New feature: Gates
Re: New feature: Gates
So Per, do you have plans in putting it in any of the future beta version for 2.3, or should we handle it in the meantime as a mod since seems far away still? This is way too useful feature this game should have.
Re: New feature: Gates
It is nowhere ready yet. Unlikely to get ready in time for 2.3, unless 2.3 is delayed or someone helps out with it.
Re: New feature: Gates
hmmm... I see... well, for now we will keep working on the mod, while you try to do it the real way, since I cannot really help, if someone else can, the please go for it.
We will stick with the 2 objects one horizontal and one vertical, since there is no external way to designate a rotating object that works as the wall, might be a great add on for the buildings file... as in a 0/1 flag, flips according side tile or something like that. Easy to say, I know.
Lets hope this is in the list for future versions, like the ECM this is a change that actually changes the way you play, now with the mod as it is, I actually think where are my entrances going to be other than just, lets blow this wall up and have them go out over here. It changes you!!! O_O
We will stick with the 2 objects one horizontal and one vertical, since there is no external way to designate a rotating object that works as the wall, might be a great add on for the buildings file... as in a 0/1 flag, flips according side tile or something like that. Easy to say, I know.
Lets hope this is in the list for future versions, like the ECM this is a change that actually changes the way you play, now with the mod as it is, I actually think where are my entrances going to be other than just, lets blow this wall up and have them go out over here. It changes you!!! O_O
Re: New feature: Gates
I can provide the usual help with art. I just need to be told what I should do, and then I'll be glad to be of use.Per wrote:It is nowhere ready yet. Unlikely to get ready in time for 2.3, unless 2.3 is delayed or someone helps out with it.
Re: New feature: Gates
Awesome. All that is needed is a "wall"-like gate piece that looks good when plunged into the ground, leaving either only a baseplate, or only the top of the model, or both, visible when open. It should also connect neatly to existing walls.Olrox wrote:I can provide the usual help with art. I just need to be told what I should do, and then I'll be glad to be of use.
Re: New feature: Gates
so you need a base plate model with a door on it, and a baseplate only model, or how was that?
And would it have the same behavior of the current mod? auto closes on enemy close by?
just curious
And would it have the same behavior of the current mod? auto closes on enemy close by?
just curious
Re: New feature: Gates
Base plate if this looks better than without.
The gate patch makes gates open only when friendly droids want to pass. Otherwise they are closed.
The gate patch makes gates open only when friendly droids want to pass. Otherwise they are closed.
Re: New feature: Gates
friendly droids including allies right? just in case you forgot ![Razz :P](./images/smilies/icon_razz.gif)
![Razz :P](./images/smilies/icon_razz.gif)
Re: New feature: Gates
Hmm, lemme see if I can find the wall .pie to reference myself. Or someone quicker than me could give a hint on the height (is it 1?) :rolleyes:
Edit: I've found 12.9 length and 7.8 height, is that true?
Is it more lengthy due to sloped pieces, for the texture not to be too stretched?
Anyway, I'll start working with this right now
Edit: I've found 12.9 length and 7.8 height, is that true?
![Eh? O_o](./images/smilies/icon_eh2.gif)
Is it more lengthy due to sloped pieces, for the texture not to be too stretched?
Anyway, I'll start working with this right now
Re: New feature: Gates
Here is the first, untexturized version. Any objections/opinions about the geometry?
EDIT:
EDIT:
ah, I was just testing if you were watching! :rolleyes:Zarel wrote:Erm, you forgot to attach it.
Re: New feature: Gates
Erm, you forgot to attach it. ![Wink ;)](./images/smilies/icon_wink.gif)
![Wink ;)](./images/smilies/icon_wink.gif)
Re: New feature: Gates
geometry looks appropriate, and actually looks good without textures... lol.
When we get teamcolors I would put the 2 openings in the front of the gate in team color.
But it does looks really good.
Note: we don't have walls with three corners, only cross and straight, but looks good too.![Wink ;)](./images/smilies/icon_wink.gif)
When we get teamcolors I would put the 2 openings in the front of the gate in team color.
But it does looks really good.
Note: we don't have walls with three corners, only cross and straight, but looks good too.
![Wink ;)](./images/smilies/icon_wink.gif)
Re: New feature: Gates
It is only a question of time! Zarel is working on appropriate codes for corners and T-wallswinsrp wrote: Note: we don't have walls with three corners, only cross and straight, but looks good too.
![Wink ;)](./images/smilies/icon_wink.gif)
Thanks for the compliments! I also think that adding team colors on the vertical gaps would look good: Vertical lines would break the continuity of the wall and indicate something that goes up/down, maybe.
Re: New feature: Gates
right on.... seems like visual improvements are on their way for this oldie game.
Re: New feature: Gates
Looks great.Olrox wrote:Here is the first, untexturized version. Any objections/opinions about the geometry?
I should note Mysteryem's walls are slightly different from yours. I rather Mysteryem's walls, which implement the idea of having teamcolor down the sides a bit; they make the teamcolor easier to see from different angle.
Regardless of where you eventually plan the teamcolor to go, I'd suggest it be striped.
"Working on" isn't entirely accurate - maybe more like "intending to eventually implement". If I were actually working on it, I'd probably be done by the time you read this.Olrox wrote:It is only a question of time! Zarel is working on appropriate codes for corners and T-walls
![Wink ;)](./images/smilies/icon_wink.gif)