Illuvalar's Next Research System Mod

Did you create a mod, map, music, or a tool? Present them here and earn feedback!
Note: addon requests do not belong here.
Note, everything uploaded to this forum, MUST have a license!

Illuvalar's Next Research System Mod

Postby WZ2100ModsFAn » 29 Jul 2018, 02:13

The mod is not finished for master yet.

I will continue working on it.

here's the old version for 2.3.

License is GPLv2

NRSV146-2.3.wz
Next Research System Mod.
(301.19 KiB) Downloaded 16 times


you can get the maps for the mod instead too here:

viewtopic.php?f=49&t=8179&start=330#p129046

again excuse my spam...

NRSpic1.png
NRS running on the old 2.3 version.
NRSpic1.png (540.83 KiB) Viewed 432 times


I will not convert the rules just yet until i figure out how it can be converted.

Edit: since no one remembers where 2.3 is look here.

https://sourceforge.net/projects/warzon ... 2.3/2.3.9/

this is officially by the project. this mod works best with this version.

just find the warzone2100-2.3.9.exe and click on it and wait 5 seconds then your good.
UltraModPack: http://forums.wz2100.net/download/file.php?id=17695
User avatar
WZ2100ModsFAn
Trained
Trained
 
Posts: 247
Joined: 15 Apr 2018, 17:25
Location: United States.

Re: Illuvalar's Next Research System Mod

Postby Morgana » 31 Jul 2018, 17:31

hello where do you have ver. 2.3.9
is old warzone 2100 and also the mod nice.
ok the bodies ship research is a good idea,
but the problem was bodies ship only for Tanksfactory could be built,
Image
One had tried to make ship factory just for the shiff bodies, it would give up :(
here is the it give up the betawidge
Image
Image
Image

Search for google warzone 2100 Betawidge and pictures
Last edited by Morgana on 31 Jul 2018, 18:21, edited 2 times in total.
I paint the images :geek:
for 3.1.5 -> 3.2.3 -> master :lecture:
User avatar
Morgana
Trained
Trained
 
Posts: 66
Joined: 24 Feb 2016, 22:04

Re: Illuvalar's Next Research System Mod

Postby WZ2100ModsFAn » 31 Jul 2018, 18:16

the gui is the old one.

there is a new one that uses svg that matches the original gui.

look at this commit the project made.

https://github.com/Warzone2100/warzone2 ... da49975cf7

Correction: this modifies the .svg files for use as a new menu for the game.

they are a rewrite of the gui code.
UltraModPack: http://forums.wz2100.net/download/file.php?id=17695
User avatar
WZ2100ModsFAn
Trained
Trained
 
Posts: 247
Joined: 15 Apr 2018, 17:25
Location: United States.

Re: Illuvalar's Next Research System Mod

Postby Morgana » 31 Jul 2018, 18:32

.svg files waht is the for programs image.
Have Win 10 and open the image Microsoft edge.
my program paint net detects not the svg. file, neither nor the others
I paint the images :geek:
for 3.1.5 -> 3.2.3 -> master :lecture:
User avatar
Morgana
Trained
Trained
 
Posts: 66
Joined: 24 Feb 2016, 22:04

Re: Illuvalar's Next Research System Mod

Postby WZ2100ModsFAn » 31 Jul 2018, 18:39

Morgana wrote:.svg files waht is the for programs image.
Have Win 10 and open the image Microsoft edge.
my program paint net detects not the svg. file, neither nor the others

that is because i don't know how to make the game uses these files.

only contributors would know how to.

but thanks for trying.
UltraModPack: http://forums.wz2100.net/download/file.php?id=17695
User avatar
WZ2100ModsFAn
Trained
Trained
 
Posts: 247
Joined: 15 Apr 2018, 17:25
Location: United States.

Re: Illuvalar's Next Research System Mod

Postby Morgana » 31 Jul 2018, 19:46

is test image :ninja:
Image
Image
Image
Image
Image
:wink: :wink: :wink: :wink: :wink:
I paint the images :geek:
for 3.1.5 -> 3.2.3 -> master :lecture:
User avatar
Morgana
Trained
Trained
 
Posts: 66
Joined: 24 Feb 2016, 22:04

Re: Illuvalar's Next Research System Mod

Postby WZ2100ModsFAn » 13 Aug 2018, 02:14

Still working on it.

it's gonna take a while to convert all that rules.vlo and rules.slo to js.
UltraModPack: http://forums.wz2100.net/download/file.php?id=17695
User avatar
WZ2100ModsFAn
Trained
Trained
 
Posts: 247
Joined: 15 Apr 2018, 17:25
Location: United States.

Re: Illuvalar's Next Research System Mod

Postby WZ2100ModsFAn » 13 Aug 2018, 20:04

Half way finished need to get research and rules done and then that's it.

License is GPLv2.

file deleted another one is already at next reply.
Last edited by WZ2100ModsFAn on 13 Aug 2018, 23:06, edited 1 time in total.
UltraModPack: http://forums.wz2100.net/download/file.php?id=17695
User avatar
WZ2100ModsFAn
Trained
Trained
 
Posts: 247
Joined: 15 Apr 2018, 17:25
Location: United States.

Re: Illuvalar's Next Research System Mod

Postby Morgana » 13 Aug 2018, 22:45

i test and the come error fatal.
Code: Select all
--- Starting log [C:\Users\rico8\AppData\Roaming\Warzone 2100 Project\Warzone 2100 master\\logs\WZlog-0813_224019.txt]---
info    |10:40:19: [realmain:1249] multiplay mod "NRSV146-master.wz" is enabled
info    |10:40:33: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=18.000000)
info    |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:33: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=18.000000)
info    |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:33: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=18.000000)
info    |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:33: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=18.000000)
info    |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:33: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=18.000000)
info    |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:33: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=18.000000)
info    |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:33: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=25.000000)
info    |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:33: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=25.000000)
info    |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:33: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=25.000000)
info    |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:33: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=25.000000)
info    |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:33: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=18.000000)
info    |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:33: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=18.000000)
info    |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:33: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=18.000000)
info    |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:33: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=18.000000)
info    |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:33: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=18.000000)
info    |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:33: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=18.000000)
info    |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:33: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=25.000000)
info    |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:33: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=25.000000)
info    |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:33: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=25.000000)
info    |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:33: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=25.000000)
info    |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
error   |10:40:33: [modelGet:110] Could not find: blpower4-ntw
info    |10:40:33: [loadStructureStats:529] Cannot find the PIE structureModel 'blpower4-ntw' for structure 'A0PowerGenerator'
info    |10:40:33: [loadStructureStats:529] Assert in Warzone: c:\projects\warzone2100\src\structure.cpp:529 (imd != nullptr), last script event: '<none>'
error   |10:40:33: [modelGet:110] Could not find: blresch0-2120
info    |10:40:33: [loadStructureStats:529] Cannot find the PIE structureModel 'blresch0-2120' for structure 'A0ResearchFacility-2120'
info    |10:40:33: [loadStructureStats:529] Assert in Warzone: c:\projects\warzone2100\src\structure.cpp:529 (imd != nullptr), last script event: '<none>'
error   |10:40:33: [modelGet:110] Could not find: blhq3
info    |10:40:33: [loadStructureStats:529] Cannot find the PIE structureModel 'blhq3' for structure 'obsLab'
info    |10:40:33: [loadStructureStats:529] Assert in Warzone: c:\projects\warzone2100\src\structure.cpp:529 (imd != nullptr), last script event: '<none>'
info    |10:40:33: [openLoadFile:149] file mods/multiplay\NRSV146-master.wz could not be opened: filename is illegal or insecure
info    |10:40:33: [openLoadFile:149] Assert in Warzone: c:\projects\warzone2100\lib\framework\frame.cpp:149 (!"unable to open file"), last script event: '<none>'
info    |10:40:33: [openLoadFile:149] file mods/multiplay\NRSV146-master.wz could not be opened: filename is illegal or insecure
info    |10:40:33: [openLoadFile:149] Assert in Warzone: c:\projects\warzone2100\lib\framework\frame.cpp:149 (!"unable to open file"), last script event: '<none>'
info    |10:40:34: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=18.000000)
info    |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:34: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=18.000000)
info    |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:34: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=18.000000)
info    |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:34: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=18.000000)
info    |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:34: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=18.000000)
info    |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:34: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=18.000000)
info    |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:34: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=25.000000)
info    |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:34: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=25.000000)
info    |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:34: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=25.000000)
info    |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:34: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=25.000000)
info    |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:34: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=18.000000)
info    |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:34: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=18.000000)
info    |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:34: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=18.000000)
info    |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:34: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=18.000000)
info    |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:34: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=18.000000)
info    |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:34: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=18.000000)
info    |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:34: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=25.000000)
info    |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:34: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=25.000000)
info    |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:34: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=25.000000)
info    |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:34: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=25.000000)
info    |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info    |10:40:35: [WzConfig::WzConfig:102] JSON document from stats/propulsion.json is invalid: [json.exception.parse_error.101] parse error at 10112: syntax error - unexpected '}'; expected string literal
info    |10:40:35: [WzConfig::WzConfig:102] Assert in Warzone: c:\projects\warzone2100\lib\framework\wzconfig.cpp:102 (false), last script event: '<none>'
info    |10:40:35: [loadPropulsionStats:773] ZNULLPROP is mandatory
info    |10:40:35: [loadPropulsionStats:773] Assert in Warzone: c:\projects\warzone2100\src\stats.cpp:773 (nullprop != list.end()), last script event: '<none>'
info    |10:40:35: [resLoadFile:549] The load function for resource type "SPROP" failed for file "propulsion.json"
info    |10:40:35: [resLoadFile:549] Assert in Warzone: c:\projects\warzone2100\lib\framework\frameresource.cpp:549 (false), last script event: '<none>'
fatal   |10:40:35: [resLoad:208] Failed to parse wrf/stats.wrf
error   |10:40:37: [levLoadData:761] Failed resLoad(wrf/stats.wrf)!
fatal   |10:40:37: [startGameLoop:769] Shutting down after failure
I paint the images :geek:
for 3.1.5 -> 3.2.3 -> master :lecture:
User avatar
Morgana
Trained
Trained
 
Posts: 66
Joined: 24 Feb 2016, 22:04

Re: Illuvalar's Next Research System Mod

Postby WZ2100ModsFAn » 13 Aug 2018, 23:07

Fixed.

License is again GPLv2.

NRSV146-master.wz
for master only.
(264.99 KiB) Downloaded 5 times
UltraModPack: http://forums.wz2100.net/download/file.php?id=17695
User avatar
WZ2100ModsFAn
Trained
Trained
 
Posts: 247
Joined: 15 Apr 2018, 17:25
Location: United States.

Re: Illuvalar's Next Research System Mod

Postby Morgana » 14 Aug 2018, 03:06

lol
can not tech 2 and tech 3 nexus construction
can not power modul and tech modul construction
no modul is the tech time long fast 01:00:00 for laser control station WOOOOOOOOOOOOOOW :/
no modul for power need 500 oil for 200 energy 3 sec.
the mod is nice.
I paint the images :geek:
for 3.1.5 -> 3.2.3 -> master :lecture:
User avatar
Morgana
Trained
Trained
 
Posts: 66
Joined: 24 Feb 2016, 22:04


Return to Addon discussions