Warzone 2100 Crashes on mission Beta 7
Warzone 2100 Crashes on mission Beta 7
I need help bad with Warzone 2100 version 2.0.6 on Linux and Windows XP. I started playing the game religiously. I made it to mission Beta 7 and now Warzone 2100 is crashing every time after the initial briefing is over. I can't play the game beyond Beta 6. I tried to post the entire output from the log file, but it exceeds the character limit set for posts on this site. Here is the last few lines of output:
never: avt seq=1 [BETA BASE MISSION: Capture NASDA Central]
never: audio_StopAll called
never: audio_StopAll done
video: seq_SetSequence sequences/BrfCom.rpl -> novideo.rpl
main: Entering main loop
video: seq_ShutDown
video: seq_SetSequence sequences/cam2/cam2_DI.rpl -> novideo.rpl
video: seq_ShutDown
script: eventFireCallbackTrigger: processing CALL_VIDEO_QUIT
wz: addMessage: adding message for player 0, type is 2, proximity is 0
video: seq_ShutDown
script: intCleanUpIntelMap: interpreter running, storing CALL_VIDEO_QUIT
never: sequence=0
never: avt seq=0 [Decoding...]
never: sequence=1
never: audio_StopAll called
never: audio_StopAll done
video: seq_SetSequence sequences/cam2/cam2DIpl.rpl -> novideo.rpl
video: seq_ShutDown
script: eventFireCallbackTrigger: processing CALL_VIDEO_QUIT
wz: removeMessage: removing message for player 0
video: seq_ShutDown
script: eventFireCallbackTrigger: processing CALL_VIDEO_QUIT
video: seq_ShutDown
video: seq_SetSequence sequences/cam2/cam2diCO.rpl -> novideo.rpl
video: seq_ShutDown
script: eventFireCallbackTrigger: processing CALL_VIDEO_QUIT
PLEASE HELP!!
never: avt seq=1 [BETA BASE MISSION: Capture NASDA Central]
never: audio_StopAll called
never: audio_StopAll done
video: seq_SetSequence sequences/BrfCom.rpl -> novideo.rpl
main: Entering main loop
video: seq_ShutDown
video: seq_SetSequence sequences/cam2/cam2_DI.rpl -> novideo.rpl
video: seq_ShutDown
script: eventFireCallbackTrigger: processing CALL_VIDEO_QUIT
wz: addMessage: adding message for player 0, type is 2, proximity is 0
video: seq_ShutDown
script: intCleanUpIntelMap: interpreter running, storing CALL_VIDEO_QUIT
never: sequence=0
never: avt seq=0 [Decoding...]
never: sequence=1
never: audio_StopAll called
never: audio_StopAll done
video: seq_SetSequence sequences/cam2/cam2DIpl.rpl -> novideo.rpl
video: seq_ShutDown
script: eventFireCallbackTrigger: processing CALL_VIDEO_QUIT
wz: removeMessage: removing message for player 0
video: seq_ShutDown
script: eventFireCallbackTrigger: processing CALL_VIDEO_QUIT
video: seq_ShutDown
video: seq_SetSequence sequences/cam2/cam2diCO.rpl -> novideo.rpl
video: seq_ShutDown
script: eventFireCallbackTrigger: processing CALL_VIDEO_QUIT
PLEASE HELP!!
- DevUrandom
- Regular
- Posts: 1690
- Joined: 31 Jul 2006, 23:14
Re: Warzone 2100 Crashes on mission Beta 7
Please zip and attach the savegame.
~/.warzone2100/savegame/ contains a folder and at least one file with the name of your game. We need all of them.
~/.warzone2100/savegame/ contains a folder and at least one file with the name of your game. We need all of them.
Re: Warzone 2100 Crashes on mission Beta 7
Thanks for your reply. I attached the save game file, the folder associated with it, and the log file.
- Attachments
-
- warzone-stuff.zip
- (190.59 KiB) Downloaded 1309 times
- DevUrandom
- Regular
- Posts: 1690
- Joined: 31 Jul 2006, 23:14
Re: Warzone 2100 Crashes on mission Beta 7
Random info:
Maybe psMsg->type is wrong? Perhaps it should be MSG_CAMPAIGN instead?
intDisplayMessageButton (psWidget=0x899bf88, xOffset=355, yOffset=629, pColours=0x899bfc8) at intelmap.c:1431
1431Â Â Â Â Â Â Â Â Â Â if (pResearch->psStat)
(gdb) bt full
#0Â intDisplayMessageButton (psWidget=0x899bf88, xOffset=355, yOffset=629, pColours=0x899bfc8) at intelmap.c:1431
    psBuffer = (RENDERED_BUTTON *) 0x825c41c
    psMsg =
    Down = 16
    IMDType =
    pResearch = (RESEARCH *) 0x0
    psResGraphic =
    __FUNCTION__ = "intDisplayMessageButton"
(gdb) p *(MESSAGE*)psBuffer->Data
$4 = {type = MSG_RESEARCH, id = 312, pViewData = 0xb46aa0e8, read = 1, player = 0, psNext = 0xb22d942c}
(gdb) p *(VIEWDATA*)((MESSAGE*)psBuffer->Data)->pViewData
$8 = {pName = 0xb46aa340 "MB2_DI_MSG2", type = VIEW_RPL, numText = 0 '\0', ppTextMsg = 0x0, pData = 0xb46aa34c}
There seem to be no MB2_DI_MSG in asResearch[]. Actually I couldn't find anything but RES_* names in it.data/messages/brief2-di.txt:MB2_DI_MSG2,0,1,2,cam2/cam2DIpl.rpl,1,CAM2_B_MSG3,0,0000,cam2/cam2diCO.rpl,0,0,0000
data/script/data/cam2d.vlo:brief[0]Â Â Â INTMESSAGEÂ Â Â "MB2_DI_MSG"Â Â //"MB2_DI_MSG2"
data/script/data/cam2-ds.vlo:brief[1]Â Â INTMESSAGEÂ Â Â "MB2_DI_MSG2"
Maybe psMsg->type is wrong? Perhaps it should be MSG_CAMPAIGN instead?
Last edited by DevUrandom on 22 Apr 2007, 20:38, edited 1 time in total.
Re: Warzone 2100 Crashes on mission Beta 7
I see my topic has been moved to bug-reporting. Does this mean I won't be playing for a while?
Re: Warzone 2100 Crashes on mission Beta 7
This means that you're bug has been reported and the developers will do their best to solve it. Placing it here doesn't mean it's something like a BIG problem now. It's just to keep the forum nicely organized so other people with the same problem as you re having can easily find this topic. Don't worryk4ever wrote: I see my topic has been moved to bug-reporting. Does this mean I won't be playing for a while?
- DevUrandom
- Regular
- Posts: 1690
- Joined: 31 Jul 2006, 23:14
Re: Warzone 2100 Crashes on mission Beta 7
I don't know what you will be doing, but I/we will try to fix this bug.k4ever wrote: I see my topic has been moved to bug-reporting. Does this mean I won't be playing for a while?
The attached savegame should bring you beyond the crash.
Some more info (I don't know if this unusual, though):
The message seems to get send over and over again till I close the inteligence screen.error: Couldn't find msg MB2_DI_MSG2 in researchs!
last message repeated 2 times
last message repeated 2 times (total 4 repeats)
[...]
However, if I am beyond the point where it crashes, go back to the intscreen, view the "current objective" again and thus get the cutscene again, everything works and I even get a text in the intscreen which follows.
- Attachments
-
- kde1_1.zip
- (330.19 KiB) Downloaded 1315 times
Last edited by DevUrandom on 22 Apr 2007, 23:08, edited 1 time in total.
Re: Warzone 2100 Crashes on mission Beta 7
:)Thank you, thank you, thank you!!! It seems to work fine!
- DevUrandom
- Regular
- Posts: 1690
- Joined: 31 Jul 2006, 23:14
Re: Warzone 2100 Crashes on mission Beta 7
This is not really fixed, but a workaround will be in 2.0.7.