Emdek wrote:bendib, this is not museum, I guess that original authors would make similar changes that could affect gameplay if they would be still in charge of developing it (looking at changelog they made lots of changes that could be currently criticized).
But it's true that we should have mods that restores old behaviors (but for such small things they fit more into category of mutators from UT and could be simply scripts injected into game environment) or detailed options (like host settings of games like Quake or UT).
And yes, I've given examples from Unreal Tournament and Quake, but that doesn't mean that after borrowing such ideas Warzone would turn into their clones.
+1Emdek wrote:.....
For me best solution would be to allow changes in core but always give way to revert them for individual games by applying mods / mutators / options.
Personally I think that scripted mutators would be best, but would require changes in engine (to allow them to change game mechanics).
Back in the fall of 2004 after Alex McClean told me the WZ source would finally be liberated by the end of the year the community had extensive discussions over this very issue for months. At the end, the consensus was as you have here articulated it for how to proceed going forward with the games evolution.
When I say the community of 2004 I am refering to the folks who knew WZ creators first hand, worked on keeping the game alive and also liberating the source between 1999 - 2004..
- Regards, RV.
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