Dealing with visible uneven terrain is a central part of strategy. Terrain subtly uneven that it's impossible to see is not strategy, it's just annoyance.psychopompos wrote:you mean observing the terraign & taking advantage of it isnt stratagy?
sorry to tell you (well, not really ), but dealing with uneven terrain is a central part of strategy
Oh, yeah, I nearly forgot about that. I was going to make that mode the default, but then Per said it took too many resources. He was going to make it toggle, though; I wonder what happened to that.psychopompos wrote:hold "Z" then hold in "CTRL" at the same time, then release "Z" then release "CTRL"
go replicate it to see what i mean & make tapping Z toggle it, rather then having to hold "Z" for the effect.
that will make obstructing terrain quite easy to see.
its the first key combo i hit when i start a level.
Did it actually fire through the cliff face? Or was it unable to hit? Yeah, I kind of hate the line-of-sight issues caused by raycasting being in a different line than the projectile itself.psychopompos wrote:i remember reading that now.
but does that specifically mean it targets only the bit it can see?
when i was playing, one of my tanks was shooting a tower, it had LOS on the top of the tower (i moved the camera to check), but was aiming dead center, thus firing through the cliff face the tower was above a fer tiles back.
Erm, all of them? As far as I know, most of the time, the projectiles do indeed get absorbed by the ground.psychopompos wrote:
then which version was it where it was working?
i do remember feeling rather impressed when i saw the projectiles actually hitting the ground they where hitting.