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Role of defences with defference base

Posted: 13 Jan 2015, 11:18
by nick87720z
Hello. When i made walkthrough with armod, only at that time i discovered good usage for defences with defferent base together (first bunkers, than hardpoints). But there is some mess with towers. With armod steel tower is a bit higher than HP, while hardcrete tower is even more higher, thus allowing to add 2 more lines after hardpoints. But without armod i noticed HC towers have almost same height as HP, and as useless as second HP row. Thus, what is supposed difference between towers and hardpoints? Or it is going to be fixed, making towers indeed higher?

Re: Role of defences with defference base

Posted: 13 Jan 2015, 11:32
by MaNGusT
May be ARmod guys should do their job more carefully... :annoyed:
Don't think it will be too hard to fix though.

Re: Role of defences with defference base

Posted: 13 Jan 2015, 17:50
by Jorzi
Does this actually affect gameplay ot is it just cosmetic?
I might have accidentally modeled the hardcrete tower after the collective's tower...

Re: Role of defences with defference base

Posted: 23 Jan 2015, 13:12
by nick87720z
I guess, height of weapon itself makes sence. Because when i tried cyborg walker mod, those walkers could fire things behind walls - runing towers, heh)). What exactly is affected by tower height - i already wrote. Since weapons are made to not fire through walls, rear tower must be higher than front, to be able to hit targets, attacking front. With original models I noticed only one strong side of towers - low vulnerability for bunker buster.