Terrain Textures
Re: Terrain Textures
If anything, the water needs to be a teensy bit reflective. If we can't spare the video card power for that, drawing the sky texture onto it should be enough.
Re: Terrain Textures
@Mysteryem: I uploaded your textures to OGA: 29 grounds and walls (and water) (1024x1024)
I decided to ignore the Flickr- and CGT-textures for now, because both the requirement for CGT and the old version of Flickr's BY license would require me to think.
I decided to ignore the Flickr- and CGT-textures for now, because both the requirement for CGT and the old version of Flickr's BY license would require me to think.
Re: Terrain Textures
New variant of "snow-rock" texture
http://image-host.ru/show.php/2371_wz21 ... 7.png.html - click to enlarge.
http://image-host.ru/show.php/2371_wz21 ... 7.png.html - click to enlarge.
Re: Terrain Textures
Green
variant 1 - http://image-host.ru/show.php/2376_wz21 ... 8.png.html
variant 2 - http://image-host.ru/show.php/2377_wz21 ... 9.png.html
variant 3 - http://image-host.ru/show.php/2378_wz21 ... 0.png.html
any crits?
variant 1 - http://image-host.ru/show.php/2376_wz21 ... 8.png.html
variant 2 - http://image-host.ru/show.php/2377_wz21 ... 9.png.html
variant 3 - http://image-host.ru/show.php/2378_wz21 ... 0.png.html
any crits?
Re: Terrain Textures
@MaNGusT please post the texture .png files. They look good in-game, but it would help to see the texture as it is along with screenshots (thanks for them!)
What textures did you use to create them? page-58-snow-gravel and page-55-grass?
What textures did you use to create them? page-58-snow-gravel and page-55-grass?
Re: Terrain Textures
They are all nice, 2 is the best IMO, but to me they all look too much like moss, not grass.MaNGusT wrote:Green
variant 1 - http://image-host.ru/show.php/2376_wz21 ... 8.png.html
variant 2 - http://image-host.ru/show.php/2377_wz21 ... 9.png.html
variant 3 - http://image-host.ru/show.php/2378_wz21 ... 0.png.html
any crits?
Re: Terrain Textures
I will create a ticket when all terrain textures will be finished.qubodup wrote:@MaNGusT please post the texture .png files. They look good in-game, but it would help to see the texture as it is along with screenshots (thanks for them!)
To create grass I used "page-55-grass" texture and some my own textures.What textures did you use to create them? page-58-snow-gravel and page-55-grass?
The "snow-rock" texture is completely mine.
I used only 2 old textures from trunk to mix when I needed - snow and grass.
have added a bit influence of rocks to the grass texture to make it look more harmonized on "rockies" terrain.
http://image-host.ru/show.php/2386_wz21 ... 1.png.html
Re: Terrain Textures
bottom texture
http://image-host.ru/show.php/2392_wz21 ... 3.png.html
"brown earth" texture
http://image-host.ru/show.php/2393_wz21 ... 2.png.html
rockies terrain type is done.
I will start to make the last terrain type(urban) very soon.
http://image-host.ru/show.php/2392_wz21 ... 3.png.html
"brown earth" texture
http://image-host.ru/show.php/2393_wz21 ... 2.png.html
rockies terrain type is done.
I will start to make the last terrain type(urban) very soon.
Re: Terrain Textures
Love it LOVE IT LOVE IT! BTW what is the bottom texture for?
ArtRev Website
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- lav_coyote25
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Re: Terrain Textures
that would be the ground under water.macuser wrote:Love it LOVE IT LOVE IT! BTW what is the bottom texture for?
Re: Terrain Textures
Ah. well then, It's great too!
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Terrain Textures
someone of devs/programmers who want that my work will be finished soon, pm me pls. I need your help. I've made changes to "map.c" and need a special build with them to test a new textures. I found that urban terrain doesn't have 2 textures, that is why I need a special build.
there is no code for them, there is code for the small tiles only.
I think we should return them to the trunk build of the game.
Yes, I don't know how to compile the game. I-NoD made it for me before.
Also, I want to recreate a decal tiles.
there is no code for them, there is code for the small tiles only.
I think we should return them to the trunk build of the game.
Yes, I don't know how to compile the game. I-NoD made it for me before.
Also, I want to recreate a decal tiles.
Re: Terrain Textures
Hey MaNGusT, what do you need exactly ? I don't really do PM's, since I can't limit access to those.MaNGusT wrote:someone of devs/programmers who want that my work will be finished soon, pm me pls. I need your help. I've made changes to "map.c" and need a special build with them to test a new textures. I found that urban terrain doesn't have 2 textures, that is why I need a special build.
there is no code for them, there is code for the small tiles only.
I think we should return them to the trunk build of the game.
Yes, I don't know how to compile the game. I-NoD made it for me before.
Also, I want to recreate a decal tiles.
I should have more time after the 6th to help you out, if you still need it.
and it ends here.
Re: Terrain Textures
I need compiled trunk build that will include "map.c" with my changes(they are simple). You can call it special snapshot of trunk.Buginator wrote:Hey MaNGusT, what do you need exactly ?
I need it because when I create textures I always test them in game to be sure they look good.
Re: Terrain Textures
The way trunk's texturing works is that a texture is used for a tiletype instead of individual tiles.MaNGusT wrote:someone of devs/programmers who want that my work will be finished soon, pm me pls. I need your help. I've made changes to "map.c" and need a special build with them to test a new textures. I found that urban terrain doesn't have 2 textures, that is why I need a special build.
there is no code for them, there is code for the small tiles only.
I think we should return them to the trunk build of the game.
Yes, I don't know how to compile the game. I-NoD made it for me before.
Also, I want to recreate a decal tiles.
So every tile with the red 'red brush' tiletype uses a single texpage.
I have plans to change this system in the future to use individual tiles instead of tiletypes.
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."