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Re: First model

Posted: 06 Jan 2008, 23:43
by Rman Virgil
* Turret rotations have to be synchronized so as to never cross barrels or LOS planes.

*           

- RV :)

Re: First model

Posted: 07 Jan 2008, 01:47
by kage
Per wrote: Troman: I am not sure what you are saying. We can rotate each weapon turret individually, surely?
i think what he means is that it can appear either north-south, or east-west, but since warzone has no current capacity for rotation structures during placement, it would look odd.  however, since it does appear to use up only one tile, it's just an aesthetic point.

i don't see any value to the philosophical argument of putting two turrets in the place of one. yes, it does take up one tile, but it also is discrete (doesn't look like it can be used to form a wall), thus its defensive potential should be specialized (allowing cyborgs to pass unhindered, preventing tanks from passing).  A swarm of cyborgs should have little difficulty getting 80% of their number past a group of these alone (with a simple move order), even if all of these defensive structs had machineguns.

Re: First model

Posted: 07 Jan 2008, 10:04
by Watermelon
tbh I found this look like cooking device in kitchen...maybe it should be flattened a bit,also the model scale is too small,it's supposed to be a 1x2 tiles structure i guess.

Re: First model

Posted: 07 Jan 2008, 18:55
by Troman
kage wrote: i think what he means is that it can appear either north-south, or east-west, but since warzone has no current capacity for rotation structures during placement, it would look odd.  however, since it does appear to use up only one tile, it's just an aesthetic point.
That's what I meant.

Re: First model

Posted: 07 Jan 2008, 22:29
by Rman Virgil
Rman Virgil wrote: * Turret rotations have to be synchronized so as to never cross barrels or LOS planes.

*           

- RV :)
* I take this for a practical issue as opposed to aesthetics.

* The K.I.S.S solution is a height off-set .... one side higher than the other so that the barrels can swing over-under each others LOS.

* At least that's the theory. :)

- RV :D

Re: Osmic's 3D Models

Posted: 12 Jan 2008, 21:58
by Osmic
Here's a bush model with an alpha map. It should look ok watching at it from any angle. Both textures and the model itself are in the archive.

Re: Osmic's 3D Models

Posted: 12 Jan 2008, 22:39
by Osmic
A cactus.

Re: Osmic's 3D Models

Posted: 12 Jan 2008, 23:06
by Osmic
Another cactus.

Re: Osmic's 3D Models

Posted: 12 Jan 2008, 23:57
by Osmic
Leafy thing.

Edit: added another render, which fits better on a brown terrain.

Re: Osmic's 3D Models

Posted: 13 Jan 2008, 00:12
by Hatsjoe
Very sweet.
What program are you using ?
Are you going to convert the models to pie files to use in game ?

Re: Osmic's 3D Models

Posted: 13 Jan 2008, 00:17
by Osmic
Hatsjoe wrote: Very sweet.
What program are you using ?
Are you going to convert the models to pie files to use in game ?
Thanks!

Photoshop and Max.

I focus solely on the art.

Re: Osmic's 3D Models

Posted: 13 Jan 2008, 05:47
by Buginator
Osmic wrote: Thanks!

Photoshop and Max.

I focus solely on the art.
Does that mean textures only?

Re: Osmic's 3D Models

Posted: 13 Jan 2008, 14:02
by Per
It means I or some other developer does the conversion from 3DS -> PIE, adding to the game, and testing it. At least until our tools are improved a bit in user-friendliness. I have started looking at adding the plants now, but there are some bugs I have to figure out in the in-game add-feature-to-map code.

Re: Osmic's 3D Models

Posted: 13 Jan 2008, 16:18
by doom3r
Wow, those models are pretty nice. But, however, they shouldnt be one tile large, since they would be too big, and game will lose its proportions. For example, a cactus would look as big as a tank... I think they should be smaller and some of them should be put togheter to form a "wood tile", or something similar, like trees on wz mountain maps.

Re: Osmic's 3D Models

Posted: 13 Jan 2008, 16:48
by Osmic
I don't know what one game world unit (or a Max unit) is in real world so I had to take a wild guess. Does anyone know what it is?

If there is need for a tile filled with something, just let me know. It's a really quick thing to do.