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Re: [3.1+] WZ Mini: Scavenger Wars mod

Posted: 25 Jan 2013, 10:50
by Berg
think this is fixed..huge amount of points and poly
shot.png

Re: [3.1+] WZ Mini: Scavenger Wars mod

Posted: 25 Jan 2013, 11:03
by NoQ
Probably the lab with second floor is good as is for the scav advanced lab? Just need a standard lab?
Berg wrote:huge amount of points and poly
There won't be many of them :P

Re: [3.1+] WZ Mini: Scavenger Wars mod

Posted: 25 Jan 2013, 11:10
by Berg
I had my 3d editor open all day and inspiration is limited I don’t like the texture and scale of it I'll look again next day.
Perhaps I'll me new models for the labs.
The HQ I will edit later if it works in game and is like also do you want team colours on it?

Re: [3.1+] WZ Mini: Scavenger Wars mod

Posted: 25 Jan 2013, 18:23
by aubergine
The model could probably do with being re-created from scratch, reducing polys in the process, but it's overall style is along the right lines. Textures would certainly need updating, and probably fewer "legs'.

Re: [3.1+] WZ Mini: Scavenger Wars mod

Posted: 26 Jan 2013, 09:21
by Berg
shot1.png
quick trim of poly count
down to 140 from 500

Re: [3.1+] WZ Mini: Scavenger Wars mod

Posted: 27 Jan 2013, 00:28
by Goth Zagog-Thou
Works great, thanks Berg. :)

Re: [3.1+] WZ Mini: Scavenger Wars mod

Posted: 27 Jan 2013, 02:40
by Rman Virgil
Goth Zagog-Thou wrote:Works great, thanks Berg. :)
+ 1.

…& for all the rest of the work you've done to help bring to life these thoroughly enjoyable scav mods NoQ has created.:3

Re: [3.1+] WZ Mini: Scavenger Wars mod

Posted: 27 Jan 2013, 03:26
by aubergine
That's looking much nicer Berg! Is it possible to use WZ 3.1 style textures on the model now it's been updated?

Re: [3.1+] WZ Mini: Scavenger Wars mod

Posted: 27 Jan 2013, 04:40
by Berg
aubergine wrote:That's looking much nicer Berg! Is it possible to use WZ 3.1 style textures on the model now it's been updated?
It is using default textures which also happen to be 3.1 textures
If you mean make new textures that may be possible later

Re: [3.1+] WZ Mini: Scavenger Wars mod

Posted: 27 Jan 2013, 07:25
by Goth Zagog-Thou

Code: Select all

error   |11:51:21: [iV_loadImage_PNG:85] pie_PNGLoadFile: PHYSFS_openRead(texpages/page-7_tcmask.png) failed with error: File not found
error   |11:51:21: [iV_GetTexture:259] Failed to load texpages/page-7_tcmask.png
info    |11:51:21: [iV_ProcessIMD:826] blhqscav.pie could not load tcmask page-7_tcmask.png
I wasn't aware we had page-7-tcmask.png in the files anywhere. :hmm:

Berg?

Re: [3.1+] WZ Mini: Scavenger Wars mod

Posted: 27 Jan 2013, 07:33
by Berg
page-7_tcmask.png
page-7_tcmask.png (3.5 KiB) Viewed 8216 times
Goth Zagog-Thou wrote:I wasn't aware we had page-7-tcmask.png in the files anywhere. :hmm:
your correct its not a default texture
just get the tcmask texture and put it in your mod
the define for it should not need editing in the .wrf files it auto checks i think.
If you dont want to add the texture just change the TYPE 10200 To TYPE 200 in the pie file

Re: [3.1+] WZ Mini: Scavenger Wars mod

Posted: 27 Jan 2013, 20:39
by Berg
page-400-barbarians-arizona.png
lab
I added to page 400 which is already used in ultimate scav mod for chopper factory only added to the texture so use this one also it is the original so its a lot larger then the mod texture.
shot3.png

Re: [3.1+] WZ Mini: Scavenger Wars mod

Posted: 28 Jan 2013, 00:37
by Goth Zagog-Thou
Will add the new textures and the scavlab. Thanks Berg. :)

Re: [3.1+] WZ Mini: Scavenger Wars mod

Posted: 31 Jan 2013, 20:14
by aubergine
Was wading through names.txt and spotted these - no idea what their models look like tho:

Z-Lab01 _("Cyborg Laboratory")
Z-Lab02 _("Advanced Warfare Laboratory")
Z-Lab03 _("Engineering Laboratory")
Z-Lab04 _("Robotics Laboratory")
Z-Lab05 _("Laser Optics Laboratory")
Z-Lab06 _("Electronics Laboratory")
Z-Lab07 _("Chemical Laboratory")
Z-Lab08 "*Advanced Materials Lab*"
Z-Lab09 "*VTOL Lab*"
Z-Lab10 "*Electro-Magnetics Lab*"
Z-Lab11 "*Nanotech Lab*"
Z-Lab12 "*High Energy Lab*"

Re: [3.1+] WZ Mini: Scavenger Wars mod

Posted: 31 Jan 2013, 20:17
by NoQ
This.
I'm not recognizing all the names in this list though, may it be there are more unused feature models around?