4c-CNCAssualt Map V1.3 - Available

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javierkaiser
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Re: 4c-CNCAssualt Map V1.2 - Available

Post by javierkaiser »

Sweet, some remakes from C&C :)
Can I request one of my favorites from RA2, bay of pigs? :D
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DraLUSAD
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Re: 4c-CNCAssualt Map V1.2 - Available

Post by DraLUSAD »

Sorry man, only have the RA Original and RA3
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DylanDog
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Re: 4c-CNCAssualt Map V1.2 - Available

Post by DylanDog »

I am actually using this map for a DyDo challenge. Can you please advise under which licence have you released it? if you release it under a suitable licence it could be included in the dydo WZ package delivered with the Warzone2100 software.
My Warzone 2100 mods:
Download DyDo-AI for Warzone skirmish/multiplayer games.
Download A2C-HM (Alpha 2 Campaign - Hard Mode).
Download A3C-HM (Alpha 3 Campaign - Hard Mode).
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DraLUSAD
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Re: 4c-CNCAssualt Map V1.2 - Available

Post by DraLUSAD »

erm, what ever do you mean?
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DraLUSAD
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Re: 4c-CNCAssualt Map V1.2 - Available

Post by DraLUSAD »

Well, its been a while, anyway, once i get back with, what ever top editor there is, i'll be continuing editing this map :)
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NEXUS
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Re: 4c-CNCAssualt Map V1.2 - Available

Post by NEXUS »

Yes, please do as I enjoyed the first version of your map, keep working on it, and it will be great. :)
My nicknames - Mattbrit -> TankMaster -> Dr Reed -> ??? :)
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DraLUSAD
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Re: 4c-CNCAssualt Map V1.2 - Available

Post by DraLUSAD »

Thanks

Its gonna be a slow development, but am planning on spacing it out a little, or, make it a bit larger, i bet some players had problems with space... but, i'm hoping though to make it more better in visual, and make it less flat, also, thinking of adding smaller islands and taking out the sunkun city, what you think?
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NEXUS
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Re: 4c-CNCAssualt Map V1.2 - Available

Post by NEXUS »

Yes less flat ground would be better, and more islands does sound interesting.
My nicknames - Mattbrit -> TankMaster -> Dr Reed -> ??? :)
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DraLUSAD
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Re: 4c-CNCAssualt Map V1.2 - Available

Post by DraLUSAD »

Yeah, sounds better, need to move some of them wells around, but i see on FlaME there is something called "Gate Ways" what do they actually do?
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DraLUSAD
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Re: 4c-CNCAssualt Map V1.2 - Available

Post by DraLUSAD »

Updated!
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NEXUS
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Re: 4c-CNCAssualt Map V1.3 - Available

Post by NEXUS »

Gateways are for the AI to show them where to put defences, like at the base entrances and inbetween valleys.
My nicknames - Mattbrit -> TankMaster -> Dr Reed -> ??? :)
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DraLUSAD
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Re: 4c-CNCAssualt Map V1.3 - Available

Post by DraLUSAD »

Ahh cool, thanks, glad i accidently figured that out then, :)
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