Maps by aycT

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NoQ
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Location: /var/zone

Re: Maps by aycT

Post by NoQ »

Some oil derricks at the bottom are unbuildable. NOTE: if you make a symmetric map, you should make one extra row/column of tiles at the bottom and at the right of the map; otherwise it's not really symmetric because default scroll limits cut out 3 tiles at the top/left and 4 tiles at the bottom/right.

Once this is fixed, this is a good map i don't mind playing! :)
also, i don't know what black points are mean... may be roads
Yeah, roads, a few broken transition tiles here, see the picture attached.
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wz2100-20111028_151856-City_siedge_V01-T1.jpg
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AycT
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Location: Russia, NW

Re: Maps by aycT

Post by AycT »

i compilied my first map...
4c-First.wz
map
(25.16 KiB) Downloaded 189 times
here screen...
first.jpg
Canons or missles? This is the question.

Image
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AycT
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Location: Russia, NW

Re: Maps by aycT

Post by AycT »

So, BIG 4 plrs map with 8 oils per base and 48 oils at all. Made from REAL map.
4c-Reallakes-1.wz
(38.31 KiB) Downloaded 193 times
wz2100-20111108_215823-main.jpg
Canons or missles? This is the question.

Image
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