I always group all my mobile artillery with [Ctrl]+[Number]. To unassign, just press [Number] and move the whole group elsewhere.grim4593 wrote:The only thing that I can think would increase the usability of artillery units would be an easier way to disconnect a unit from a sensor. Right now, every individual unit has to be clicked and moved. I can't think of any good suggestions without cluttering the UI right now, and either way, that would be more suited to a suggestions forum.
2.3 Beta 10 is released!
Re: 2.3 Beta 10 is released!
- Zero-Omega
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Re: 2.3 Beta 10 is released!
what the hell do scavengers do now? i havent noticed a difference
Re: 2.3 Beta 10 is released!
Erm, they work?Zero-Omega wrote:what the hell do scavengers do now? i havent noticed a difference
- Zero-Omega
- Trained
- Posts: 33
- Joined: 13 Oct 2009, 21:00
Re: 2.3 Beta 10 is released!
They just sit in one place and dont do anything though
Re: 2.3 Beta 10 is released!
Are you sure?Zero-Omega wrote:They just sit in one place and dont do anything though
Scavangers never did anything big so you may have not noticed...
Re: 2.3 Beta 10 is released!
i notice from the challenge mission 1 as you walk over central area you get slapped once at best by a few units, then they do virtually nothing unless you you practicly stand in their base.
they need toughening up, and a bit more expantionist too.
they need toughening up, and a bit more expantionist too.
Re: 2.3 Beta 10 is released!
They are not an supposed to expand or be tough. They are there to be run over. However, I suggest you try a map where they are more properly set up, like Rush (especially in no base starts - they will have lots of units).GiGaBaNE wrote:i notice from the challenge mission 1 as you walk over central area you get slapped once at best by a few units, then they do virtually nothing unless you you practicly stand in their base.
they need toughening up, and a bit more expantionist too.
Re: 2.3 Beta 10 is released!
Hi!
Just wanted to let you know that Beta 10 runs smoothly on an 9-inch EeePC (1024x600) with Ubuntu.
Great work!
Thanks to you all!
Just wanted to let you know that Beta 10 runs smoothly on an 9-inch EeePC (1024x600) with Ubuntu.
Great work!
Thanks to you all!
Re: 2.3 Beta 10 is released!
A subconversation was split to: Rocket/Cannon balance
Re: 2.3 Beta 10 is released!
Or you can just have the Ctrl key down while selecting the group and then click somewhere.Samowar wrote:I always group all my mobile artillery with [Ctrl]+[Number]. To unassign, just press [Number] and move the whole group elsewhere.grim4593 wrote:The only thing that I can think would increase the usability of artillery units would be an easier way to disconnect a unit from a sensor. Right now, every individual unit has to be clicked and moved. I can't think of any good suggestions without cluttering the UI right now, and either way, that would be more suited to a suggestions forum.
Re: 2.3 Beta 10 is released!
@Buginator: Something like your patch would be nice... When the game is paused I think <1 FPS would be sufficient for taking screenshots or the like.
Re: 2.3 Beta 10 is released!
That would, unfortunately, screw up the hover effects on the menu buttons.CFG wrote:@Buginator: Something like your patch would be nice... When the game is paused I think <1 FPS would be sufficient for taking screenshots or the like.
Re: 2.3 Beta 10 is released!
I think the path finding thread is to blame for this, it never sleepsCFG wrote:Some issues I noticed during test play:
- when the game is paused, it would still consume lots (near 100%) cpu power during massive battles on maps like ntw2, ultimate power, domination, etc.
- not sure how this happended, but after leaving and re-entering fullscreen, WZ didnt respont do mouse movement any more. Anyone else seen this?
- there are no cyborg grenadiers, even at full research?
Re: 2.3 Beta 10 is released!
Really? http://warzone2100.svn.sourceforge.net/ ... iew=markup line 152crux wrote:I think the path finding thread is to blame for this, it never sleeps
Re: 2.3 Beta 10 is released!
yes, try a game with lots of units and pause it, and my monitor shows 100% CPU usage for the spawned thread.Per wrote:Really? http://warzone2100.svn.sourceforge.net/ ... iew=markup line 152crux wrote:I think the path finding thread is to blame for this, it never sleeps
gotWork is never set to 0 when paused.