Models by Jorzi (AR)
Re: Cannon models (light, medium and heavy). Request to join
Damn dude, that is pretty slick!
You guys really need to release this stuff so we can show people in game, their jaws will drop!
You guys really need to release this stuff so we can show people in game, their jaws will drop!
Re: Cannon models (light, medium and heavy). Request to join
If they are used to seeing modern games, they probably won't.Crymson wrote:Damn dude, that is pretty slick!
You guys really need to release this stuff so we can show people in game, their jaws will drop!
Back on topic,
You say that the coloring will hopefully distinguish this model enough from the machinegun. But what I always identified them with is their long shiney barrels and angular turret bases.
This new model is neither, and I am very concerned that people new to the game will be even more confused than normal if these were implemented in AR, and from there into Warzone. (lets face it, if this mod actually gets done it's probably 90% chance it will be integrated)
Re: Cannon models (light, medium and heavy). Request to join
"As close as possible to originals" © motto of the AR team
Re: Cannon models (light, medium and heavy). Request to join
We may rescale the back of the turret so that it sesembles this "angular look" you're talking about. I also think that the barrel may be scaled ub a bit? Both the housing (brown stage in you textures) and the barrel itself?icefire wrote: This new model is neither, and I am very concerned that people new to the game will be even more confused than normal if these were implemented in AR, and from there into Warzone. (lets face it, if this mod actually gets done it's probably 90% chance it will be integrated)
Mangust is very skilled in making those changes that resemble the original models
~Olrox
Re: Cannon models (light, medium and heavy). Request to join
I've always thought of the straight cannon barrel as being simply a way of saving polygons for more important purposes
but I've thought about it and made some changes, I'll post them tomorrow
but I've thought about it and made some changes, I'll post them tomorrow
-insert deep philosophical statement here-
Re: Cannon models (light, medium and heavy). Request to join
The latest version. Note that the textures are preliminary
-insert deep philosophical statement here-
Re: Cannon models (light, medium and heavy). Request to join
Nice, they look more like the old cannons. What do you guys think, are the changes acceptable or do we need to make it more like the old cannon?Jorzi wrote:
The latest version. Note that the textures are preliminary
I think it's fine now, the barrel housing creates a new look that will probably make cannons easier to distinguish from other weapons - with improved textures, they look completely awesome (I've made those already, we are just creating some expectative )
~Olrox
Re: Cannon models (light, medium and heavy). Request to join
I dunno. Personally, I'd prefer the metrics of the barrels to match the old models even more closely. I otherwise like them.
Re: Cannon models (light, medium and heavy). Request to join
Hmm, Jorzi, can you import the original PIEs so that we can compare their sizes? I dunno to which level the perspective distorts the cannons' apparent size, but it'd be nice to have something to use as reference, just in case. Just Import the three cannons, both "gun" and "turret", and rescale all of them in an equal rate, until their size match what you think is best in relation to your models
Zarel, you mean the proportion between the barrel diameter and its length, right? - Correct me if I'm wrong, please.
An option to make the barrel's proportionality more close would be to make the whole model bigger, until the barrel diameter is the same, and then change its length until it is similar enough to the original cannon. The turret size can be a bit bigger, I think there's no problem with that
~Olrox
Zarel, you mean the proportion between the barrel diameter and its length, right? - Correct me if I'm wrong, please.
An option to make the barrel's proportionality more close would be to make the whole model bigger, until the barrel diameter is the same, and then change its length until it is similar enough to the original cannon. The turret size can be a bit bigger, I think there's no problem with that
~Olrox
Re: Cannon models (light, medium and heavy). Request to join
Actually, when we're doing metrics, better just to do no perspective at all; just use isometric/orthographic rendering.
Barrel diameter is the most important part - as an artist, you have to realize that a significant number of people (I'd venture to guess a majority) will be playing the game zoomed out as much as possible, and the barrel should be clearly visible at that resolution.
The barrel should also be a bit thicker for Heavy Cannon than Light Cannon.
At this size:
It should be about that readable, i.e. about four pixels wide.
Barrel diameter is the most important part - as an artist, you have to realize that a significant number of people (I'd venture to guess a majority) will be playing the game zoomed out as much as possible, and the barrel should be clearly visible at that resolution.
The barrel should also be a bit thicker for Heavy Cannon than Light Cannon.
At this size:
It should be about that readable, i.e. about four pixels wide.
Re: Cannon models (light, medium and heavy). Request to join
This might just be me, but I'm also finding it hard to distinguish between the 3 cannons. They just look like slightly bigger versions of the same model now, which I can imagine won't help telling them apart ingame.
Maybe some minor adjustments to the turret shape would help there. Make them a bit higher for instance.
They do look pretty sweet though! Hats off to you!
Maybe some minor adjustments to the turret shape would help there. Make them a bit higher for instance.
They do look pretty sweet though! Hats off to you!
Re: Cannon models (light, medium and heavy). Request to join
There you go
I personally think the sizes are about right and I don't think that barel visibility will be a problem. The original barrel texture actually seems to be designed to make the barrel look thinner so that the muzzle brake would stand out
-insert deep philosophical statement here-
Re: Cannon models (light, medium and heavy). Request to join
This image shows how much new models and textures are far better than old ones, but also shows how less different they are now, there is really need to make them easier to distinguish.
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
Re: Cannon models (light, medium and heavy). Request to join
The barrels need to be thicker, they look almost as small as a hyper velocity cannon.
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Re: Cannon models (light, medium and heavy). Request to join
The original textures probably don't take blending into account, the dark border wouldn't be there without that.Jorzi wrote:I personally think the sizes are about right and I don't think that barel visibility will be a problem. The original barrel texture actually seems to be designed to make the barrel look thinner so that the muzzle brake would stand out