scriptable challenges?

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Buginator
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scriptable challenges?

Post by Buginator » 10 Feb 2010, 08:37

Hey Per, what do you think of the ability to load custom scripts from the .ini?
You could make it use different AIs, or add 'atmosphere effects' or whatever the custom script wants?
(Like mini SP missions...)

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guciomir
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Re: scriptable challenges?

Post by guciomir » 10 Feb 2010, 10:11

Great great great!

I just thought about some defensive missions where scripted waves are attacking player every 2-3 minutes!

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Terminator
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Re: scriptable challenges?

Post by Terminator » 10 Feb 2010, 11:15

guciomir wrote: I just thought about some defensive missions where scripted waves are attacking player every 2-3 minutes!
I thought about too, both for challenges and multi-player. I thought to wait a bit for lua or something.
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Per
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Re: scriptable challenges?

Post by Per » 10 Feb 2010, 12:24

Buginator wrote:Hey Per, what do you think of the ability to load custom scripts from the .ini?
You could make it use different AIs, or add 'atmosphere effects' or whatever the custom script wants?
Yes, I had planned that. Feel free to add it! :)

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BlueMaxima
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Re: scriptable challenges?

Post by BlueMaxima » 26 Apr 2010, 12:27

Add it for god's sakes!
Bring back...ducks!

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Roux Le Corps
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Re: scriptable challenges?

Post by Roux Le Corps » 13 May 2010, 10:32

i like this idea :P wish i knew how to script/ model/ animate/ anything to help out :)
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