2.3 Beta 6 released!
Re: 2.3 Beta 6 released!
It would be nice to be able to tell a truck to join a build already queued up by having the green design be clickable as the hammer build cursor. That way you don't have to re-issue all the exact same build orders (and keep re-opening the build menu) to the new trucks joining the build.
Re: 2.3 Beta 6 released!
^ I fully agree. Cheers, yamar.Ai_Tak wrote:It would be nice to be able to tell a truck to join a build already queued up by having the green design be clickable as the hammer build cursor. That way you don't have to re-issue all the exact same build orders (and keep re-opening the build menu) to the new trucks joining the build.
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Re: 2.3 Beta 6 released!
Hello, I tested Warzone 2010 2.3 Beta 6 with the source on ubuntu 9.10
Just for information I have to install these packages :
I just tested the begining of the campaign (until the 1st victory).
- I have problem of sound :
- During the game, there is no little map at the right
- I have some trouble to quit the program :
Thank you for your attention.
Just for information I have to install these packages :
Code: Select all
libglc-dev libglc0 libphysfs-dev libpopt-dev libtheora-dev flex bison byacc
- I have problem of sound :
Code: Select all
info |07:57:18: [seq_Play] unable to open 'sequences/cam1/c001.ogg' for playback
info |07:57:18: [rebuildSearchPath] * Failed to remove path /media/commun/DEV/warzone2100-2.3_beta6/data/ again
info |07:58:26: [seq_Play] unable to open 'sequences/brfcom.ogg' for playback
info |07:58:26: [seq_Play] unable to open 'sequences/cam1/cam1ascv.ogg' for playback
info |08:05:49: [seq_Play] unable to open 'sequences/brfcom.ogg' for playback
info |08:05:49: [seq_Play] unable to open 'sequences/cam1/cam1ascv.ogg' for playback
info |08:05:50: [seq_Play] unable to open 'sequences/cam1/cam1.ogg' for playback
info |08:12:07: [rebuildSearchPath] * Failed to remove path /media/commun/DEV/warzone2100-2.3_beta6/data/ again
info |08:12:08: [seq_Play] unable to open 'sequences/cam1/cam1b_p.ogg' for playback
info |08:12:08: [seq_Play] unable to open 'sequences/cam1/cam1b.ogg' for playback
- I have some trouble to quit the program :
Code: Select all
AL lib: alSource.c:2362: alcDestroyContext(): deleting 1 Source(s)
AL lib: alBuffer.c:1079: exit(): deleting 1 Buffer(s)
Re: 2.3 Beta 6 released!
I believe that is because you don't have campaign videos.
You can download them here.
You can download them here.
Re: 2.3 Beta 6 released!
You need to build a Command Center.Jarvis Cocker wrote:- During the game, there is no little map at the right
Re: 2.3 Beta 6 released!
Yay! New version is coming soon!
Re: 2.3 Beta 6 released!
New version in testing. Not necessarily coming soon.
Although it is planned for this Saturday.
Although it is planned for this Saturday.
Re: 2.3 Beta 6 released!
You mean today? Sweet.Zarel wrote:New version in testing. Not necessarily coming soon.
Although it is planned for this Saturday.
I have to say I like how much this game is updated, another open source game I play has a ETA of the next update of "before the sun blows up"...
5 points to who can guess what game that is.
Cheers, Yamar
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Re: 2.3 Beta 6 released!
Sunday.Zarel wrote:Although it is planned for this Saturday.
Re: 2.3 Beta 6 released!
oh... ok, still Sunday is good.
Cheers, Yamar
Cheers, Yamar
Re: 2.3 Beta 6 released!
Nethack? Last release was in 2003...yamar wrote:I have to say I like how much this game is updated, another open source game I play has a ETA of the next update of "before the sun blows up"...
5 points to who can guess what game that is.
Winter break does bad things for my sense of time.cybersphinx wrote:Sunday.Zarel wrote:Although it is planned for this Saturday.
Re: 2.3 Beta 6 released!
BZFlags. been playing it for 2 years with no updates.Zarel wrote: Nethack? Last release was in 2003...
and before the sun blows up it the OFFICIAL release time of 3.0.
Re: 2.3 Beta 6 released!
Yes I know this but, we can later think to send more truck to speed up building. So, this will be a good feature...Zarel wrote:No, it's intended behavior (although we may change it).wakeup wrote:I am still waiting since the previous 2 betas, but it still was not solved.
When we order a truck to build something. A semi-transparent image of the building is shown. But if the first ordered truck has not started building the same building, the other trucks cannot be ordered to the same building.
Is it a bug?
To order two trucks to build at once, select both of them, then click Build.
Re: 2.3 Beta 6 released!
Ha, yes, I know that game well; I was going to guess that. The trunk code is actually quite playable; not sure what is holding them back from a release.BZFlags. been playing it for 2 years with no updates.
I agree it would be nice if this were to be changed. It would not have made sense before the semi-transparent buildings were introduced, but now it almost doesn't make sense to not be able to....if the first ordered truck has not started building the same building, the other trucks cannot be ordered to the same building ... intended behavior (although we may change it).
Re: 2.3 Beta 6 released!
Also, I found that if truck is ordered to build a building to some place far if another unit reaches the destination before the truck, the order is cancelled. I think the unit can leave the construction area...