NTW Mod Vote
Re: NTW Mod Vote
AI: i already updated the ai yesteday but its still not good. so, its still in my to do list.
TECH: yes maybe. i removed 3 scavager bodys, put there defenses into the research and the mines too. cant do more sry.
GRAPHICS: the foundations are back.
TOO MUCH STUFF: as i said, cant do more. btw. i will add plasma artillery, ground shield, laser sat and incendiary mortar one day (the final stuff : P). but i remove the sam weapons then.
MISC: nuclear blast is in my to do list too : ).
TECH: yes maybe. i removed 3 scavager bodys, put there defenses into the research and the mines too. cant do more sry.
GRAPHICS: the foundations are back.
TOO MUCH STUFF: as i said, cant do more. btw. i will add plasma artillery, ground shield, laser sat and incendiary mortar one day (the final stuff : P). but i remove the sam weapons then.
MISC: nuclear blast is in my to do list too : ).
Re: NTW Mod Vote
the graphics for this mod scream for alpha channel!
trunk looks horrible with this mod!
ugly, ugly roads and other things.
this is fine for 2.3 though!
trunk looks horrible with this mod!
ugly, ugly roads and other things.
this is fine for 2.3 though!
Re: NTW Mod Vote
this should be fixed now (r10151).crux wrote:trunk looks horrible with this mod!
ugly, ugly roads and other things.
please tell me if there is still a problem.
-- Delphinio
Re: NTW Mod Vote
Delphinio, I think you should run all .pies for trunk through 'simplipie' tool... That will fix issues with double-sided polygons.
Re: NTW Mod Vote
i dont know this tool.
but maybe you can show me, what wrong with my pie files is.
-- Delphinio
but maybe you can show me, what wrong with my pie files is.
-- Delphinio
Re: NTW Mod Vote
Written by Per. Lives here: http://developer.wz2100.net/browser/tru ... implipie.c
Syntax: simplipie [-v] input_filename
-v Verbose mode.
And don't forget to backup original .pies as this tool will overwrite them. Results will be 2.3 compatible too.
Dunno which OS you are using, but I've got a win32 binary:
Recent addition also removes duplicated vertexes.New tool: simplipie. It strips unused flags from PIE files and rewrites them.
It also obsoletes the no cull flag by removing it and instead adding duplicate,
reversed polygons to fix the culling issues this flags was meant to fix.
Syntax: simplipie [-v] input_filename
-v Verbose mode.
And don't forget to backup original .pies as this tool will overwrite them. Results will be 2.3 compatible too.
Dunno which OS you are using, but I've got a win32 binary:
Re: NTW Mod Vote
ok thanks, that should be done now.
Re: NTW Mod Vote
The biggest problem is you can't play MP games unless other players have NTW loaded. And no one does. So they have to exit their game and restart loading NTW, and no one wants to do that. What we need is in-game mod loading like we do for maps. When you start your game, choose your map and mod. Anyone who joins will automatically switch to your mod or download it if they don't have it. We have it for maps -- why not for mods?
Re: NTW Mod Vote
It is on the "accepted" section of the FPI list.zoid wrote:The biggest problem is you can't play MP games unless other players have NTW loaded. And no one does(...)We have it for maps -- why not for mods?
~Olrox
Re: NTW Mod Vote
Outstanding mod, I love it.
However there are two issues I want to bring to your attention.
1. No Base start, research glitch
If you start wihtout any base, you won't be able to build offensive units for quite a while since you don't have the Command center which allowes you to create new vehicles. This not only overpowers the AI but also makes some of the inventions rather pointless.
Solution: Scanvenger Command center: This should allow you to create new units, but without the Radar hud.
Once you discovered the Command center you can than upgrade the scavanger building and the minimap will show.
2. Massive cheating AI
It seems that the AI is massivly cheating. Would be nice if you could tune it down a bit. Maybe you could hook up with DyDo about the AI, this guy has done some pretty amazing stuff to AI behaviour etc.
One more thing, it seems that the Twin MG is vastly overpowered
Keep up the good work,
greetings
Sonsalt
However there are two issues I want to bring to your attention.
1. No Base start, research glitch
If you start wihtout any base, you won't be able to build offensive units for quite a while since you don't have the Command center which allowes you to create new vehicles. This not only overpowers the AI but also makes some of the inventions rather pointless.
Solution: Scanvenger Command center: This should allow you to create new units, but without the Radar hud.
Once you discovered the Command center you can than upgrade the scavanger building and the minimap will show.
2. Massive cheating AI
It seems that the AI is massivly cheating. Would be nice if you could tune it down a bit. Maybe you could hook up with DyDo about the AI, this guy has done some pretty amazing stuff to AI behaviour etc.
One more thing, it seems that the Twin MG is vastly overpowered
Keep up the good work,
greetings
Sonsalt
Re: NTW Mod Vote
oh yes, that would be nice but i cant change the souce code which is needed for this.Solution: Scanvenger Command center: This should allow you to create new units, but without the Radar hud.
Once you discovered the Command center you can than upgrade the scavanger building and the minimap will show.
i know... ._. mabye it will be better one day : (.It seems that the AI is massivly cheating. Would be nice if you could tune it down a bit. Maybe you could hook up with DyDo about the AI, this guy has done some pretty amazing stuff to AI behaviour etc.
its not overpowered. as we already said, the ai cheats much and research faster.One more thing, it seems that the Twin MG is vastly overpowered
so, it gets the mg upgrades faster than you can get you wall/armor upgrades. but its possible to beat that ai.
-- Delphinio
Re: NTW Mod Vote
Thanks for the info.
after playing with human players I totally agree with the balancing. Too bad that the AI has such issues.
after playing with human players I totally agree with the balancing. Too bad that the AI has such issues.
Re: NTW Mod Vote
hehe no problem : )
Re: NTW Mod Vote
*bump no bump three bumps in a row*
So, how is the mod going, any plans brewing?
My offer to help you on that AI still stands, would love to see it work in skirmish propperly.
Greetings
So, how is the mod going, any plans brewing?
My offer to help you on that AI still stands, would love to see it work in skirmish propperly.
Greetings