new tiles set comming

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lav_coyote25
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new tiles set comming

Post by lav_coyote25 » 09 Jul 2007, 09:29

grim is in the process of making a new tile set.
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Re: new tiles set comming

Post by Giel » 09 Jul 2007, 14:44

Looks great!
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kage
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Re: new tiles set comming

Post by kage » 09 Jul 2007, 19:06

very nice... can't wait to see it with the transitional tiles done

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Re: new tiles set comming

Post by Deathguise » 10 Jul 2007, 22:31

Wow, nice looking tileset!
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Re: new tiles set comming

Post by J.Vaughan » 11 Jul 2007, 22:47

Grim, this is AMAZING... Can't wait... I know there are a multitude of programs you can use but which one do you prefer for tile sets?

BTW, I love those road textures, and for once... the textures actually look like it's Earth! (Not even the original textues looked like it was Earth CAM1, 2, or 3.... 3 Looked the most realistic I guess...

Do you take and modify the original tilests or do you start from scratch? I know there is a set kind of pattern that WZ mappers and gfx modders have begun to use I guess so that the textures can replace the ones in game seamlessley but It you see the same "types" emerge. For instance this is the third tileset I've seen for Arizona and theres always the dried mud patch series, always the sand series ect ect...

Anyways, looks brilliant again...
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Re: new tiles set comming

Post by Serman » 12 Jul 2007, 06:02

This looks amazing. Keep up the good work.

PS: are you doing this for only Desert maps, or City and Snow maps as well?

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Re: new tiles set comming

Post by doom3r » 13 Dec 2007, 20:41

Good job! I think you should add some bush to the tileset too, if you dont want the Arizona desert to look like Sahara...

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Re: new tiles set comming

Post by Kayiaxo » 16 Dec 2007, 20:19

The new tileset really looks nice and clean, way better then the previous tile set, but it also looks ... plain.
Some small details or maybe decorations would be good to add.
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Credits to Kacen for making the image.

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Re: new tiles set comming

Post by Terminator » 16 Dec 2007, 21:37

looking on all tilestets....& realize that needs a new way to put textures on models...means use a layers.. if to impl. this than we dont need sets anymore, just new textures & thats it..
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Re: new tiles set comming

Post by doom3r » 16 Dec 2007, 23:31

with "layers" you mean putting a texture with transparent parts on it above another one? if you mean that, i think that would be useful, and it could help make the tiles different.

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Re: new tiles set comming

Post by Terminator » 17 Dec 2007, 00:53

no , I mean moving with one texture type on another. Just add a diffuse map(or how its called) that masks this moving.
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