Meh, I had wrote a nifty post about this but accidentally closed the tab
Anyway,
I've been woring the last 4 hours on this
Hovering, multiple non-rotating fan, heavy cargo hauler VTOL
or something like that.
Putting it in a short way, each loading bay is loaded horizontally with a single tank, which is then hoisted upwards freeing space for one additional tank below. This would possibly allow faster deployment in relation to a single door, as well as make possible a faster retaliation in all directions, given an unexpectedly hot LZ.
The horizontal propulsion is a pair of non-reversible Jet engines, as the main heavy duty fans are designed to haul the cargo rather than providing proper displacement.
The hardpoint should probably be positioned on the tail as to repel intercepting fighter craft, as they often are in real military transporters of bombers IF I recall it correctly (it just makes plain sense to me and I do recall something like that).
The bridge is indeed that small boxy thing slightly displaced to the left lower corner of the nose, and I plan to position something else like air intakes there (the flow/area ratio would be optimal there, thinking about aerodynamics), but I'm not sure about that yet. Maybe just some large, warzone-ish identification red letters like "HT" or something like that, overlaying some heavy plating
Oh, well, I bet you'd want some screenies right
Ok, I agree that those exposed fuel tanks doesn't make practical sense but they do look stylish and makes me have sort of a "Flying structure" feeling about the transporter which recalls to a sense of heavy-duty and imposing power of some sort
Well, I can't tell wether I may actually finish the model myself and much less
when I will if I can. There's a hefty ammount of mad exams and software development in those first stages of Comp. Engineering and probably it'll only get worse
(but I like it)\
Oh, and there's another pic showing the cargo bays in a more favorable angle. Please note that they aren't detaied yet, I've only roughly sized them.
The whole model is ought to have a proportional 5x5 tile size in-game (which "coincidently" matches with my time-forgotten ideas of
strategically-valuable, regional LZ resources with limited flight paths for balance compensation). Each fan would be roughly 1.5 tile wide then
Design is probably heavily influenced by
C&C3's NOD Carryall, of which Berg's own model reminded me about shortly after I saw it. But hopefully my insights are enough to differ from both mentioned designs
Best regards, and looking forward to many improvement ideas,
~Olrox