Current state:
- loads maps that use current format;
- renders loaded maps in 2D view (remember to set data path first);
- non functional 3D view (currently broken, disabled and marked for removal / replacing)
- basic infrastructure for UI, settings etc.
- feedback on workflow (this won't be clone of the another editor);
- actual help with coding, especially with 3D view (planned to be replaced by QGLViewer, already used by WMIT or something different),
- there is also (a bit outdated) TODO file.
- almost all other WZ related tools with GUI already are Qt based (game itself requires it anyway), it would be nice to have all tools with minimal external dependencies;
- Qt with C++ guarantees more readable code, which is easier to maintain;
- we already have some developers that are familiar with Qt;
- Qt is simply best solution (well, at least one of the best).