3.1 beta6 has been released!

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cybersphinx
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3.1 beta6 has been released!

Post by cybersphinx »

While working savegames are nice, working multiplayer games are as well, so here is beta6.

Known Issues: Bug Reports:
This release probably contains bugs, please report them so they can be fixed. If you have trouble getting the game to work at all, consider a forum thread, you will probably get help faster that way.

See BugReporting for details, in short:
  • Search the existing tickets for your problem, if the problem has already been fixed in git, the ticket will be closed.
  • If there is an open one already, feel free to add more info to it.
  • If there is no report yet, make a new ticket (one per issue).
  • Be as detailed as possible in both summary and description, and either log in with your forum account or leave an email address so we can contact you if we need more information.
  • The more information we have, the easier it is to fix problems (or the other way around, the harder it is for us to reproduce a problem, the less likely it is to get fixed), so include savegames/instructions to reproduce the bug, crashdumps, backtraces, screenshots for graphical problems... whatever is relevant.
  • When you attach files to a ticket, please add each text/image file separately and uncompressed, so we can view them easily in trac (savegames can and should be zipped, they consist of name.gam, possibly name.es, and the files in the name/ folder).
About the 3.1 series:
The 3.1 series is the first based on the new netcode, with new terrain renderer and many other changes. The main target are systems capable of OpenGL 2.0 (with shaders), but at least the important things like team colours should work with OpenGL 1.4+ (some things might look strange though).

Configuration uses a new directory, if you want to use old mods/maps/savegames, you need to copy them (see FileLocations). Note that savegames from 2.3 and 3.0 are incompatible, only those from newer master snapshots might still work. For mods it depends on what they do, don't expect old mods to work either.

2.3 is now officially unsupported.

Changes since the 2.3 series:
(Items marked with a * were already in the cancelled 3.0 series)
  • New terrain renderer*
  • Support for 3*/5*/6*/7*/9/10 player maps
  • Targetting by line of sight, preventing shooting through terrain or too early*
  • Gates in multiplayer games
  • New deterministic netcode that makes sure the same things actually happen for all players, should be much more cheating-resistant
  • New power system, power is deducted in full at the start, and when power is low, in the order things were queued
  • Unit targeting is more intelligent, they won't all shoot one target when one shot is sufficient
  • Remove fog of war/mist options in favour of a combined explored/seen mode
  • Stored templates. Automatically adds a unit design when all needed research is available
  • Command line parameters now need a '=' (which was optional before), e.g. --resolution=1400x1050
  • Apple systems: Drop support for PPC and Mac OS X 10.4, add support for 64 bit Intel on Mac OS X 10.6+
Changelog for 3.1 beta6:
General
  • Fix: Make VTOLs rearm on rearming pads, not beside them (#3285, b4ad988996)
  • Fix: Make building on a tile only accessible diagonally work (#3215, c831b5b87a)
MultiplayerUI
  • Fix: Make setting the camera position by right-clicking the minimap work again (#3283, 91614562b0)
Graphics
  • Fix: Make VTOL rearming pads stay above the ground (#702, 071d08fc16)
Changelog for older versions: https://github.com/Warzone2100/warzone2 ... /ChangeLog
Full list of changes since 3.1_beta5: https://github.com/Warzone2100/warzone2 ... v3.1_beta6

Download:
As usual, downloads can be found on our download page or directly on Sourceforge.
Also, the zipped exe for those who already have beta5: http://wz2100.net/~cybersphinx/warzone2 ... _beta6.zip
We want information... information... information.
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Nameless
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Re: 3.1 beta6 has been released!

Post by Nameless »

Lol, WTF.. and here I just compiled beta5..

Thanks anyways!
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Lord Apocalypse
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Re: 3.1 beta6 has been released!

Post by Lord Apocalypse »

At 64mb for the binary.. is that a debug build or release build?
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Re: 3.1 beta6 has been released!

Post by Lord Apocalypse »

Quick question: When you alt-tab out of the game shouldn't the game pause? If its supposed to its not, at least not for me..
zany
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Re: 3.1 beta6 has been released!

Post by zany »

Lord Apocalypse wrote:Quick question: When you alt-tab out of the game shouldn't the game pause? If its supposed to its not, at least not for me..
in config file there is a PauseOnFocusLoss
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Re: 3.1 beta6 has been released!

Post by commander elite »

keep those patches coming !

i love seeing the fix word :)
by far as i know, warzone is the best rts ever played, and i would like to thank the devs for making it free, :)
cybersphinx
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Re: 3.1 beta6 has been released!

Post by cybersphinx »

Lord Apocalypse wrote:At 64mb for the binary.. is that a debug build or release build?
An unstripped release build.
We want information... information... information.
fraggle
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Re: 3.1 beta6 has been released!

Post by fraggle »

Thx for that release. Saved Games are loading now BUT STILL there is that bug of the Truck Factorys.

After loading a game, Truck Factory 1 and 5 chance their positon.
That means, what was build in Factory 1 is now building in Factory 5 and other way round. And in Factory 5 additional build from Factoy 1 is than included.
Also the Number Picture has changed their position. That means 1 is coming out at 5 and other way round.

Hope next release you can fix that.

And keep on rocking. Great Game meanwhile
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Re: 3.1 beta6 has been released!

Post by Warzone_Fan »

lets hope it still runs here...
1,6Ghrz processor hyperthreading supported, 1 GB Ram,4GB of virtual memory

does the cheats still the same?
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Lord Apocalypse
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Re: 3.1 beta6 has been released!

Post by Lord Apocalypse »

fraggle wrote: After loading a game, Truck Factory 1 and 5 chance their positon.
That means, what was build in Factory 1 is now building in Factory 5 and other way round. And in Factory 5 additional build from Factoy 1 is than included.
Started a new campaign and so far have not had this problem, at least not for the first 4 factories. Will start from that save this evening and see if I get the above result or if it doesn't start bugging out until the 5th factory.
fraggle
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Re: 3.1 beta6 has been released!

Post by fraggle »

Thx, but I had this fault on skirmish game. dont know if there is a different.

Keep on
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Re: 3.1 beta6 has been released!

Post by Warzone_Fan »

is the high-res videos worth?
  • If you do things right people won’t be sure you did anything at all.
    One man’s criticism worth more than a million men approval.
    The real power is to rule over your own anger.
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Re: 3.1 beta6 has been released!

Post by Emdek »

Warzone_Fan, no.
fraggle and Lord Apocalypse, known bug.
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.


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Re: 3.1 beta6 has been released!

Post by Warzone_Fan »

so i should stop downloading then ? :P
  • If you do things right people won’t be sure you did anything at all.
    One man’s criticism worth more than a million men approval.
    The real power is to rule over your own anger.
    Don’t Hope For Change, Make The Change You Hope For.
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Emdek
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Re: 3.1 beta6 has been released!

Post by Emdek »

No, but there is nearly no difference between standard ones and "HQ" (except of file size). ;-)
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.


Beware! Mad Qt Evangelist.
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