Campaign starting tech

Warzone 1.x series. (Aka retail version) (Unsupported!)
Post Reply
dmkp
Trained
Trained
Posts: 182
Joined: 08 Jan 2010, 20:50
Location: UK
Contact:

Campaign starting tech

Post by dmkp »

Hey,

I was messing with the stats, so have added some new structures and stuff.

I found the script that activates the technology for cam2 and 3 but not cam1. Where can I find this? Or is there not one?


Btw, I'm talking about v1.10. Not the newer ones.

If you're talking about 1.10, put it in the right forum. Moved to 1.10.
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA
Contact:

Re: Campaign starting tech

Post by Zarel »

You don't start with any tech in campaign 1. Of course there's nothing to activate. o_O
dmkp
Trained
Trained
Posts: 182
Joined: 08 Jan 2010, 20:50
Location: UK
Contact:

Re: Campaign starting tech

Post by dmkp »

Machine gun?
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA
Contact:

Re: Campaign starting tech

Post by Zarel »

That's a weapon, not a tech. Other things that are not techs: truck, viper, wheels, command center, factory, research facility, power generator, oil derrick, demolish structure.

MG is only a tech in multiplayer.
KukY
Regular
Regular
Posts: 1859
Joined: 20 Mar 2009, 21:56

Re: Campaign starting tech

Post by KukY »

Zarel wrote:That's a weapon, not a tech. Other things that are not techs: truck, viper, wheels, command center, factory, research facility, power generator, oil derrick, demolish structure.
And where are those defined as available without any research?
dmkp
Trained
Trained
Posts: 182
Joined: 08 Jan 2010, 20:50
Location: UK
Contact:

Re: Campaign starting tech

Post by dmkp »

Just what I was thinking.


They're obviously in the db, and enabled in a script somewhere.
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA
Contact:

Re: Campaign starting tech

Post by Zarel »

13KukYNexus666 wrote:And where are those defined as available without any research?
They're enabled directly in the scripts.
dmkp
Trained
Trained
Posts: 182
Joined: 08 Jan 2010, 20:50
Location: UK
Contact:

Re: Campaign starting tech

Post by dmkp »

Yes. so.. which script?
dmkp
Trained
Trained
Posts: 182
Joined: 08 Jan 2010, 20:50
Location: UK
Contact:

Re: Campaign starting tech

Post by dmkp »

Bump.
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA
Contact:

Re: Campaign starting tech

Post by Zarel »

...I don't know.
dmkp
Trained
Trained
Posts: 182
Joined: 08 Jan 2010, 20:50
Location: UK
Contact:

Re: Campaign starting tech

Post by dmkp »

:o


Well that's really surprising.. haha




I've done some digging around. They're in basic.slo and .vlo I believe.
Post Reply