Tcmask, Animation and Models Info and Ideas
- Black NEXUS
- Trained
- Posts: 100
- Joined: 12 Sep 2009, 14:11
- Location: Germany
Re: Tcmask, Animation and Models Info and Ideas
This Scavenger Choppers are ne nice Idea^^ But does Scavangers use this? However, its cool^^
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- Rman Virgil
- Professional
- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: Tcmask, Animation and Models Info and Ideas
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- RV
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It's a reality. And they do. The only thing missing is prop & rotor anims. Which is what Berg & I were speaking to. Black Project's GFX design is indeed cool-brilliant and his .txt modding to go with it spot-on. Between his original visions and their execution, BP for me exemplifies the core differences between an artist and a proficient photo-realistic technician (the former very rare indeed... the later a dime a dozen).Black NEXUS wrote:This Scavenger Choppers are ne nice Idea^^ But does Scavangers use this? However, its cool^^
- RV
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Re: Tcmask, Animation and Models Info and Ideas
wowowowow! This is pretty awesome!
Do they really react on hits, or is this just a optical illusion?
Re: Tcmask, Animation and Models Info and Ideas
They react to hits.
Re: Tcmask, Animation and Models Info and Ideas
SonOfBerg, you just made my day.SonOfBerg wrote:High quality vid: http://downloads.sourceforge.net/projec ... 1279030685
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
Re: Tcmask, Animation and Models Info and Ideas
Hello Berg,
My trunk version isn't crashing anymore. Graphics Mesa driver issue finally got fixed. Anyway, now I can finally give your work a try.
Regards,
JDW
My trunk version isn't crashing anymore. Graphics Mesa driver issue finally got fixed. Anyway, now I can finally give your work a try.
Regards,
JDW
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
Re: Tcmask, Animation and Models Info and Ideas
https://sourceforge.net/projects/wzgrap ... i/download
Newest to the wzgm codebase, in game video cap courtesy of Stiv.
Newest to the wzgm codebase, in game video cap courtesy of Stiv.
Re: Tcmask, Animation and Models Info and Ideas
https://sourceforge.net/projects/wzgrap ... i/download
Experimental skybox using layered texture techniques.
Experimental skybox using layered texture techniques.
- Rman Virgil
- Professional
- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: Tcmask, Animation and Models Info and Ideas
Is it possible to post an in-game screen cap or will that not really show well the work you've created ?SonOfBerg wrote:https://sourceforge.net/projects/wzgrap ... i/download
Experimental skybox using layered texture techniques.
I would like to see what you've done but...
I ask only because I tried to DL twice and both times it froze my FF browser & I had to force quit out of the task manager. Don't know what it is but I have no success ULing to SF and now only probs trying to DL from SF. Maybe the universe is trying to convey a message & I've yet to get it.
- Regards, RV
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Re: Tcmask, Animation and Models Info and Ideas
Wow, that is a great effect!! I'll have to check out the diff between that version and trunk some day...SonOfBerg wrote:https://sourceforge.net/projects/wzgrap ... i/download
Experimental skybox using layered texture techniques.
Re: Tcmask, Animation and Models Info and Ideas
The windows built available now does not have the skybox code the links posted are avi files that you download and play on VLC player is best but they should play on media playerRman Virgil wrote:Is it possible to post an in-game screen cap or will that not really show well the work you've created ?
I would like to see what you've done but...
I ask only because I tried to DL twice and both times it froze my FF browser & I had to force quit out of the task manager. Don't know what it is but I have no success ULing to SF and now only probs trying to DL from SF. Maybe the universe is trying to convey a message & I've yet to get it.
- Regards, RV
Urban skybox https://sourceforge.net/projects/wzgrap ... i/download
Imagine the clouds moving passed the moon that is what happens with the fixed background and the moving foreground
- Rman Virgil
- Professional
- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: Tcmask, Animation and Models Info and Ideas
Rman Virgil wrote:Is it possible to post an in-game screen cap or will that not really show well the work you've created ?......
Thank you Berg for taking the extra time to answer my request.Berg wrote:The windows built available now does not have the skybox code the links posted are avi files that you download and play on VLC player is best but they should play on media player
Urban skybox https://sourceforge.net/projects/wzgrap ... i/download
Imagine the clouds moving passed the moon that is what happens with the fixed background and the moving foreground
I see now. Well done.
Will lightning bolts be not far behind ? j/k
That's your latest electrical fencing looks like ....neat, also something to look forward to enhancing the play experience.
Such new dynamic GFX as these you are creating (with code creation support from Safety Off, I'm guessing) will not become invisible to the players experience so quickly as new static ones tend to do once exposure breeds familiarity and the novelty fades, at least that has been my observation. Perhaps the coupled aural SFX has something to do with the more enduring attention quality of dynamic GFX.
- Regards, RV
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