UI & Camera suggetsions

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!

UI & Camera suggetsions

Postby Slye_Fox » 31 Jul 2018, 13:20

1. UI
The UI really needs the ability to scale.
On larger resolutions, it really becomes hard to see.


2. Camera
The ability to remap the panning keys as well as adding the ability to pan the camera with the mouse.
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Re: UI & Camera suggetsions

Postby andrvaut » 31 Jul 2018, 15:48

1) see master version
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Re: UI & Camera suggetsions

Postby Slye_Fox » 31 Jul 2018, 19:37

andrvaut wrote:1) see master version

And what's that?
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Re: UI & Camera suggetsions

Postby WZ2100ModsFAn » 31 Jul 2018, 19:37

Slye_Fox wrote:
andrvaut wrote:1) see master version

And what's that?

here: https://ci.appveyor.com/project/Warzone ... nch/master
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Re: UI & Camera suggetsions

Postby Slye_Fox » 31 Jul 2018, 19:40

WZ2100ModsFAn wrote:
Slye_Fox wrote:
andrvaut wrote:1) see master version

And what's that?

here: https://ci.appveyor.com/project/Warzone ... nch/master

Right, I have literally no idea what any of that is.
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Re: UI & Camera suggetsions

Postby pastdue » 31 Jul 2018, 19:41

Try the "Latest development builds" links here:
https://github.com/Warzone2100/warzone2 ... ent-builds

You'll probably want the "Portable" link, although the (Full) "Installer" link should also work.
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Re: UI & Camera suggetsions

Postby Slye_Fox » 31 Jul 2018, 20:30

pastdue wrote:Try the "Latest development builds" links here:
https://github.com/Warzone2100/warzone2 ... ent-builds

You'll probably want the "Portable" link, although the (Full) "Installer" link should also work.

Okay after checking it out, I wasn't able to find any options to change camera pan controls or UI scale.
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Re: UI & Camera suggetsions

Postby Berserk Cyborg » 31 Jul 2018, 20:39

The display scaling is in options>video options.
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Re: UI & Camera suggetsions

Postby Slye_Fox » 31 Jul 2018, 20:43

Berserk Cyborg wrote:The display scaling is in options>video options.

My apologies, didn't see that.
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Re: UI & Camera suggetsions

Postby pastdue » 31 Jul 2018, 21:24

Also, some quick notes on display scaling & high-DPI support:

  • Image-based UI elements may be up-scaled, and thus not as sharp as text or other game rendering when at > 100% display scaling. (Right now, many UI elements are just simple PNGs, and there aren't higher-res PNGs to load.)
  • There are a few places where UI elements may not be 100% pixel-perfect at certain display scaling settings (125%, 150%, 250%). (Not sure how noticeable it is unless you know to look for it.)
  • WZ does not automatically handle high-DPI displays on Windows (currently). We're waiting on a future SDL2 release that enables easy Windows high-DPI support. In the interim, the Display Scaling setting lets you manually set the scaling you want.
  • WZ should automatically handle high-DPI / Retina displays on macOS. To disable automatic high-DPI support on macOS, right-click on the Warzone .app, choose "Get Info", and check the "Open in Low Resolution" box.
Last edited by pastdue on 31 Jul 2018, 21:28, edited 1 time in total.
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Re: UI & Camera suggetsions

Postby WZ2100ModsFAn » 31 Jul 2018, 21:28

the .svg files may be used in the future somehow.

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Re: UI & Camera suggetsions

Postby pastdue » 31 Jul 2018, 21:31

WZ2100ModsFAn wrote:the .svg files may be used in the future somehow.

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Possibly, although my personal preference would be to try to recreate something closer to the current UI elements as SVGs. (The .svg files currently in the tree are part of an unused, incomplete effort to completely overhaul the interface, and are very different in appearance.)
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Re: UI & Camera suggetsions

Postby moltengear » 04 Aug 2018, 09:48

I'm certainly not against vector graphics where it makes sense. But I will say that I do not really like the idea of supporting different types of data. svg is a subset xml language. I'm for everything to lead to the type of data json.
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