Score/Stats/Rank Log-in system to join WZ
Posted: 29 Mar 2016, 23:37
Hi Guys it's daBOSS,
first of all i'd like you to enter this side and scroll down, check the whole side : https://sourceforge.net/projects/warzon ... 2016-03-29
as you can see the whole world plays warzone, The new Version 3.1.3 got +50.000 downloaders but we are only a around +50 active MultiPlayer community (99.98 % of Warzone players not play Multi-Player) ! its a ratio of ~ 1000:1 !. It seems not right! If you look at those numbers you not need to be a smart dude to notice that some thing is really not right about this numbers and there must be an clear issue.
In my opinion the clear issue is that Warzone doesn't have a clear Score/States/Rank system!
I'd like to tell you some about what captivates a player to play a game and train/skill hard to get better on it
As we all know WZ players are Humans and Humans like be rewarded for their performance provided (Score)
Here the rendered performance is not only retained but it creates a value with which I can dominate over my competitor!
Dominate over my competitor not only motivates me but also motivates my competitor cuz he like to be better as me
I hope you understand the deeper sense behind this text, these are a few examples which motivate and captivate a player to play a MP- game.
WZ as the numbers shown is played most likely in skirmish/campaign mod! (There are 50.000 ppl who did downloade the new version 3.1.3 so if the MultiPlayer communaty is only arround +50 ppl ... 99.98 % of Warzone players play only skrimish/Campagne)
Let's call the 99,98 % to join our community !
Its easssyyy !! All we need in WZ is a clearly functioning log-in system with a good score system and ALL MultiPlayer ISSUES ARE GONE !
Some main issues are = Noobs get kicked/ Pro have to kick Noobs for a balonced PRO game
Players fake Rank which fk the balonce
Newbies or Skrimish Players have no motivation to join the Multiplayer
Most Important is to Motivate skirmish players to join the Multiplayer!
This Issue can be handled by score system = Add score for "finished campaign" and remember him, score can grow in MultiPlayer..... like this the newbies not join MP with a 0 score!
Options for the HOST = only able to join hosted game with a score +1000, like this PRO dont have to kick noobs, and the noob have a motivation to skill up and be able to join the PRO games .
And i think Research should clearly be scored in this game.... a system which count the seconds of research lab is empty!.. a pro gamer not lose 5 sec in research.. it makes the difference on the top players stage.
and so on and so on ...... let's collect some ideas about how should the log in Score/States/Rank system be !
ALL this takes time to develop but at the moment there is only VEXED who active worke on Warzone!
so if you like this game and feel this game can be changed by a log-in system and you know how to dev. THEN PLS SUPPORT!!!
first of all i'd like you to enter this side and scroll down, check the whole side : https://sourceforge.net/projects/warzon ... 2016-03-29
as you can see the whole world plays warzone, The new Version 3.1.3 got +50.000 downloaders but we are only a around +50 active MultiPlayer community (99.98 % of Warzone players not play Multi-Player) ! its a ratio of ~ 1000:1 !. It seems not right! If you look at those numbers you not need to be a smart dude to notice that some thing is really not right about this numbers and there must be an clear issue.
In my opinion the clear issue is that Warzone doesn't have a clear Score/States/Rank system!
I'd like to tell you some about what captivates a player to play a game and train/skill hard to get better on it
As we all know WZ players are Humans and Humans like be rewarded for their performance provided (Score)
Here the rendered performance is not only retained but it creates a value with which I can dominate over my competitor!
Dominate over my competitor not only motivates me but also motivates my competitor cuz he like to be better as me
I hope you understand the deeper sense behind this text, these are a few examples which motivate and captivate a player to play a MP- game.
WZ as the numbers shown is played most likely in skirmish/campaign mod! (There are 50.000 ppl who did downloade the new version 3.1.3 so if the MultiPlayer communaty is only arround +50 ppl ... 99.98 % of Warzone players play only skrimish/Campagne)
Let's call the 99,98 % to join our community !
Its easssyyy !! All we need in WZ is a clearly functioning log-in system with a good score system and ALL MultiPlayer ISSUES ARE GONE !
Some main issues are = Noobs get kicked/ Pro have to kick Noobs for a balonced PRO game
Players fake Rank which fk the balonce
Newbies or Skrimish Players have no motivation to join the Multiplayer
Most Important is to Motivate skirmish players to join the Multiplayer!
This Issue can be handled by score system = Add score for "finished campaign" and remember him, score can grow in MultiPlayer..... like this the newbies not join MP with a 0 score!
Options for the HOST = only able to join hosted game with a score +1000, like this PRO dont have to kick noobs, and the noob have a motivation to skill up and be able to join the PRO games .
And i think Research should clearly be scored in this game.... a system which count the seconds of research lab is empty!.. a pro gamer not lose 5 sec in research.. it makes the difference on the top players stage.
and so on and so on ...... let's collect some ideas about how should the log in Score/States/Rank system be !
ALL this takes time to develop but at the moment there is only VEXED who active worke on Warzone!
so if you like this game and feel this game can be changed by a log-in system and you know how to dev. THEN PLS SUPPORT!!!