NoQ wrote:As for flamers, i think they should appear after bugs as a tool to force their usage if necessary.
hmm i disagree. Flamers become underpowered then. Not sure.
Flamers have short range and they cannot destroy defenses.
Flamers should work as counter-weapon to some slow weapons (like cannons)
Flamers also much more effective against masses of light small tanks.
Player have 2 ways to protect himself from flamers:
- make yellow bodies
- use cobra body
One more problem of flamers - they effective when you have 10-20 flamers. Small groups of flamers is not effective at all (they cannot make ground burning).
I think each weapon should have direct function: like fight slow tanks.
Function "force to use yellow bodies" sound not good for me.
eh. this is just thinking.
NoQ wrote:No, just avoid continuous machinegun fire during reload.
Cannon cyborgs have fast reload.
Better stay and fight for them.
NoQ wrote:What do you mean nerfed? We have not balanced anything yet. There is nothing to nerf.
Indirect and anti-eferything weapon should have tiny damage
NoQ wrote:No, lack of machineguns. To counter cannons you pick half-mg-cyborgs half-rocket-tanks, and cannons will always hit cyborgs, while your tanks kill them.
In 3.1 your tanks still can attack enemy tanks, even if you see cyborgs in front.
I think balance should not be based on controversial facts.
"meat shield" is clean bad argument in balance i suppose
NoQ wrote:What do you mean "depends"? We have not balanced anything yet.
I think balance should not be based on controversial facts.
So my opinion: meat shields should not exist in game as far as possible. however We cannot avoid them
30% damage modifier to cyborgs should be killed.
Changee modifier from 30% to 70% and i believe it will become uneffective to use cyborgs as meat sheilds
in total
i dont like your model because i dont like to see cyborgs as main factor in balance.
We even have "no cyborgs" option.
Cyborgs is additional alternate way to play game.
In your model we need cyborgs both to fight with cannons or to fight with rockets.
Modifiers to cyborgs should be more soft.
like MG +15%, rocket -15%
Hovewer, may be you can extend model to futher levels of game.I suspect my model is not better than your