Repainted Jammer model

Improving the artwork in Warzone2100 - not for mod discussions

Re: Repainted Jammer model

Postby Per » 07 May 2018, 20:18

I like the AWACS dome idea. Makes no sense, but looks clear and distinct. And who knows what future tech looks like anyway? :-)
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Re: Repainted Jammer model

Postby Guardsman Brendo » 08 May 2018, 00:46

Per wrote:I like the AWACS dome idea. Makes no sense, but looks clear and distinct. And who knows what future tech looks like anyway? :-)

That makes me want to implement AWACS planes for multipayer, maybe after getting Sensor Upgrade Mk. 2?
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Re: Repainted Jammer model

Postby MaNGusT » 08 May 2018, 08:46

Do I need to make detailed model in artrev style or simple one would work?
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Re: Repainted Jammer model

Postby Berserk Cyborg » 08 May 2018, 19:05

MaNGusT wrote:Do I need to make detailed model in artrev style or simple one would work?
A simple model would suffice for now.
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Re: Repainted Jammer model

Postby moltengear » 09 May 2018, 03:05

How to distinguish belonging of this type of radar?
One of the possible options. Color of the player. It may be possible to raise the height of the radar so that it is possible to see the color of the tower rim.


one.png
one.png (7.05 KiB) Viewed 432 times

two.png
two.png (5.22 KiB) Viewed 432 times


franceawacs.jpg
franceawacs.jpg (40.3 KiB) Viewed 432 times


I can do only unpretentious models.
Can someone upload a blend file. I want to experiment.
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Re: Repainted Jammer model

Postby MaNGusT » 09 May 2018, 15:28

I should notice that awacs dome design (oval or ring) doesn't fit overall wz's design. I mean that wz's models are "sharpened", they like to use 90* angles in structure of models, they often take designs from WWI and II military enginery.
Artists should always remember this to make models to fit wz's universe. :-)
Last edited by MaNGusT on 09 May 2018, 20:18, edited 1 time in total.
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Re: Repainted Jammer model

Postby moltengear » 09 May 2018, 16:55

Then I'll draw it.
models.png
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hm-m. I think that the developers were influenced by a limited number of triangles in the 90's.
It seems that they drew inspiration from the machines of the Second World War. Although the events of the scenario occur in the distant 2100.
Can I get all the game models including three types of landscapes in .blend?
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Re: Repainted Jammer model

Postby Per » 09 May 2018, 17:45

moltengear wrote:Then I'll draw it.

I like the left one. Not the teletubby one :wink:
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Re: Repainted Jammer model

Postby Forgon » 09 May 2018, 17:56

How about something like this:
radar_design.jpg
concept art for game "Planet Hex"
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Re: Repainted Jammer model

Postby Jorzi » 14 May 2018, 23:05

Did some kitbashing based on moltengear's non-teletubby design, since I also liked that one :)
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Re: Repainted Jammer model

Postby MaNGusT » 15 May 2018, 05:23

Yeah, had something like this in mind but more complex. Will keep my unfinished model for armod. :-)
Last edited by MaNGusT on 18 May 2018, 09:44, edited 1 time in total.
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Re: Repainted Jammer model

Postby Per » 17 May 2018, 23:58

Jorzi wrote:Did some kitbashing based on moltengear's non-teletubby design, since I also liked that one :)

Ohhh. Nice. Got a PIE I can test already?
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Re: Repainted Jammer model

Postby Jorzi » 20 May 2018, 22:06

Long time since I last exported pie files, but I think this one should be correct :)
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Re: Repainted Jammer model

Postby WZ2100ModsFAn » 21 May 2018, 02:59

Jorzi wrote:Long time since I last exported pie files, but I think this one should be correct :)


looking awesome :D

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radar_detector.png
Jorzi's Radar Detector
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My repositories are now hopefully licensed correctly... :?

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Re: Repainted Jammer model

Postby MaNGusT » 21 May 2018, 03:04

Jorzi wrote:Long time since I last exported pie files, but I think this one should be correct :)
Lol, same sh1t XD it took me some time to find the latest compiled wmit on the internet and remember how to get a working mod for testing purposes.
btw, it would be good if devs will continue to update wmit as a main converting tool for artists. :)
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