UI & Camera suggetsions

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
Post Reply
User avatar
Slye_Fox
Trained
Trained
Posts: 81
Joined: 03 Jan 2007, 22:25
Location: London, UK
Contact:

UI & Camera suggetsions

Post by Slye_Fox » 31 Jul 2018, 13:20

1. UI
The UI really needs the ability to scale.
On larger resolutions, it really becomes hard to see.


2. Camera
The ability to remap the panning keys as well as adding the ability to pan the camera with the mouse.

User avatar
andrvaut
Trained
Trained
Posts: 117
Joined: 02 Jan 2016, 12:44

Re: UI & Camera suggetsions

Post by andrvaut » 31 Jul 2018, 15:48

1) see master version
vaut ΣΑ [GN], ru streamer.
Tournaments channel: https://www.youtube.com/channel/UCzusNa-54ydodtSz2TdHFww

User avatar
Slye_Fox
Trained
Trained
Posts: 81
Joined: 03 Jan 2007, 22:25
Location: London, UK
Contact:

Re: UI & Camera suggetsions

Post by Slye_Fox » 31 Jul 2018, 19:37

andrvaut wrote:1) see master version
And what's that?

User avatar
WZ2100ModsFAn
Trained
Trained
Posts: 271
Joined: 15 Apr 2018, 17:25
Location: United States.

Re: UI & Camera suggetsions

Post by WZ2100ModsFAn » 31 Jul 2018, 19:37

Slye_Fox wrote:
andrvaut wrote:1) see master version
And what's that?
here: https://ci.appveyor.com/project/Warzone ... nch/master
Apologies if i dont see your post
central time usa

User avatar
Slye_Fox
Trained
Trained
Posts: 81
Joined: 03 Jan 2007, 22:25
Location: London, UK
Contact:

Re: UI & Camera suggetsions

Post by Slye_Fox » 31 Jul 2018, 19:40

WZ2100ModsFAn wrote:
Slye_Fox wrote:
andrvaut wrote:1) see master version
And what's that?
here: https://ci.appveyor.com/project/Warzone ... nch/master
Right, I have literally no idea what any of that is.

pastdue
Code contributor
Code contributor
Posts: 128
Joined: 13 Aug 2017, 17:44

Re: UI & Camera suggetsions

Post by pastdue » 31 Jul 2018, 19:41

Try the "Latest development builds" links here:
https://github.com/Warzone2100/warzone2 ... ent-builds

You'll probably want the "Portable" link, although the (Full) "Installer" link should also work.

User avatar
Slye_Fox
Trained
Trained
Posts: 81
Joined: 03 Jan 2007, 22:25
Location: London, UK
Contact:

Re: UI & Camera suggetsions

Post by Slye_Fox » 31 Jul 2018, 20:30

pastdue wrote:Try the "Latest development builds" links here:
https://github.com/Warzone2100/warzone2 ... ent-builds

You'll probably want the "Portable" link, although the (Full) "Installer" link should also work.
Okay after checking it out, I wasn't able to find any options to change camera pan controls or UI scale.

User avatar
Berserk Cyborg
Code contributor
Code contributor
Posts: 640
Joined: 26 Sep 2016, 19:56

Re: UI & Camera suggetsions

Post by Berserk Cyborg » 31 Jul 2018, 20:39

The display scaling is in options>video options.

User avatar
Slye_Fox
Trained
Trained
Posts: 81
Joined: 03 Jan 2007, 22:25
Location: London, UK
Contact:

Re: UI & Camera suggetsions

Post by Slye_Fox » 31 Jul 2018, 20:43

Berserk Cyborg wrote:The display scaling is in options>video options.
My apologies, didn't see that.

pastdue
Code contributor
Code contributor
Posts: 128
Joined: 13 Aug 2017, 17:44

Re: UI & Camera suggetsions

Post by pastdue » 31 Jul 2018, 21:24

Also, some quick notes on display scaling & high-DPI support:
  • Image-based UI elements may be up-scaled, and thus not as sharp as text or other game rendering when at > 100% display scaling. (Right now, many UI elements are just simple PNGs, and there aren't higher-res PNGs to load.)
  • There are a few places where UI elements may not be 100% pixel-perfect at certain display scaling settings (125%, 150%, 250%). (Not sure how noticeable it is unless you know to look for it.)
  • WZ does not automatically handle high-DPI displays on Windows (currently). We're waiting on a future SDL2 release that enables easy Windows high-DPI support. In the interim, the Display Scaling setting lets you manually set the scaling you want.
  • WZ should automatically handle high-DPI / Retina displays on macOS. To disable automatic high-DPI support on macOS, right-click on the Warzone .app, choose "Get Info", and check the "Open in Low Resolution" box.
Last edited by pastdue on 31 Jul 2018, 21:28, edited 1 time in total.

User avatar
WZ2100ModsFAn
Trained
Trained
Posts: 271
Joined: 15 Apr 2018, 17:25
Location: United States.

Re: UI & Camera suggetsions

Post by WZ2100ModsFAn » 31 Jul 2018, 21:28

the .svg files may be used in the future somehow.

@pastdue
Apologies if i dont see your post
central time usa

pastdue
Code contributor
Code contributor
Posts: 128
Joined: 13 Aug 2017, 17:44

Re: UI & Camera suggetsions

Post by pastdue » 31 Jul 2018, 21:31

WZ2100ModsFAn wrote:the .svg files may be used in the future somehow.

@pastdue
Possibly, although my personal preference would be to try to recreate something closer to the current UI elements as SVGs. (The .svg files currently in the tree are part of an unused, incomplete effort to completely overhaul the interface, and are very different in appearance.)

moltengear
Trained
Trained
Posts: 90
Joined: 22 Jul 2017, 15:05

Re: UI & Camera suggetsions

Post by moltengear » 04 Aug 2018, 09:48

I'm certainly not against vector graphics where it makes sense. But I will say that I do not really like the idea of supporting different types of data. svg is a subset xml language. I'm for everything to lead to the type of data json.
You can support me. DOGE wallet - D5GFBVPoa2jcrwJqXyBvcYimnBB6mgHGjT

Post Reply