Actually, often it's not your choice to click on the same research as someone else. It's very common that two players click on the same research at the same time. It's also rather common to click on the right research, but while clicking, another research suddenly finishes, and different research jumps under the mouse and steals the click.zany wrote:stop trying to dumb down the game. it was your choice to do it so live with your mistakebendib wrote:Because it already takes the power. When you cancel it doesn't give you back the power.Terminator wrote:...
Shared Research = Halve the Time?
Re: Shared Research = Halve the Time?
Re: Shared Research = Halve the Time?
oh yeah... that one must be annoying if you cant cancel in 3.1 :/
Heretic 2.3 improver and proud of it.
Re: Shared Research = Halve the Time?
The only difference from 2.3 and 3.1 in this respect is the green "power accrue" bar. Sometimes, it did make a difference, especially in the high tech levels (though, that was quite annoying). Bringing it back as a 3 second chance to change your mind might be nice.Iluvalar wrote:oh yeah... that one must be annoying if you cant cancel in 3.1 :/
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
Re: Shared Research = Halve the Time?
I hated that bar. Maybe give a 2 second grace period where it already starts, but you can abort it and reset the progress, and get your power back?effigy wrote:The only difference from 2.3 and 3.1 in this respect is the green "power accrue" bar. Sometimes, it did make a difference, especially in the high tech levels (though, that was quite annoying). Bringing it back as a 3 second chance to change your mind might be nice.Iluvalar wrote:oh yeah... that one must be annoying if you cant cancel in 3.1 :/
Also known as Subsentient.
Re: Shared Research = Halve the Time?
I love that green bar because it reward players that take the time to deal with it.
Heretic 2.3 improver and proud of it.
Re: Shared Research = Halve the Time?
Hmm, what's good in forcing players to do extra unnecessary micromanagement?Iluvalar wrote:I love that green bar because it reward players that take the time to deal with it.
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Re: Shared Research = Halve the Time?
Iluvalar wrote:oh yeah... that one must be annoying if you cant cancel in 3.1 :/
idiot. of course you can cancel research.
Re: Shared Research = Halve the Time?
so make a timer display showing when it will be doneCyp wrote:Actually, often it's not your choice to click on the same research as someone else. It's very common that two players click on the same research at the same time. It's also rather common to click on the right research, but while clicking, another research suddenly finishes, and different research jumps under the mouse and steals the click.zany wrote:stop trying to dumb down the game. it was your choice to do it so live with your mistakebendib wrote:Because it already takes the power. When you cancel it doesn't give you back the power.Terminator wrote:...
Re: Shared Research = Halve the Time?
I never died because I had a little green bars once in a while. We are not forced. I believe one of the strength in warzone2100 is to put the player into constant pressure to multitask. Move units, build them, research, design, build defense, build your derrick you noob and make those AA asap ! I believe part of it is because there is always more to do, and one of those was the financial micro management. I never felt it was that much hard. As long as everything dont stall in the green lines...NoQ wrote:Hmm, what's good in forcing players to do extra unnecessary micromanagement?Iluvalar wrote:I love that green bar because it reward players that take the time to deal with it.
Heretic 2.3 improver and proud of it.
Re: Shared Research = Halve the Time?
The issue is that even when you cancel research you don't get back the power you spent on the research, unless you cancel during the power accrue stage (green bar). 3.1 doesn't have the power accrue stage. It's effective when you're adapting because you can come back to that research where you canceled it, but we're saying there's other circumstance where it's useful to cancel and not spend the power.zany wrote:Iluvalar wrote:oh yeah... that one must be annoying if you cant cancel in 3.1 :/
idiot. of course you can cancel research.
I don't see what power accrue has to do with micromanagement. In 2.3 it's simply an unnecessary (and in later tech levels, annoying) waiting period, with the incidental benefit of allowing you to cancel research before power is spent.Iluvalar wrote:I never died because I had a little green bars once in a while. We are not forced. I believe one of the strength in warzone2100 is to put the player into constant pressure to multitask. Move units, build them, research, design, build defense, build your derrick you noob and make those AA asap ! I believe part of it is because there is always more to do, and one of those was the financial micro management. I never felt it was that much hard. As long as everything dont stall in the green lines...NoQ wrote:Hmm, what's good in forcing players to do extra unnecessary micromanagement?Iluvalar wrote:I love that green bar because it reward players that take the time to deal with it.
I really think giving back the power accrue as a fixed period of 2-3 seconds would be nice.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
Re: Shared Research = Halve the Time?
Suppose you have no money, and ordered 5 mg viper wheels tanks simultaneously in 5 factories. In 3.1, the first one starts producing once you have money for at least one tank. In 2.3, they will start producing only when you have enough money to pay for all five of them, because the green bars are always equally full. This is much worse: youI don't see what power accrue has to do with micromanagement. In 2.3 it's simply an unnecessary (and in later tech levels, annoying) waiting period, with the incidental benefit of allowing you to cancel research before power is spent.
d have less tanks for quite some time. To prevent that, you have to micromanage: order just one, wait until it is paid for, then order the next one, wait until it is paid for, etc.
Just give the money back when the research was canceled early enoughI really think giving back the power accrue as a fixed period of 2-3 seconds would be nice.
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Re: Shared Research = Halve the Time?
I knew 3.1 qued such orders. That's a flaw in the 2.3 power system design. I'm simply in-favor of a brief period in time where we can cancel research and not spend power.NoQ wrote:Suppose you have no money, and ordered 5 mg viper wheels tanks simultaneously in 5 factories. In 3.1, the first one starts producing once you have money for at least one tank. In 2.3, they will start producing only when you have enough money to pay for all five of them, because the green bars are always equally full. This is much worse: you
d have less tanks for quite some time. To prevent that, you have to micromanage: order just one, wait until it is paid for, then order the next one, wait until it is paid for, etc.
Yeah, same effectJust give the money back when the research was canceled early enough
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241