Super Transport model submissions for 3.1
- lav_coyote25
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Re: Super Transport model submissions
looks good.
- Rman Virgil
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Re: Super Transport model submissions
Yup. I like most of 'em. I never cared for the original but, surprisingly, I also like Mysteryem's revisioning.lav_coyote25 wrote:looks good.
@ Berg: I would only make one suggestion - making the "Nose-Cockpit" more aerodynamic- conic.
Glad it's Buggy making the decision 'cause I'd have a hard time choosing.
@ Remotehorst: Like what you have done so far. In saying that you are not yet finished I'm assuming that you will be dealing with the propulsion elements ?
- Regards, Rman
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Impact = C x (R + E + A + T + E)
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Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
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Re: Super Transport model submissions
Basically i mean the texture and TC Mask. This texture is only the base-texture.
There will be added some other texture elements like cockpit and cooling fins.
But there is also a plan to enhance the model with a kind of hover suspension for vertical flying.
Im not quite sure if i make it per texture in the wing-area or if i add some meshdetails.
There will be added some other texture elements like cockpit and cooling fins.
But there is also a plan to enhance the model with a kind of hover suspension for vertical flying.
Im not quite sure if i make it per texture in the wing-area or if i add some meshdetails.
My Blender Tutorials for Beginners (german): http://www.youtube.com/user/voxelgeek
Re: Super Transport model submissions
and the Oscar goes to........... Mysteryem!
Re: Super Transport model submissions
Thank you! Thank you!MaNGusT wrote:and the Oscar goes to........... Mysteryem!
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
Re: Super Transport model submissions
The Chameleon super transport
Regards Berg
As some said they liked it I have added team colour and streamline the cockpit a bit.Regards Berg
- Rman Virgil
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Re: Super Transport model submissions
This is really interesting. It brings to mind what WW II fighter pilots and bomber crews would do to their air craft - they would paint animal talismans on the fuselage... ie. like the famous Flying Tigers. Something along these could evoke the sensibility of factions.Berg wrote:The Chameleon super transportAs some said they liked it I have added team colour and streamline the cockpit a bit.
Regards Berg
I also like the engineering choice of externalizing the propulsion elements - to my eye it looks cooler than housing them in the fuselage and I imagine in RL maneuverer capability would be enhanced with their rotation. (Might wanna beef-up the shaft and gimbal housing into the fuselage from the props.)
While I'm sure piloting would be highly dependent on comp instrumentation, I still think the cockpit window should be a full half-bubble - in other words, I don't think 12 o'clock eyeball vision should be obstructed with a fuselage plate.
Also - perhaps consider beveling your fuselage edges, especially in the front. The following image demonstrates what I mean by beveling:
http://64.19.142.10/upload.moldova.org/ ... cept_1.jpg
OR (a Scav APC WIP.):
(Minor comment: I have always thought pink as a team color for a post-apocalyptic war-fighting game too reminiscent of Pokeman or stuffed kittys.)
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Side Bar: Being an avid film buff since I was knee-high to a grizzly I'm more than familiar with the Academy Awards quite spotty Oscar history. Which is to say there have been many a year were in the Oscar winners have subsequently been long forgotten and in that same year works that did not even get nominated have gone on to achieve immortal status. For me this is an example of fine art sensibilities being more powerful than the usual commercial art metrics.
Mind you, I say this NOT to take anything away from Mysteryem's re-visioning of the Super Transport which I do like (& I never liked the original), but rather to point out that there is not just one way to view the value of artful creations that is impeccable over all.
- Regard's, Rman
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Last edited by Rman Virgil on 04 Nov 2010, 05:07, edited 2 times in total.
Re: Super Transport model submissions
Actually, it will be a team decision, I only started the thread.Rman Virgil wrote: Glad it's Buggy making the decision 'cause I'd have a hard time choosing.
Keep up the good work guys, I see some very promising stuff going on!
You know, nobody said we can't have more than one Super Transport... some might carry more stuff, but no weapons, or more weapons, less stuff to carry... or have a radar jammer or ... ... Heck, might even have different tech paths for this stuff. I don't object to thinking out of the box.
and it ends here.
- Rman Virgil
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Re: Super Transport model submissions
Rman Virgil wrote: Glad it's Buggy making the decision 'cause I'd have a hard time choosing.
Ah. My bad. Still, I imagine it won't be easy. However, the following puts a whole new slant on this.Buginator wrote:Actually, it will be a team decision, I only started the thread.
Keep up the good work guys, I see some very promising stuff going on!
Extraordinary... and welcome propositions, I dare say.Buginator wrote:You know, nobody said we can't have more than one Super Transport... some might carry more stuff, but no weapons, or more weapons, less stuff to carry... or have a radar jammer or ... ... Heck, might even have different tech paths for this stuff. I don't object to thinking out of the box.
- Regards, Rman
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Re: Super Transport model submissions
Getting lots of Suggestion here and IRC so I did a few changes.
Still Goofing about is fun
Regards Berg
Here is a realy close up view taken in Safety0ff's WMIT model viewer/converter.
I made the cockpit 360 view and also added alpha to the outer windscreens to see an interior.Still Goofing about is fun
Regards Berg
Here is a realy close up view taken in Safety0ff's WMIT model viewer/converter.
- Rman Virgil
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Re: Super Transport model submissions
That's a really neat touch. But now you might need to put a little Borg in there.Berg wrote:
Here is a realy close up view taken in Safety0ff's WMIT model viewer/converter.
- Regards, Rman.
.
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
- lav_coyote25
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- Joined: 08 Aug 2006, 23:18
Re: Super Transport model submissions
or a little "berg"...Rman Virgil wrote:That's a really neat touch. But now you might need to put a little Borg in there.Berg wrote:
Here is a realy close up view taken in Safety0ff's WMIT model viewer/converter.
- Regards, Rman.
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- Rman Virgil
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Re: Super Transport model submissions
Even better ! Like an artist signature a la the great Alfred Hitchcock in most all his 50 plus movies. (Who never won an Oscar for Best Director for all his extraordinary accomplishments and classic works, btw.)lav_coyote25 wrote:
or a little "berg"...
- Regards, Rman
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Re: Super Transport model submissions
Just a joke.....(snickers)
Re: Super Transport model submissions
@Berg I like the design, but the paintjob looks very civilian-like to me. I think a darker more metallic look would fit warzone better.
Something like this for inspiration:
http://media.photobucket.com/image/vtol ... e/vtol.jpg
http://www.turbosquid.com/FullPreview/I ... /ID/165750
Something like this for inspiration:
http://media.photobucket.com/image/vtol ... e/vtol.jpg
http://www.turbosquid.com/FullPreview/I ... /ID/165750
-insert deep philosophical statement here-