Tcmask, Animation and Models Info and Ideas
Re: Tcmask, Animation and Models Info and Ideas
More animations this time added base plate animation to Command relay.
Changed the proportions somewhat.
https://sourceforge.net/projects/wzgrap ... i/download
Do note that the video's are all made with Stiv video capture built in to game code.
Regards Berg
Changed the proportions somewhat.
https://sourceforge.net/projects/wzgrap ... i/download
Do note that the video's are all made with Stiv video capture built in to game code.
Regards Berg
Re: Tcmask, Animation and Models Info and Ideas
Added forcefields to droids and cyborgs. Click link below for a brief video of the early stages of this. Berg will post a prettier one once he gets the textures and models right for the field effect...
https://sourceforge.net/projects/wzgrap ... i/download
https://sourceforge.net/projects/wzgrap ... i/download
Re: Tcmask, Animation and Models Info and Ideas
Nicely done, did you use the bounding sphere information that the game computes while loading the models ?SonOfBerg wrote:Added forcefields to droids and cyborgs. Click link below for a brief video of the early stages of this. Berg will post a prettier one once he gets the textures and models right for the field effect...
I wish I had more time to look into what you guys are doing.
Keep up the good work
Re: Tcmask, Animation and Models Info and Ideas
Video of latest forcefield using Stiv video capture with sound this is a new feature recording game sound with video
https://sourceforge.net/projects/wzgrap ... i/download
Regards Berg
PS: Screen shots do not show properly so it needs a vid to show effects
https://sourceforge.net/projects/wzgrap ... i/download
Regards Berg
PS: Screen shots do not show properly so it needs a vid to show effects
Re: Tcmask, Animation and Models Info and Ideas
Work on the skybox is now done and new feature is day/night sky.
https://sourceforge.net/apps/phpbb/wzgr ... 7&p=56#p56
regards berg
https://sourceforge.net/apps/phpbb/wzgr ... 7&p=56#p56
regards berg
Re: Tcmask, Animation and Models Info and Ideas
This is not a painting this is a screenshot from GameDRAAK wrote: j0shdrunk0nwar
Image
Madness!
...clouds, moon ... amazing painting...
Re: Tcmask, Animation and Models Info and Ideas
I know. It looks like a painting. Can be hung on the wall and admire...Berg wrote:This is not a painting this is a screenshot from Game
as this canvas:
Re: Tcmask, Animation and Models Info and Ideas
Regards BergDRAAK wrote:I know. It looks like a painting. Can be hung on the wall and admire...
Re: Tcmask, Animation and Models Info and Ideas
Not Bad. And cool Skynew cliff texture
UPD:
I like the scenery (and the new sky texture)
I also replaced the texture of the sky. Here's the result
Re: Tcmask, Animation and Models Info and Ideas
Nexus tower texture and tcmask
Regards Berg
Whats up with that <---- these cliff textures and models run in trunk, wzgm release and now the new branch pre-3.0 they use the standard method trunk uses (gerard's textures I believe) The texture shown here will copy and paste straight into trunk without much effort.Regards Berg
- Rman Virgil
- Professional
- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: Tcmask, Animation and Models Info and Ideas
Your art is becoming more compelling by leaps and bounds - these Nexus towers are way better than Pumpkin's Nexus Wall art, IMHO.Berg wrote:Nexus tower texture and tcmask
Whats up with that ?
<---- these cliff textures and models run in trunk, wzgm release and now the new branch pre-3.0 they use the standard method trunk uses (gerard's textures I believe) The texture shown here will copy and paste straight into trunk without much effort.
Regards Berg
And thank you for the explanation on the Cliff. I re-posted in the following thread viewtopic.php?f=5&t=6668 which deals with the quandary being faced by map makers at this time vis-a-vis making a variety of interesting cliff-rock formations in v.3.0 on the same par as what can be done at present in v.2.2.x.
BTW - Looks like Bug has got a good set-up for me to resume uploading possible texture assets in the project repository. I'll be home to get started doing that next Tuesday 10/19 . I'll first be ULing possible Sky Box shot archives but I will also upload some new stuff in the way of materials that you may find interesting.
The work you and your collaborators are creating is very exciting & inspiring to me. In essence, seeing the games aesthetic immersion dimensions a continuously evolving reality with an original PoV. I like your avi too - it's suitable, in more than one way.
Regards, RV
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Re: Tcmask, Animation and Models Info and Ideas
Walls to match with earlier tower post
Regards berg
I have added the wall.pie the corner.pie and the tower pie files.Regards berg
- Attachments
-
- blgrdnex.pie-texture.tar.gz
- tower pie and texture for walls and tower
- (117.57 KiB) Downloaded 426 times
-
- wall-cornerwall.tar.gz
- pie files use same texture as tower
- (777 Bytes) Downloaded 416 times
Re: Tcmask, Animation and Models Info and Ideas
I added this to WZGM branch so this texture will need a code change to use it in other warzone builds but rather have 3 cliff textures to suit the different tile sets.