About lobby
Posted: 07 May 2015, 09:20
Hi all,
I've almost finished my lobby server(Current lobby server features included) and I think that we can improve the player
communication through some updates, since IRC alone isn't the right thing. Important features to add, are a player online list
and a seperate console for the lobby which can also track the irc user and chat list if requested.
First I need to ensure if an new lobby would be acceptable. IMO it's an decisive factor for an increase of players, since most don't
know about IRC or just don't want to join. It's written in c++ with boost, so we could add an ranking and a lot of things.
As example, the host could set an minimum and maximum rank, so new players don't get simply kicked who afterwards quit the game for ever.
For this we can also add an mysql connection to the forum database where the accounts are saved, so if a playername is registered we simply
send a password request.
Those are just some examples. I'm wondering why no one continued on connecting the community in a better way.
I know an old game, like warzone, whose biggest community developers have created an wonderfull lobby server inclusive an program to connect to it.
It allows to see online users and text messages and you can even host games with it, although the developers haven't any source code of the main game.
That's what we need.
I've almost finished my lobby server(Current lobby server features included) and I think that we can improve the player
communication through some updates, since IRC alone isn't the right thing. Important features to add, are a player online list
and a seperate console for the lobby which can also track the irc user and chat list if requested.
First I need to ensure if an new lobby would be acceptable. IMO it's an decisive factor for an increase of players, since most don't
know about IRC or just don't want to join. It's written in c++ with boost, so we could add an ranking and a lot of things.
As example, the host could set an minimum and maximum rank, so new players don't get simply kicked who afterwards quit the game for ever.
For this we can also add an mysql connection to the forum database where the accounts are saved, so if a playername is registered we simply
send a password request.
Those are just some examples. I'm wondering why no one continued on connecting the community in a better way.
I know an old game, like warzone, whose biggest community developers have created an wonderfull lobby server inclusive an program to connect to it.
It allows to see online users and text messages and you can even host games with it, although the developers haven't any source code of the main game.
That's what we need.