (it looked as if every level was written by a different person and they all implemented all the solutions they needed separately without ever talking to each other, reinventing the wheel like 30 times and never sharing it, and every wheel they made had its own unique set of bugs that required deep understanding of that particular wheel construct to fix) and a very clumsy homegrown programming language.

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Re: [3.2.3] Alpha Mission 2 won't complete

Post by JimmyJack » 08 Sep 2018, 10:24

NoQ wrote:In 3.1, as well as in 2.3, as well as in all previous versions i remember, there were tons of campaign bugs reported, but i've personally never managed to reproduce them through dozens of campaign playthroughs. Even that bug in mission 2, as far as i remember, needs some pre-conditions to reproduce, it doesn't happen every time......

That is true. I have played (3.2.3) thru that level hundreds of times (every time I get bored I start a new campaign) and never had that bug crop up at all. If you have a save game that keeps doing it. Delete the save game and start over and if it still dose it then tell us how you are playing it and what you are doing and see if some one can reproduce the bug.
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Transmission ends ...

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