This is probably more to do with the wz map editor, but while the textures are truly awesome, looking at the terrain, especially on your Urban screen, it is hard to tell where the ground ends and where the cliff starts. Just perhaps a better division between the two might be in order? If this is totally to do with the maps, and not the textures, then obviously there's not much that you can do.Berg wrote:Just a screeny of a contrasting cliff you can actualy tell cliff from surrounding terrain..
Urban
Rockies
arizona
Here's an example from the Arizona cliff, I don't know about anyone else, but I can't tell where the edge of the cliff is... In any case, the textures look really good, and the only criticism I have there, is that I think the arizona cliff textures need more subtle striations, to give a Grand Canyon-ish look. At the moment, they look sort of... like lava?
Disclaimer: This post is completely my own opinion, and thus may be ignored by anyone who chooses.