[NEED INFO] Empty configfile one Windows: game won't start
Re: game won't start
maybe it would not crash if the config file would be written normal.
Re: game won't start
okay i checked it out and will try to compile it myself with dev-cpp using mingw as far i know.
If it dont work please say me wehre i can find the programm part which writes the config file
If it dont work please say me wehre i can find the programm part which writes the config file
- Watermelon
- Code contributor
- Posts: 551
- Joined: 08 Oct 2006, 09:37
Re: game won't start
never use dev-cpp to compile a relatively big project like wz...it failed miserably for me last time when I tried to compile wz with it,other combinations such as msys+mingw/code::block+mingw/msvc should work with minimal tweaks with configs.Sento wrote: okay i checked it out and will try to compile it myself with dev-cpp using mingw as far i know.
If it dont work please say me wehre i can find the programm part which writes the config file
tasks postponed until the trunk is relatively stable again.
Re: game won't start
okay i tryed it but in the config file i dont know whats with
# Path to makensis
#MAKENSIS="wine C:/Program\ Files/NSIS/makensis.exe"
what is it and where can i get it
# Path to makensis
#MAKENSIS="wine C:/Program\ Files/NSIS/makensis.exe"
what is it and where can i get it
- DevUrandom
- Regular
- Posts: 1690
- Joined: 31 Jul 2006, 23:14
Re: game won't start
I think it should not hurt if you set that to
(I hope I am right... )
Code: Select all
MAKENSIS="."
Re: game won't start
hmm i must have done something wrong.... there are lots of errors...
as exemple:
types.h:35: error: syntax error before "UBYTE"
types.h:35: warning: data definition has no type or storage class
as exemple:
types.h:35: error: syntax error before "UBYTE"
types.h:35: warning: data definition has no type or storage class
- DevUrandom
- Regular
- Posts: 1690
- Joined: 31 Jul 2006, 23:14
Re: game won't start
Line 35 of lib/framework/types.h should be:
I wonder what is messed up there...
Could you provide the complete error messages of the first failing file?
Or maybe the whole error messages in a log file...
Code: Select all
# include <stdint.h>
Could you provide the complete error messages of the first failing file?
Or maybe the whole error messages in a log file...
Re: game won't start
i thing i made something wrong there are several errors like syntax errors maybe i used the wrong compiler...
must i have sdl installed?
edit: okay i forgot the developer pack
must i have sdl installed?
edit: okay i forgot the developer pack
Last edited by Sento on 07 Jan 2007, 22:33, edited 1 time in total.
Re: game won't start
okay maybe i found the problem, it works now
Last edited by Sento on 07 Jan 2007, 23:56, edited 1 time in total.
Re: game won't start
but not long
E:\cvs\Compiler\GnuWin32 -d -oresource_parser.c resource_parser.y
process_begin: CreateProcess((null), E:\cvs\Compiler\GnuWin32 -d -oresource_pars
er.c resource_parser.y, ...) failed.
make (e=5): Zugriff verweigert
mingw32-make[2]: *** [resource_parser.c] Error 5
seems like a permission problem i dont know how to fix it
filessystem is fat32
E:\cvs\Compiler\GnuWin32 -d -oresource_parser.c resource_parser.y
process_begin: CreateProcess((null), E:\cvs\Compiler\GnuWin32 -d -oresource_pars
er.c resource_parser.y, ...) failed.
make (e=5): Zugriff verweigert
mingw32-make[2]: *** [resource_parser.c] Error 5
seems like a permission problem i dont know how to fix it
filessystem is fat32
- DevUrandom
- Regular
- Posts: 1690
- Joined: 31 Jul 2006, 23:14
Re: game won't start
Looks as if you gave the bison command as "E:\cvs\Compiler\GnuWin32" (a directory probably) instead of a real file...
Re: game won't start
okay it compieled a while (with some depricated warnings) and then abort like this:
gcc -DVERSION=\"TRUNK\" -DYY_STATIC -I.. -I../.. -IE:\cvs\warzone\Warzone-DevPkg
/include -O2 -g0 -DNDEBUG -mwindows -DWIN32 -c -owarzoneconfig.o warzoneconfig.c
gcc -DVERSION=\"TRUNK\" -DYY_STATIC -I.. -I../.. -IE:\cvs\warzone\Warzone-DevPkg
/include -O2 -g0 -DNDEBUG -mwindows -DWIN32 -o warzone2100.exe ai.o aiexperience
.o astar.o action.o advvis.o atmos.o bridge.o buildpos.o cdspan.o cheat.o cluste
r.o cmddroid.o combat.o component.o console.o data.o design.o difficulty.o disp2
d.o display.o droid.o e3demo.o edit2d.o edit3d.o effects.o environ.o fpath.o fea
ture.o findpath.o formation.o frontend.o gateway.o gatewayroute.o gatewaysup.o g
eometry.o group.o hci.o init.o intdisplay.o intimage.o intorder.o intelmap.o key
bind.o keymap.o level_lexer.o levels.o lighting.o loop.o map.o mapdisplay.o mapg
rid.o mechanics.o message.o miscimd.o move.o multiint.o multimenu.o multiopt.o m
ultisync.o multibot.o multistat.o objmem.o objects.o optimisepath.o order.o play
er.o powercrypt.o radar.o raycast.o research.o scores.o scriptai.o scriptcb.o sc
riptextern.o scriptfuncs.o scriptobj.o scripttabs.o scriptvals.o scriptvals_pars
er.o scriptvals_lexer.o selection.o stats.o text.o texture.o transporter.o visib
ility.o warcam.o wrappers.o ani.o arrow.o aud.o audio_id.o bucket3d.o clparse.o
configuration.o csnap.o display3d.o drive.o function.o game.o ingameop.o keyedit
.o loadsave.o main.o mission.o multigifts.o multijoin.o multilimit.o multiplay.o
multistruct.o oprint.o power.o projectile.o seqdisp.o structure.o target.o warz
oneconfig.o ../lib/libframework.a ../lib/libgamelib.a ../lib/libivis_common.a ..
/lib/libivis_opengl.a ../lib/libnetplay.a ../lib/libscript.a ../lib/libsequence.
a ../lib/libsound.a ../lib/libwidget.a ../win32/warzone2100.o -LE:\cvs\warzone\W
arzone-DevPkg/lib -Wl,-S -lmingw32 -ljpeg -lpng -lz -lmad -lvorbisfile -lvorbis
-logg -lphysfs -lSDLmain -lSDL -lSDL_net -lwsock32 -lwinmm -lglu32 -lopengl32 -l
openal32
E:\cvs\Compiler\minGW\bin\..\lib\gcc\mingw32\3.4.2\..\..\..\..\mingw32\bin\ld.ex
e: cannot find -ljpeg
collect2: ld returned 1 exit status
mingw32-make[1]: *** [warzone2100.exe] Error 1
rm scriptvals_parser.c level_lexer.c scriptvals_lexer.c
mingw32-make[1]: Leaving directory `E:/cvs/warzone/src'
mingw32-make: *** [src] Error 2
i dont know where the ljpeg is...
gcc -DVERSION=\"TRUNK\" -DYY_STATIC -I.. -I../.. -IE:\cvs\warzone\Warzone-DevPkg
/include -O2 -g0 -DNDEBUG -mwindows -DWIN32 -c -owarzoneconfig.o warzoneconfig.c
gcc -DVERSION=\"TRUNK\" -DYY_STATIC -I.. -I../.. -IE:\cvs\warzone\Warzone-DevPkg
/include -O2 -g0 -DNDEBUG -mwindows -DWIN32 -o warzone2100.exe ai.o aiexperience
.o astar.o action.o advvis.o atmos.o bridge.o buildpos.o cdspan.o cheat.o cluste
r.o cmddroid.o combat.o component.o console.o data.o design.o difficulty.o disp2
d.o display.o droid.o e3demo.o edit2d.o edit3d.o effects.o environ.o fpath.o fea
ture.o findpath.o formation.o frontend.o gateway.o gatewayroute.o gatewaysup.o g
eometry.o group.o hci.o init.o intdisplay.o intimage.o intorder.o intelmap.o key
bind.o keymap.o level_lexer.o levels.o lighting.o loop.o map.o mapdisplay.o mapg
rid.o mechanics.o message.o miscimd.o move.o multiint.o multimenu.o multiopt.o m
ultisync.o multibot.o multistat.o objmem.o objects.o optimisepath.o order.o play
er.o powercrypt.o radar.o raycast.o research.o scores.o scriptai.o scriptcb.o sc
riptextern.o scriptfuncs.o scriptobj.o scripttabs.o scriptvals.o scriptvals_pars
er.o scriptvals_lexer.o selection.o stats.o text.o texture.o transporter.o visib
ility.o warcam.o wrappers.o ani.o arrow.o aud.o audio_id.o bucket3d.o clparse.o
configuration.o csnap.o display3d.o drive.o function.o game.o ingameop.o keyedit
.o loadsave.o main.o mission.o multigifts.o multijoin.o multilimit.o multiplay.o
multistruct.o oprint.o power.o projectile.o seqdisp.o structure.o target.o warz
oneconfig.o ../lib/libframework.a ../lib/libgamelib.a ../lib/libivis_common.a ..
/lib/libivis_opengl.a ../lib/libnetplay.a ../lib/libscript.a ../lib/libsequence.
a ../lib/libsound.a ../lib/libwidget.a ../win32/warzone2100.o -LE:\cvs\warzone\W
arzone-DevPkg/lib -Wl,-S -lmingw32 -ljpeg -lpng -lz -lmad -lvorbisfile -lvorbis
-logg -lphysfs -lSDLmain -lSDL -lSDL_net -lwsock32 -lwinmm -lglu32 -lopengl32 -l
openal32
E:\cvs\Compiler\minGW\bin\..\lib\gcc\mingw32\3.4.2\..\..\..\..\mingw32\bin\ld.ex
e: cannot find -ljpeg
collect2: ld returned 1 exit status
mingw32-make[1]: *** [warzone2100.exe] Error 1
rm scriptvals_parser.c level_lexer.c scriptvals_lexer.c
mingw32-make[1]: Leaving directory `E:/cvs/warzone/src'
mingw32-make: *** [src] Error 2
i dont know where the ljpeg is...
- DevUrandom
- Regular
- Posts: 1690
- Joined: 31 Jul 2006, 23:14
Re: game won't start
That one is definitely in http://download.gna.org/warzone/develop ... mingw32.7z
Re: game won't start
please correct it in the wiki:
http://wz2100.net/wiki/user:windows_compile_guide
the second link is empty
I would it do myself but im dont want to do something wrong..
http://wz2100.net/wiki/user:windows_compile_guide
the second link is empty
I would it do myself but im dont want to do something wrong..
Re: game won't start
mingw32-make[1]: Entering directory `E:/cvs/warzone/nsis'
"." "/DVERSION=TRUNK" "/DVERSIONNUM=9.9.9.9" "/DLIBDIR=E:\cvs\warzone\devpkg\lib
" warzone2100.nsi
Der Befehl ""."" ist entweder falsch geschrieben oder
konnte nicht gefunden werden.
mingw32-make[1]: *** [warzone2100-TRUNK.exe] Error 1
mingw32-make[1]: Leaving directory `E:/cvs/warzone/nsis'
mingw32-make: *** [nsis] Error 2