Models By Berg
Re: Models By Berg
new cannon for fortress turret and cannon only..
I think if you remove the tcmask flag in the pie files it should work in 2.3.9
This is using the old page 17 so no need for texture changes its for master only as it uses tcmaskI think if you remove the tcmask flag in the pie files it should work in 2.3.9
- Attachments
-
- canfor.tar.gz
- (686 Bytes) Downloaded 615 times
Re: Models By Berg
The cannon fortress looks good, however would it be worth experimenting with a design that takes inspiration from the guns on battleships? So the "diamond" bit under the turret would be removed (turret rests directly on top of the main concrete base), the turret would be made wider and an extra barrel or two added?
Regarding the laser satellite building, in various in-game videos it was mentioned that the laser satellites charged in space - ie. there was no beam of energy sent from the ground. So the LasSat reload timer isn't anything to do with the building (from story perspective) it's actually the building waiting for the LasSat in orbit to be ready to make it's next strike. For me, the LasSat building should be a somewhat boring, fairly rectangular shape - like a concrete portacabin sort of thing. The only thing giving any indication that it's something special would be a satellite dish (about 1/2 size of satellite uplink dish) on top and perhaps an antenna array / comms tower nearby.
As for the satellite uplink, I always though the building was much too big personally. It should be bigger than radar towers, obviously, but not as gargantuan as it currently is. The revised design is looking much better than the original IMHO (love the dish & receiver!), however the base reminds me of a dalek from Dr. Who :p Maybe have the dish on top of something like this (note counterweights as well):
Also, I seem to remember there was some poking around with regards to getting naval vessels in the game - check this out: http://www.youtube.com/watch?v=GpUfZvzH2Xc
Regarding the laser satellite building, in various in-game videos it was mentioned that the laser satellites charged in space - ie. there was no beam of energy sent from the ground. So the LasSat reload timer isn't anything to do with the building (from story perspective) it's actually the building waiting for the LasSat in orbit to be ready to make it's next strike. For me, the LasSat building should be a somewhat boring, fairly rectangular shape - like a concrete portacabin sort of thing. The only thing giving any indication that it's something special would be a satellite dish (about 1/2 size of satellite uplink dish) on top and perhaps an antenna array / comms tower nearby.
As for the satellite uplink, I always though the building was much too big personally. It should be bigger than radar towers, obviously, but not as gargantuan as it currently is. The revised design is looking much better than the original IMHO (love the dish & receiver!), however the base reminds me of a dalek from Dr. Who :p Maybe have the dish on top of something like this (note counterweights as well):
Also, I seem to remember there was some poking around with regards to getting naval vessels in the game - check this out: http://www.youtube.com/watch?v=GpUfZvzH2Xc
Last edited by aubergine on 17 Jan 2012, 21:22, edited 1 time in total.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
Re: Models By Berg
Another approach with satellite dish:
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
Re: Models By Berg
I looked at turrets like that the issue is multi barrels would need a coderaubergine wrote:The cannon fortress looks good, however would it be worth experimenting with a design that takes inspiration from the guns on battleships? So the "diamond" bit under the turret would be removed (turret rests directly on top of the main concrete base), the turret would be made wider and an extra barrel or two added?
- lav_coyote25
- Professional
- Posts: 3434
- Joined: 08 Aug 2006, 23:18
Re: Models By Berg
this was done by a community member. i jokingly said we should have a naval gun - he made one up but didnt want to release to the general public due to the model not being right. the guns poked through the turret top when raised at a sharp angle... i thought it didnt look all that bad... i might even have the model somewhere in my collection of files... will have to look... was a bad running joke for the longest time... 6 barrel navel cannon. still breaks me up...aubergine wrote:The cannon fortress looks good, however would it be worth experimenting with a design that takes inspiration from the guns on battleships? So the "diamond" bit under the turret would be removed (turret rests directly on top of the main concrete base), the turret would be made wider and an extra barrel or two added?
Re: Models By Berg
oooo. nice
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Models By Berg
Rather then upset the thread title I will post what I make here I'm just having fun.
just a concept model for supertransportRe: Models By Berg
Nice start, although now the body looks lowpoly compared to the fans.
Have you noticed any slowdowns caused by high polycounts so far? I'm asking this because I'm wondering whether the polycount limits I am adhering to are unnecessarily tight...
Have you noticed any slowdowns caused by high polycounts so far? I'm asking this because I'm wondering whether the polycount limits I am adhering to are unnecessarily tight...
-insert deep philosophical statement here-
Re: Models By Berg
Looking at the units the transport need to be a lot bigger but issue is it runs into cliff and structures till the size collision is fixed i think we stuck with undersize super trans
Re: Models By Berg
Just a idea is that a lot of non comercial aircraft have all the pretty stuff removed and just use essential design.Jorzi wrote:Nice start, although now the body looks lowpoly compared to the fans.
- Shadow Wolf TJC
- Regular
- Posts: 1047
- Joined: 16 Apr 2011, 05:12
- Location: Raleigh, NC
Re: Models By Berg
The original super transport looked like it could've been a hybrid airship that used a combination of lighter-than-air buoyancy and powered lift in order to fly. That would explain how something with that disproportionately large body, those stubby wings, and only 1 pair of turbofans to provide it with lift, could fly in the 1st place.Berg wrote:Looking at the units the transport need to be a lot bigger but issue is it runs into cliff and structures till the size collision is fixed i think we stuck with undersize super trans
If you feel that the bodies of your VTOL transport designs (which do look nice btw) seem too small to fit 10 tanks in its cargo bay, then perhaps you could try creating some models of hybrid airships?
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
Re: Models By Berg
thats not a bad idea
Shadow Wolf TJC wrote:If you feel that the bodies of your VTOL transport designs (which do look nice btw) seem too small to fit 10 tanks in its cargo bay, then perhaps you could try creating some models of hybrid airships?
Re: Models By Berg
IIRC there are posts of such machines somewhere around here. I think in an analysis by R-man.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
Re: Models By Berg
More tweaking and texture adjusting.
- Attachments
-
- suptransfid10feb12.tar.gz
- (121.17 KiB) Downloaded 610 times
Last edited by Berg on 10 Feb 2012, 05:56, edited 1 time in total.