But... Who is volunteer ?

The place to discuss balance changes for future versions of the game.
(Master releases & 3.X)
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Iluvalar
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But... Who is volunteer ?

Post by Iluvalar »

It's cool, we have a new forum where we can talk about all kind of balance changes...

But, who is volunteer to make a compilation of our choices and, more importantly, make the actual mod needed ?
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Reg312
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Re: But... Who is volunteer ?

Post by Reg312 »

i see there too much people who dont like any changes in "balance" and i see players who uses every small thing in game, and this players will also lose their skills if balance become changed :)
i published my patch for propulsion and i did not got any reaction, so i think people disagreed
https://github.com/crabster/warzone2100 ... 463065d3ab

another moment: we have some things working weird (accuracy)
better if some developer make normal accuracy system first before any balancing
Per
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Re: But... Who is volunteer ?

Post by Per »

What needs to be compiled?
zany
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Re: But... Who is volunteer ?

Post by zany »

Reg312 wrote:i see there too much people who dont like any changes in "balance" and i see players who uses every small thing in game, and this players will also lose their skills if balance become changed :)
i published my patch for propulsion and i did not got any reaction, so i think people disagreed
https://github.com/crabster/warzone2100 ... 463065d3ab

another moment: we have some things working weird (accuracy)
better if some developer make normal accuracy system first before any balancing
there is no point in doing a compilation if everyone and their mom thinks the changes would be worse :lol2:
fix the issues first then do balance one by one so we can test them :3
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Iluvalar
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Re: But... Who is volunteer ?

Post by Iluvalar »

Per wrote:What needs to be compiled?
who knows ?
zany wrote: fix the issues first then do balance one by one so we can test them :3
Who ? That's the question.
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Cyp
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Re: But... Who is volunteer ?

Post by Cyp »

Who the what if when why which witch?
zany
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Re: But... Who is volunteer ?

Post by zany »

Iluvalar wrote:
Per wrote:What needs to be compiled?
who knows ?
zany wrote: fix the issues first then do balance one by one so we can test them :3
Who ? That's the question.
O_o can we get a 2+2=5 display on the forums? :lol2:
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effigy
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Re: But... Who is volunteer ?

Post by effigy »

Reg312 wrote:i see there too much people who dont like any changes in "balance" and i see players who uses every small thing in game, and this players will also lose their skills if balance become changed :)
i published my patch for propulsion and i did not got any reaction, so i think people disagreed
https://github.com/crabster/warzone2100 ... 463065d3ab

another moment: we have some things working weird (accuracy)
better if some developer make normal accuracy system first before any balancing
Maybe most people participating are not familiar with adding patches to source and compiling on their own?

Uploading a mod, or a map-mod with your changes would be best if you want players to test your changes. It'd probably be good for you to test them, too, prior to have anything committed.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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aubergine
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Re: But... Who is volunteer ?

Post by aubergine »

I'd be happy to test stuff if it came pre-compiled. Although I'm by no means an expert player so not sure how useful my feedback would be.
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Reg312
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Re: But... Who is volunteer ?

Post by Reg312 »

effigy wrote: Maybe most people participating are not familiar with adding patches to source and compiling on their own?
Uploading a mod, or a map-mod with your changes would be best if you want players to test your changes. It'd probably be good for you to test them, too, prior to have anything committed.
ok i'll make some maps with mod tomorrow (too sleepy now)
but to test and feel changes need more than 1-2 games

i just waited if someone have thoughts about propulsion changes
some issues can appear with improved wheeled propulsion (possibly stronger early rushes)
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Re: But... Who is volunteer ?

Post by effigy »

Reg312 wrote:
effigy wrote: Maybe most people participating are not familiar with adding patches to source and compiling on their own?
Uploading a mod, or a map-mod with your changes would be best if you want players to test your changes. It'd probably be good for you to test them, too, prior to have anything committed.
ok i'll make some maps with mod tomorrow (too sleepy now)
but to test and feel changes need more than 1-2 games

i just waited if someone have thoughts about propulsion changes
some issues can appear with improved wheeled propulsion (possibly stronger early rushes)
I'm always around to help play-test new mods like this :)
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
Reg312
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Re: But... Who is volunteer ?

Post by Reg312 »

here is my modded maps in zip-archive for testing propulsion changes.
cmb01 maps.zip
(311.61 KiB) Downloaded 356 times
Note: "Truck" renamed to "Truck (mod cmb01)" - to notice you are playing mod
in some cases you can select wrong map, and if you dont see "Truck (mod cmb01)", you need rehost right map :)

patch link: https://github.com/crabster/warzone2100 ... 463065d3ab

list of maps:
2c-StartUp
4c-Rush
4c-Villiage
6c-Arid
8c-Abandoned
8c-BeerNTW
8c-BeerOutpostV4

Changes:
improved: wheeled, tracked
nerfed: hover

Changed item: Wheels [wheeled01]
-Field Name: 'Build power' old value:50 new value: 45
-Field Name: 'Build points' old value:50 new value: 45
-Field Name: 'Body points' old value:100 new value: 150
Changed item: Tracks [tracked01]
-Field Name: 'Build power' old value:125 new value: 110
-Field Name: 'Build points' old value:125 new value: 110
-Field Name: 'Weight' old value:650 new value: 500
Changed item: Hover [hover01]
-Field Name: 'Weight' old value:200 new value: 275
-Field Name: 'Body points' old value:150 new value: 140
-Field Name: 'Max speed' old value:300 new value: 260

Reasons why propulsion was changed you can see in this thread: viewtopic.php?f=42&t=9051

in short:
1) Wheeled propulsion was useless, with this patch wheels can become again useless OR it can become good and competitive to half-tracks and hover
2) Tracked propulsion was used rare, but by my opinion we should have more slow and strong units in game :)
*tracks was impoved a bit, it does not affect any tactics in game, but player with tracked tanks now can make tanks a bit faster (~3-5%) and and with a bit lesser price (~3-5%)
3) Hover propulsion was very effective, with this patch hover tank get slower speed, but it still much faster than all other land propulsion

possibly new strategies:
1) Hit&Run with rockets on wheeled propulson
it can be effective against cannons or rockets on half-tracks
2) flamers on viper wheels as alternative of flamer cyborgs
3) cannons on tracked propulsion (weight of tracked was decreased)
4) in some cases you dont need research half-tracks and you can push enemy with wheeled tanks
but you should know: wheeled tanks fast on road, but slow on another ground
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