maps by NoQ

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maps by NoQ

Postby NoQ » 26 Jul 2010, 23:03

All maps are licensed under Creative Commons CC-0 license.
Image.

All maps were created in FlaME.

I also made a little guide that includes map making tricks and techniques i make use of.

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Map packs

Download all standard multiplayer maps (FFA or team maps compatible with 3.1 and having no game rules modifications built-in) as a single file:

Download other maps (modded maps, maps with spectator positions) as a single file:


Note: the packs don't include some maps; i mark the maps not included in the pack with the (#) sign.

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Contents

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Single player maps:
(Skirmish challenges)

Image Image Image Image


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Duel maps:
(Maps for 1vs1 duel matches)

Image Image Image Image



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"Free For All" maps:
(Where all bases are equal, or at least pretend to be balanced)

Image Image Image Image




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Team maps:
(Teams are balanced, but players in one team can have completely different bases)

Image Image Image Image


___________________[cut here]___________________

8c-ArcticVolcano

Yet another 8-player map, almost finished. Feel free to comment and criticize (:
I don't think the map's name is good enough, so if you come up with a better one, i'd be thankful (:

Low-power, with lots of narrow canyons and an island in the middle. Full-featured bases.

Image
Attachments
8c-ArcticVolcano.wz
(21.38 KiB) Downloaded 1106 times
Last edited by NoQ on 08 Oct 2013, 06:57, edited 262 times in total.
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Re: maps by hao

Postby NoQ » 27 Jul 2010, 18:16

I'm running out of imagination now, so let me present you

8c-TokenRing2

The "8c-TokenRing" revisited. Major changes. Now with ramps for hovers. Low oil: 4/base, 2/angle, 8 in the middle and 2 on each of the VTOL-only islands. Full-featured bases. I wonder if it'd be more interesting than the original one (:

upd: A somewhat more high-power is also avaliable: "8c-TokenRing2h", nearly 3x power.
Attachments
wz2100-20100727_201625-main.png
wz2100-20100727_201625-main.png (20.78 KiB) Viewed 49355 times
8c-TokenRing2h.wz
(22.71 KiB) Downloaded 994 times
8c-TokenRing2.wz
(22.17 KiB) Downloaded 906 times
Last edited by NoQ on 27 Jul 2010, 21:22, edited 2 times in total.
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High power?

Postby Wibble199 » 27 Jul 2010, 19:19

Could you make a high power version because I rely rely struggle on low power :(
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Re: maps by hao

Postby NoQ » 27 Jul 2010, 20:08

i've made it but having some problems now, sorry XD
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Postby Wibble199 » 27 Jul 2010, 21:05

wow thats a strange bug, id love to help but i don't know what the problem would be. WHy no upload anyway for others to test :P
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Re: maps by hao

Postby NoQ » 27 Jul 2010, 21:24

Yes, really, i can test it on 2.3.1 anyway. Updated the TokenRing2 post. But it's rather medium-powered, and i don't want to make a very high-power version for a great many reasons (first of them being i'm lazy enough to invent good places for more oils).
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Re: maps by hao

Postby Zarel » 28 Jul 2010, 00:42

hao wrote:i've made it but having some problems now, sorry XD

As a temporary workaround, simply give the map a longer name.
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Re: maps by hao

Postby NoQ » 28 Jul 2010, 08:46

The names "TokenRing2h" or "TokenRing3" don't work either ... :|
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Re: maps by hao

Postby NoQ » 28 Jul 2010, 15:03

Hmm, yet another map.

4c-RiverEye

Central symmetric. Designed for 2x2, but might be suitable for ffa as well. Small, low-power, pretending to be beautiful and classic (see also my essay XD ). Positions 1 and 2 are a little more hard because of the scavenger bases located nearby, so try to keep AIs on 0 and 3 if you play with scavengers.

upd: i've tried to play this map online, and it turned out to be pretty funny (: Scavengers are definitely cute, and a lot of things depend on how much do you loose before beat them. Hovers can do a lot of harassing work, and pick up oil drums on their way too :idea:
Attachments
1.png
4c-RiverEye.wz
1.png (18.3 KiB) Viewed 49282 times
4c-RiverEye.wz
(10.36 KiB) Downloaded 897 times
Last edited by NoQ on 05 Sep 2010, 16:20, edited 1 time in total.
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Re: maps by hao

Postby Zarel » 28 Jul 2010, 22:52

hao wrote:The names "TokenRing2h" or "TokenRing3" don't work either ... :|

By "longer name" I mean "name so that no other map starts with the name of the map minus its last three characters".
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Re: maps by hao

Postby WarTux » 28 Jul 2010, 23:39

Zarel wrote:By "longer name" I mean "name so that no other map starts with the name of the map minus its last three characters".


Lemme guess, map loading bug? :stare:
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On the Warzone IRC channel you can find me hanging out with the BDC dudes or messing with the bot.
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Re: maps by hao

Postby KukY » 28 Jul 2010, 23:40

WarTux wrote:Lemme guess, map loading bug? :stare:
Yes, caused by that patch removing Sk- in front of and -T1 at the end of all map names.
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Re: maps by hao

Postby Zarel » 29 Jul 2010, 06:47

It's been fixed, too. We'll release a fixed version this weekend.
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Re: maps by hao

Postby Wibble199 » 29 Jul 2010, 11:59

is this the truck version?
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Re: maps by hao

Postby KukY » 29 Jul 2010, 12:23

Wibble199 wrote:is this the truck version?
As much as I remember, every version of Warzone included trucks. :lol2:
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