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All maps were created in FlaME.
I also made a little guide that includes map making tricks and techniques i make use of.
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Map packs
Download all standard multiplayer maps (FFA or team maps compatible with 3.1 and having no game rules modifications built-in) as a single file:
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Contents
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Single player maps:
(Skirmish challenges)
- 2c-Old Seaport (1x1, urban)
4c-Cataclysm (#) (1x3, arizona, 2.3, modded)
5c-Anchor (#) (2x3, rockies, 3.1+, modded)
4c-TheParadigm (#) (2x2, arizona, 3.1+, modded)
Duel maps:
(Maps for 1vs1 duel matches)
- Snowbridge2 (symmetric, rockies)
Temple (symmetric, rockies)
Vision (symmetric, rockies, spectators)
Outskirts (asymmetric, urban)
Racetrack (asymmetric, arizona)
Infinity (symmetric, arizona)
Highway (symmetric, urban)
Helmet (symmetric, arizona)
Yeti (symmetric, rockies)
Town (symmetric, urban, geometric)
Strikeout (symmetric, arizona)
Roughness (#) (symmetric, rockies)
Flood (symmetric, urban, geometric)
Deserted (symmetric, arizona)
Sunlight (symmetric, arizona)
Barricades (symmetric, urban)
Confrontation (symmetric, arizona)
Marble (symmetric, custom textures)
Anomalies (symmetric, rockies, spectators, modded)
Serenity (symmetric, rockies)
Serenity Final (symmetric, rockies, spectators)
Collision (symmetric, urban, spectators)
Calamity (symmetric, arizona, spectators)
UrbanMystery (symmetric, urban, 3.1+)
Polarity (symmetric, rockies)
Omega (symmetric, arizona)
Breach (symmetric, arizona)
Clean (symmetric, rockies)
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"Free For All" maps:
(Where all bases are equal, or at least pretend to be balanced)
- 3c-Tranquil (asymmetric, rockies, challenges, 3.1+)
3c-Monocot (almost-symmetric, urban, 3.1+)
3c-Abyss3 (almost-symmetric, arizona, spectators/3.1+)
3c-Gamma (almost-symmetric, arizona, 3.1+)
4c-Garden (symmetric, rockies, geometric)
4c-Project (asymmetric,arizona)
4c-Twirl (symmetric, urban, geometric)
4c-Artifact (symmetric, arizona)
4c-Nowhere (symmetric, arizona)
4c-VisionX2 (symmetric, rockies)
4c-Mist (symmetric, rockies)
4c-Whirlpool (symmetric, rockies, hover)
4c-Blizzard (symmetric, rockies)
4c-Freezing (symmetric, rockies)
4c-Academy (symmetric, custom textures, 3.1+)
4c-Inversion (symmetric, custom textures, 3.1+)
4c-Mansion (symmetric, custom textures)
5c-Starfish (almost-symmetric, rockies, 3.1+)
5c-Progress (almost-symmetric, arizona, spectators/3.1+)
6c-Snowfall (almost-symmetric, rockies, spectators/3.1+)
6c-Reunion (almost-symmetric, arizona, spectators)
6c-Melted (almost-symmetric, rockies, 3.1+)
7c-Disaster (almost-symmetric, arizona, spectators/3.1+)
8c-TokenRing (#) (symmetric, rockies, geometric)
8c-MountainLake (#) (almost-symmetric, arizona)
8c-ArcticVolcano (#) (symmetric, rockies, geometric) //in this post, below
8c-TokenRing2 (#) (symmetric, rockies, geometric)
8c-TruckBall (#) (total mess, rockies)
8c-AntiSquared (#) (symmetric, arizona, geometric, high-oil)
8c-Source (symmetric, arizona)
8c-DesertRuins (symmetric, arizona)
9c-Gear9 (almost-symmetric, arizona, 3.1+)
10c-Emergence (almost-symmetric, rockies, 3.1+)
10c-Riviera (asymmetric, urban, 3.1+)
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Team maps:
(Teams are balanced, but players in one team can have completely different bases)
- 4c-RiverEye (2x2, rockies)
4c-Snowbridge4 (2x2, rockies)
4c-Encounter (2x2, arizona)
4c-YetiX2 (2x2, rockies)
4c-Clash (2x2, arizona)
4c-Village (2x2, rockies)
6c-Rubber (3x3, rockies, spectators/3.1+)
6c-Arid (3x3, arizona, spectators/3.1+)
6c-Palace (3x3, custom textures, spectators/3.1+)
6c-Mirage (3x3, custom textures, 3.1+)
8c-Island8 (2x2x2x2, rockies)
8c-RushHour (2x2x2x2, urban)
8c-Playoff (#) (4x4, arizona, geometric)
8c-Snowbridge8 (4x4, rockies)
8c-MiniNTW (4x4, rockies, geometric)
8c-MilkyWay (4x4, rockies)
8c-Abandoned (4x4, urban)
10c-NTW10 (#) (5x5, urban, geometric, high-oil, 3.1+)
10c-Metacity (5x5, urban, 3.1+)
8c-ArcticVolcano
Yet another 8-player map, almost finished. Feel free to comment and criticize (:
I don't think the map's name is good enough, so if you come up with a better one, i'd be thankful (:
Low-power, with lots of narrow canyons and an island in the middle. Full-featured bases.