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On upgrades
Posted: 13 Aug 2013, 07:07
by NoQ
Maybe just remove weapon upgrades completely?
They are so much of a problem: they are hard to see on enemy side, and with our variety of armors and modifiers it's easy to accidentally have some upgrades overpowered.
It'd be much easier if we just added a new weapon or new body or new cyborg (not necessarily cyborg body, we can still control hp via their weapon hp) whenever we want to let one of the lines get stronger.
Just thinking around
an upgrade-less research tree might be quite fun.
Re: On upgrades
Posted: 13 Aug 2013, 07:43
by crab_
Hey this was my idea
I think upgrades needed for more fun for players.
They make tanks stronger and see what happen
crab wrote:IMBA-4 We have a plenty of "invisible" upgrades.
Many upgrades makes units stronger without any visual effects.
Invisible upgrades are most important in strategy in Warzone. Power of units grows very fast in early game.
These invisible upgrades also have very low price. You can make your whole army +30% stronger for 100-200$
I'm trying to say: invisible upgrades is good thing but we need more visible upgrades.
For example: when you getting medium cannon - it is visible upgrade, because your tanks produces with another turret model.
my solution: increase price of invisible upgrades +500% and reduce impact of these upgrades
Re: On upgrades
Posted: 13 Aug 2013, 13:28
by NoQ
Yeah. I just took it to extreme. Not increase price and decrease impact, but decrease number. Maybe not completely eliminate, but introduce them one by one only when its really necessary.
Re: On upgrades
Posted: 13 Aug 2013, 16:20
by Iluvalar
if the researches are parallel to the new components and of the same magnitude but slightly weaker. there would be no problems of that kind.
Re: On upgrades
Posted: 13 Aug 2013, 18:58
by NoQ
The problem of upgrade invisibility will only increase with separate components and upgrades.
Re: On upgrades
Posted: 13 Aug 2013, 23:19
by Iluvalar
upgrades are perceptible in warzone. It take a bit more time than to just look at the weapon, but if you pay attention those 30% upgrades can be easily accessed.
Re: On upgrades
Posted: 14 Aug 2013, 06:14
by NoQ
Never managed to really feel how many upgrades an enemy has before loosing enough units to notice i didn't really want to engage in combat.
Re: On upgrades
Posted: 14 Aug 2013, 16:47
by Iluvalar
you should be ready to attack even if he have the upgrades. It's the kind of stuff we usually get.
Of course, I ignore the first few upgrades (which are terribly too efficient), because they are fixable otherwise. And I ignore the DPS increase of 3.1 and 3.2 because it gonna need a fix anyay.
Re: On upgrades
Posted: 23 Aug 2013, 13:42
by crab_
Here is example how upgrades can be made visible.
- Visible_Upgrade_show.png (269.8 KiB) Viewed 5456 times
Three colors
yellow - machinegun
blue - machinegun mk2
red - machinegun mk3
- Machinegun Colors.png (227.21 KiB) Viewed 5453 times
btw, why flamers white and why machineguns yellow?
Re: On upgrades
Posted: 25 Aug 2013, 16:57
by NRA
Yep, color-coding works visually nice, but how about ranks then? I mean if you need to tell green from vet, doesn't it have to be somehow different?