Terrain Textures

Improving the artwork in Warzone2100 - not for mod discussions
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA
Contact:

Re: Terrain Textures

Post by Zarel »

If anything, the water needs to be a teensy bit reflective. If we can't spare the video card power for that, drawing the sky texture onto it should be enough.
User avatar
qubodup
Trained
Trained
Posts: 47
Joined: 18 Jul 2007, 03:30
Location: Berlin, Germany
Contact:

Re: Terrain Textures

Post by qubodup »

@Mysteryem: I uploaded your textures to OGA: 29 grounds and walls (and water) (1024x1024)
Image
I decided to ignore the Flickr- and CGT-textures for now, because both the requirement for CGT and the old version of Flickr's BY license would require me to think. :)
User avatar
MaNGusT
Art contributor
Posts: 1152
Joined: 22 Sep 2006, 10:31
Location: Russia

Re: Terrain Textures

Post by MaNGusT »

New variant of "snow-rock" texture
http://image-host.ru/show.php/2371_wz21 ... 7.png.html - click to enlarge. :)
Image
User avatar
MaNGusT
Art contributor
Posts: 1152
Joined: 22 Sep 2006, 10:31
Location: Russia

Re: Terrain Textures

Post by MaNGusT »

Image
User avatar
qubodup
Trained
Trained
Posts: 47
Joined: 18 Jul 2007, 03:30
Location: Berlin, Germany
Contact:

Re: Terrain Textures

Post by qubodup »

@MaNGusT please post the texture .png files. They look good in-game, but it would help to see the texture as it is along with screenshots (thanks for them!)

What textures did you use to create them? page-58-snow-gravel and page-55-grass?
KukY
Regular
Regular
Posts: 1859
Joined: 20 Mar 2009, 21:56

Re: Terrain Textures

Post by KukY »

They are all nice, 2 is the best IMO, but to me they all look too much like moss, not grass.
User avatar
MaNGusT
Art contributor
Posts: 1152
Joined: 22 Sep 2006, 10:31
Location: Russia

Re: Terrain Textures

Post by MaNGusT »

qubodup wrote:@MaNGusT please post the texture .png files. They look good in-game, but it would help to see the texture as it is along with screenshots (thanks for them!)
I will create a ticket when all terrain textures will be finished.
What textures did you use to create them? page-58-snow-gravel and page-55-grass?
To create grass I used "page-55-grass" texture and some my own textures.
The "snow-rock" texture is completely mine. :)

I used only 2 old textures from trunk to mix when I needed - snow and grass.

have added a bit influence of rocks to the grass texture to make it look more harmonized on "rockies" terrain. :)
http://image-host.ru/show.php/2386_wz21 ... 1.png.html
Image
User avatar
MaNGusT
Art contributor
Posts: 1152
Joined: 22 Sep 2006, 10:31
Location: Russia

Re: Terrain Textures

Post by MaNGusT »

bottom texture
http://image-host.ru/show.php/2392_wz21 ... 3.png.html

"brown earth" texture
http://image-host.ru/show.php/2393_wz21 ... 2.png.html

rockies terrain type is done. :ninja:

I will start to make the last terrain type(urban) very soon.
Image
User avatar
macuser
Regular
Regular
Posts: 1052
Joined: 19 Mar 2010, 23:35
Location: USA
Contact:

Re: Terrain Textures

Post by macuser »

Love it LOVE IT LOVE IT! BTW what is the bottom texture for?
ArtRev Website

ImageImage

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
User avatar
lav_coyote25
Professional
Professional
Posts: 3434
Joined: 08 Aug 2006, 23:18

Re: Terrain Textures

Post by lav_coyote25 »

macuser wrote:Love it LOVE IT LOVE IT! BTW what is the bottom texture for?
that would be the ground under water.
User avatar
macuser
Regular
Regular
Posts: 1052
Joined: 19 Mar 2010, 23:35
Location: USA
Contact:

Re: Terrain Textures

Post by macuser »

Ah. well then, It's great too!
ArtRev Website

ImageImage

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
User avatar
MaNGusT
Art contributor
Posts: 1152
Joined: 22 Sep 2006, 10:31
Location: Russia

Re: Terrain Textures

Post by MaNGusT »

someone of devs/programmers who want that my work will be finished soon, pm me pls. I need your help. I've made changes to "map.c" and need a special build with them to test a new textures. I found that urban terrain doesn't have 2 textures, that is why I need a special build.
big tiles
big tiles
tile-19.png (2.88 KiB) Viewed 5805 times
medium tiles
medium tiles
tile-74.png (3.3 KiB) Viewed 5805 times
there is no code for them, there is code for the small tiles only.
I think we should return them to the trunk build of the game. :)

Yes, I don't know how to compile the game. I-NoD made it for me before. :(

Also, I want to recreate a decal tiles.
Image
User avatar
Buginator
Professional
Professional
Posts: 3285
Joined: 04 Nov 2007, 02:20

Re: Terrain Textures

Post by Buginator »

MaNGusT wrote:someone of devs/programmers who want that my work will be finished soon, pm me pls. I need your help. I've made changes to "map.c" and need a special build with them to test a new textures. I found that urban terrain doesn't have 2 textures, that is why I need a special build.

there is no code for them, there is code for the small tiles only.
I think we should return them to the trunk build of the game. :)

Yes, I don't know how to compile the game. I-NoD made it for me before. :(

Also, I want to recreate a decal tiles.
Hey MaNGusT, what do you need exactly ? I don't really do PM's, since I can't limit access to those.
I should have more time after the 6th to help you out, if you still need it.
and it ends here.
User avatar
MaNGusT
Art contributor
Posts: 1152
Joined: 22 Sep 2006, 10:31
Location: Russia

Re: Terrain Textures

Post by MaNGusT »

Buginator wrote:Hey MaNGusT, what do you need exactly ?
I need compiled trunk build that will include "map.c" with my changes(they are simple). You can call it special snapshot of trunk. :)
I need it because when I create textures I always test them in game to be sure they look good.
Image
User avatar
Mysteryem
Global Moderator
Global Moderator
Posts: 728
Joined: 22 Sep 2008, 19:44
Location: UK
Contact:

Re: Terrain Textures

Post by Mysteryem »

MaNGusT wrote:someone of devs/programmers who want that my work will be finished soon, pm me pls. I need your help. I've made changes to "map.c" and need a special build with them to test a new textures. I found that urban terrain doesn't have 2 textures, that is why I need a special build.
tile-19.png
tile-74.png
there is no code for them, there is code for the small tiles only.
I think we should return them to the trunk build of the game. :)

Yes, I don't know how to compile the game. I-NoD made it for me before. :(

Also, I want to recreate a decal tiles.
The way trunk's texturing works is that a texture is used for a tiletype instead of individual tiles.
Image
So every tile with the red 'red brush' tiletype uses a single texpage.

I have plans to change this system in the future to use individual tiles instead of tiletypes.
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
Post Reply