Heavy bodies, prices, hovers and weight
Posted: 22 Dec 2013, 17:00
Currently heavy bodies are as fast as small bodies.
So, I can't use some sort of hit-and-run tacktic with small bodies because enemy can catch them with a heavy bodies hovers.
(make heavy bodies x3 and medium bodies x2 as heavy)
(If turning speed depends on weight, then that's all. If not - then make turning speed smaller accordingly)
Hovers currently are 2x as fast, than a wheels. IRL difference is much smaller. Hover isn't a plane.
(Make hover speed 1.5...1.7 tiles\s. keep +20%...+30% increase in a line tracks-HT-wheels-hover)
Weight of bodies(actually, multiplicator) does increase while going hover-wheels-HT-tracks. That's somewhat reasonable.
But IRL all heavy weapons are installed only on tracks\half tracks. You can put howitser on a wheels, but it will be slower, than on a tracks. And heavy AA cannon, if it will be installed on a hover, will barely move.
(Make weapon weight smaller accordingly body weight increase when mounted on slow propulsion)
Currently body cost averagly less than half of whole unit. and difference between prices of heavy and light body is about x2.
So, you can get x3 hp, x2 armor for just 25% of price of unit. It make no sense in small bodies.
(Make medim bodies prices x1.5, heavy body prices x2)
P.S. all of this will make tanks a bit weaker, so cyborgs will get bonus. To avoid this effect, cyborgs should get nerfed a bit.
(make cyborgs have 20% less HP. optionally. Without it cyborgs still can be effectively destroyed with flamers, MG, etc)
What we will get:
Hovers are still fastest ground propulsion... Just not so fast, and wheels still have a point.
All heavy weapons has to be installed on a heavy propulsion, otherwise their weight will affect on a unit too badly.
Light bodies will be faster than a heavy bodies.
So, I can't use some sort of hit-and-run tacktic with small bodies because enemy can catch them with a heavy bodies hovers.
(make heavy bodies x3 and medium bodies x2 as heavy)
(If turning speed depends on weight, then that's all. If not - then make turning speed smaller accordingly)
Hovers currently are 2x as fast, than a wheels. IRL difference is much smaller. Hover isn't a plane.
(Make hover speed 1.5...1.7 tiles\s. keep +20%...+30% increase in a line tracks-HT-wheels-hover)
Weight of bodies(actually, multiplicator) does increase while going hover-wheels-HT-tracks. That's somewhat reasonable.
But IRL all heavy weapons are installed only on tracks\half tracks. You can put howitser on a wheels, but it will be slower, than on a tracks. And heavy AA cannon, if it will be installed on a hover, will barely move.
(Make weapon weight smaller accordingly body weight increase when mounted on slow propulsion)
Currently body cost averagly less than half of whole unit. and difference between prices of heavy and light body is about x2.
So, you can get x3 hp, x2 armor for just 25% of price of unit. It make no sense in small bodies.
(Make medim bodies prices x1.5, heavy body prices x2)
P.S. all of this will make tanks a bit weaker, so cyborgs will get bonus. To avoid this effect, cyborgs should get nerfed a bit.
(make cyborgs have 20% less HP. optionally. Without it cyborgs still can be effectively destroyed with flamers, MG, etc)
What we will get:
Hovers are still fastest ground propulsion... Just not so fast, and wheels still have a point.
All heavy weapons has to be installed on a heavy propulsion, otherwise their weight will affect on a unit too badly.
Light bodies will be faster than a heavy bodies.