So why can't you do that to the .wz? o_Omilo christiansen wrote:@Zarel the mod manager extracts the wzmod once then it never bothers it again.
Warzone 2100 Mod Manager
Re: Warzone 2100 Mod Manager
- milo christiansen
- Regular
- Posts: 749
- Joined: 02 Jun 2009, 21:23
- Location: Perrinton Michigan
Re: Warzone 2100 Mod Manager
I guess I wasn't clear, it extracts the .wzmod to @Scriptdir & "\mods\" $modname then it never needs to extract any thing again. when you activate that mod it copys the .wz file to warzones mod directory from @Scriptdir & "\mods\" $modname. If you have more questions look at the source.Zarel wrote:So why can't you do that to the .wz? o_Omilo christiansen wrote:@Zarel the mod manager extracts the wzmod once then it never bothers it again.
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
- Demigod Game Ganual
Re: Warzone 2100 Mod Manager
What you don't understand is that you can do the exact same thing with the the .wz file, just copying the .wz file to @Scriptdir before you extract it.milo christiansen wrote:I guess I wasn't clear, it extracts the .wzmod to @Scriptdir & "\mods\" $modname then it never needs to extract any thing again. when you activate that mod it copys the .wz file to warzones mod directory from @Scriptdir & "\mods\" $modname. If you have more questions look at the source.
-
- Rookie
- Posts: 17
- Joined: 26 Aug 2009, 03:12
Re: Warzone 2100 Mod Manager
hey, if anyone has this for mac please post a link to show where you got it plz.
Re: Warzone 2100 Mod Manager
The mac version it seems is broken at the moment, I'm trying to get a mac set up here so I can fix it.cheesepuffgd wrote:hey, if anyone has this for mac please post a link to show where you got it plz.
- milo christiansen
- Regular
- Posts: 749
- Joined: 02 Jun 2009, 21:23
- Location: Perrinton Michigan
Re: Warzone 2100 Mod Manager
That takes a lot more HD space for a large mod, and it would be a pain to code.Zarel wrote:What you don't understand is that you can do the exact same thing with the the .wz file, just copying the .wz file to @Scriptdir before you extract it.milo christiansen wrote:I guess I wasn't clear, it extracts the .wzmod to @Scriptdir & "\mods\" $modname then it never needs to extract any thing again. when you activate that mod it copys the .wz file to warzones mod directory from @Scriptdir & "\mods\" $modname. If you have more questions look at the source.
What I could do is just say "forget about it" and use odin's mod manager instead .
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
- Demigod Game Ganual
Re: Warzone 2100 Mod Manager
Ok the beta is finally done. All of the functionality is in place but bugs may and probably still exist.
Summary of changes and features.
Mac OS binaries will come when I find a Mac developer or get a Mac of my own (Don't really feel like buying a new Mac just for this purpose alone)
Windows Binary http://www.mediafire.com/?dmmjidegmj3
TO DO:
On a side note this manager only works with Warzone 2.2. I'll implements 2.3 support (path issues) once a stable 2.3 is out.
Summary of changes and features.
- Install Mod now works (Note to Vista/Windows7 users, you must run the manager as an administrator or this will not work)
- The options dialog will only show up now if it cannot find the game on it's own.
- Mac OS - I have implemented this as best I could from reading documentation. Since I still don't have a Mac to develop on I do hope it works. That being said, if there are any Mac developers here could you PM me I would like to pick your brain about a few things. (Sorry Mac users)
Mac OS binaries will come when I find a Mac developer or get a Mac of my own (Don't really feel like buying a new Mac just for this purpose alone)
Windows Binary http://www.mediafire.com/?dmmjidegmj3
TO DO:
- Check spelling and grammar.
- Language translations
- Uninstall/Delete mod functionality.
On a side note this manager only works with Warzone 2.2. I'll implements 2.3 support (path issues) once a stable 2.3 is out.
- Attachments
-
- wzmm_src-0.1beta.zip
- Source
- (95.28 KiB) Downloaded 488 times