Re-done PIEs
- Watermelon
- Code contributor
- Posts: 551
- Joined: 08 Oct 2006, 09:37
Re: Re-done PIEs
Actually I think even CC2 looks better than warzone...despite its isometric nature and pretty aged 2D engine...
tasks postponed until the trunk is relatively stable again.
Re: Re-done PIEs
tiberium sun? seriously? i will definitely say they got the lighting (except for the fact that shadows tend to be in bizarre directions) and colors just right, but...
- Watermelon
- Code contributor
- Posts: 551
- Joined: 08 Oct 2006, 09:37
Re: Re-done PIEs
yes their lighting and shadow are some sort of hacks(a static bmp appended to the object),but their special effects are much better than warzone's,warzone's sfx's are somewhat ugly and repetitive,like the cannon/missile/whatever shell ammo explosion(just a 2Dsprite with a very big low resolution flame thing) and the randomly launched components upon droid destruction,also the lack of smaller combatant such as infantry makes the big tanks less formidable and impressive.Even though there are innumerable combinations of different weapon/body/prop,but the large scale battles in warzone still look homogeneous because of the obsoleteness of diversity.kage wrote: tiberium sun? seriously? i will definitely say they got the lighting (except for the fact that shadows tend to be in bizarre directions) and colors just right, but...
tasks postponed until the trunk is relatively stable again.
Re: Re-done PIEs
Tiberian Sun and Red Alert 2 used voxel.
And the effect just seems to be good, because they are created static.
Means, in C&C was a fixed view, so you could make the FX look very-nice.
Btw: « Reply #91 on: Today at 13:37:02 » *g*
(I don't know why i notice such things...)
And the effect just seems to be good, because they are created static.
Means, in C&C was a fixed view, so you could make the FX look very-nice.
Btw: « Reply #91 on: Today at 13:37:02 » *g*
(I don't know why i notice such things...)
We all have the same heaven, but not the same horizon.
Re: Re-done PIEs
well, yeah, the effects in tiberium sun do look better, but you're talking about, as Kamaze pointed out, a 2d game -- moreover one made by a company with a lot of financial backing and what must be a relatively long list of employed artists, compared to a bleeding-3dge (pun intended) project published by a company (eidos) that probably only funded pumpkin studios just enough to put out the green-lit game and some support before giving it the axe.
interesting note on the use of voxels: i hadn't any idea, and am somewhat intrigued that they were used, given that you are trading memory usage for processor time (compared to generating a set of sprites) when each unit can only face a finite number of directions in those games.
interesting note on the use of voxels: i hadn't any idea, and am somewhat intrigued that they were used, given that you are trading memory usage for processor time (compared to generating a set of sprites) when each unit can only face a finite number of directions in those games.
Re: Re-done PIEs
Wow, that's awesome! the models don't really fit in the game but put that aside and they're amazing.eikei wrote: These are my Vipers.
Did you create your own textures or are you using the games originals ? Plz post some more screenshots.
Things like this make me happy
Re: Re-done PIEs
Here are some other screenshots:Wow, that's awesome! the models don't really fit in the game but put that aside and they're amazing.
Did you create your own textures or are you using the games originals ? Plz post some more screenshots.
Things like this make me happy
Sorry for my English:)
Re: Re-done PIEs
I created my own textures for the models. Original textures are too small to make a detalized model, so I decided to take different texture for each object. I placed them into the 'Texpages' folder in 'Grim's mod' and added titlse to 'wrf' files.Did you create your own textures or are you using the games originals ?
Sorry for my English:)
Re: Re-done PIEs
that's amazing. This community could definetly use a great texture artist. i d love to see you work on some of the original textures.eikei wrote: I created my own textures for the models. Original textures are too small to make a detalized model, so I decided to take different texture for each object. I placed them into the 'Texpages' folder in 'Grim's mod' and added titlse to 'wrf' files.
Re: Re-done PIEs
I totally approve this.Hatsjoe wrote: that's amazing. This community could definetly use a great texture artist. i d love to see you work on some of the original textures.
We all have the same heaven, but not the same horizon.
- Terminator
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- Joined: 05 Aug 2006, 13:46
- Location: Ukraine
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Re: Re-done PIEs
Even I didnt expect somethig like that from - eikei Big respect !
Death is the only way out... sh*t Happens !
Russian-speaking Social network Group http://vk.com/warzone2100
Russian-speaking Social network Group http://vk.com/warzone2100
Re: Re-done PIEs
that is unbelievably amazing. now all we need is some way to make those wheels rotate and tilt. if there's anything i can do to help -- file hosting, backup space, whatever, just let me know.
oh, kamaze... i think you have 4 new screenshots.
oh, kamaze... i think you have 4 new screenshots.
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- Rookie
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- Joined: 29 Mar 2007, 16:07
Re: Re-done PIEs
God, I wish I had a texturer on my project...
Re: Re-done PIEs
Those vipers are awesome!
"Make a man a fire, you keep him warm for a day. Set a man on fire, you keep him warm for the rest of his life."