Re: [Campaign 4] Release & Development topic
Posted: 17 Nov 2014, 22:55
Another status update. I've taken the liberty, since the Dev Team is working out some kinks on 3.2 at the current time, to get more stuff done on Cam 4 that has been sitting on the back burner.
One of those things that needed to simmer for a while was the long-promised "End Of All Things" audio track.
You might be thinking "surely that wasn't a priority", and you'd be right ... but ... me being the type that I am, I like to have several irons in the fire at once, so to speak. If one thing needs time, work on something else. Call it ADHD, I suppose.
FL Studio released a beta version of their upcoming audio production software, and while that wasn't in of itself necessary to getting the track finished, using the program and its' new and improved interface certainly made the process much faster and easier. So that's what I did. A process that would have taken another two weeks (since I was already working on it for the past week or so) instead took about 10 hours. Nice improvement in workflow indeed.
The now-nearly completed track is, in the tradition of (and in tribute to) the Progressive Rock outfits of the 70's and 80's (such as Rush, Pink Floyd, The Alan Parsons Project, etc), a B-Side "Concept Album" almost 17 minutes long.
The sounds, which you have heard in previous tracks I have released over the past couple of years (both in Campaign 4 and on my Soundcloud) are all nicely refined -- especially the Rock Guitars, which are COMPLETELY synthesized on the fly using only FOSS plugins. No Kontact, no Native Instruments, no Modeling, nothing pre-recorded at all. It's taken a lot of time, trial and eror, experimentation and research to get them sounding like that -- and to do it without crushing the CPU to death. And the method of HOW to do it I will openly share with everyone interested. Remember, folks -- GPL / CC. We share our information. And it's not to say that I'm opposed to anyone making a buck, either -- I'm opposed to paying $1,000+ for something that should not be that price (*cough*Kontact*cough*).
So, here's a teaser. I'll leave it to you folks to figure out what is happening here.
One of those things that needed to simmer for a while was the long-promised "End Of All Things" audio track.
You might be thinking "surely that wasn't a priority", and you'd be right ... but ... me being the type that I am, I like to have several irons in the fire at once, so to speak. If one thing needs time, work on something else. Call it ADHD, I suppose.
FL Studio released a beta version of their upcoming audio production software, and while that wasn't in of itself necessary to getting the track finished, using the program and its' new and improved interface certainly made the process much faster and easier. So that's what I did. A process that would have taken another two weeks (since I was already working on it for the past week or so) instead took about 10 hours. Nice improvement in workflow indeed.
The now-nearly completed track is, in the tradition of (and in tribute to) the Progressive Rock outfits of the 70's and 80's (such as Rush, Pink Floyd, The Alan Parsons Project, etc), a B-Side "Concept Album" almost 17 minutes long.
The sounds, which you have heard in previous tracks I have released over the past couple of years (both in Campaign 4 and on my Soundcloud) are all nicely refined -- especially the Rock Guitars, which are COMPLETELY synthesized on the fly using only FOSS plugins. No Kontact, no Native Instruments, no Modeling, nothing pre-recorded at all. It's taken a lot of time, trial and eror, experimentation and research to get them sounding like that -- and to do it without crushing the CPU to death. And the method of HOW to do it I will openly share with everyone interested. Remember, folks -- GPL / CC. We share our information. And it's not to say that I'm opposed to anyone making a buck, either -- I'm opposed to paying $1,000+ for something that should not be that price (*cough*Kontact*cough*).
So, here's a teaser. I'll leave it to you folks to figure out what is happening here.