Vulkan support

For code related discussions and questions
User avatar
Berg
Regular
Regular
Posts: 2167
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: Vulkan support

Post by Berg » 14 Jul 2019, 00:00

Thank you pastdue Keep up the good work!

User avatar
moltengear
Trained
Trained
Posts: 138
Joined: 22 Jul 2017, 15:05

Re: Vulkan support

Post by moltengear » 17 Jul 2019, 10:01

A new version of Raspberry PI has been released.
Most likely for the new gpu they will release a vulkan api.

https://forums.wz2100.net/viewtopic.php?f=30&t=15172
Compressed texture patterns of models (units, structures) are displayed correctly.
But with compressed landscape textures, textures with an alpha channel are not displayed correctly, unlike version 3.1.5.
For me, this is a mystery.
But even so it was possible to reduce the download time of the beginning of the battle.
And also increase the FPS, which favorably affects the delay in multiplayer on weak machines.
We can use compressed textures only to the models at this stage.

I think it makes no sense to implement the lighting, but just take what Nvidia offers.
hardware lighting is always better than software in terms of speed. Other manufacturers will sometime implement hardware lighting anyway.

Post Reply