Updated EditWorld 32 for 2.x (2.1.x, 2.2.x ...)
Updated EditWorld 32 for 2.x (2.1.x, 2.2.x ...)
NOTE: A new map editor is being worked on here: viewtopic.php?f=5&t=5309&start=0 viewtopic.php?f=5&t=4630
This is windows only (as is EW32), and is written in visual baisc.
=========================================================================================
Step one, get this: http://files.wz2100.net/tools/BetaWorldEditor32.exe and install it.
Step two, get the file below, and use that .exe file when you run it.
=========================================================================================
This should fix it, so that when you create a map, no need to change anything, just drop it in the maps directory, and it should work.
That is assuming you read http://docs.wz2100.net/map%20tutorials/ ... index.html and followed the tutorials.
No, there is no source to this patched file, since I didn't have any to begin with.
NOTE: cleaning up this thread. All OT posts will be removed.
NOTE, Editworld 32 does NOT support 3/5/6/7 player maps! For that, you *must* use FlaME 1.10+ or manually fix editworld. We do NOT have the source code to fix this.
March 2 2011 - lav_coyote25 - edited - strike through links as they do not work anymore -due to not being relevent
This is windows only (as is EW32), and is written in visual baisc.
=========================================================================================
Step one, get this: http://files.wz2100.net/tools/BetaWorldEditor32.exe and install it.
Step two, get the file below, and use that .exe file when you run it.
=========================================================================================
This should fix it, so that when you create a map, no need to change anything, just drop it in the maps directory, and it should work.
That is assuming you read http://docs.wz2100.net/map%20tutorials/ ... index.html and followed the tutorials.
No, there is no source to this patched file, since I didn't have any to begin with.
NOTE: cleaning up this thread. All OT posts will be removed.
NOTE, Editworld 32 does NOT support 3/5/6/7 player maps! For that, you *must* use FlaME 1.10+ or manually fix editworld. We do NOT have the source code to fix this.
March 2 2011 - lav_coyote25 - edited - strike through links as they do not work anymore -due to not being relevent
- Attachments
-
- editworld32c.7z
- (137.2 KiB) Downloaded 3558 times
Last edited by lav_coyote25 on 03 Mar 2011, 07:14, edited 1 time in total.
Reason: as this topic is not really relevant - i have locked it. it is an history. please do not delete. thanks lav_coyote25
Reason: as this topic is not really relevant - i have locked it. it is an history. please do not delete. thanks lav_coyote25
and it ends here.
Re: Updated EW32 for 2.1
Your desktop must be set to true color (32bit) mode.DarkCheetah wrote:DDERR_INVALIDPIXELFORMAT
The pixel format was invalid as specified
file.:\directX.ccp
Line: 584
What vid cards do you guys have?
- whippersnapper
- Regular
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- Joined: 21 Feb 2007, 15:46
Re: Updated EW32 for 2.1
.
DarkCheetah & Phoenix666 - i think i know what may be the problem and you may be outta luck on a fix. or, you could be in luck. what follows are 2 possibilities.
EW uses 1555 ARGB and it looks like A1R5B5G5 is not supported by your gfx chipset which likely only supports the more modern 565 RGB - therefore your comp cannot roll-out the proper texture map space when it tries to make the dx call. it's any easy fix if your working with the source because you can make EW accept the newer 565 RGB for the 8bit PAL specification...
however, maybe it's a more simple issue at work here like....
this is directly related to the DirectDrawSurface color depth, which is always same as your desktop color depth..... have you played around with your desktop color bit depth setting ? that could be the simple 'fix'....
that's all i can think of..... maybe Buginator can come up with a more appropriate answer or solution.
----->EDIT: Wow... 2 posts while i was writing... and one by Bug.... on the same wavelength there too... i'll let mine stand as is...
DarkCheetah & Phoenix666 - i think i know what may be the problem and you may be outta luck on a fix. or, you could be in luck. what follows are 2 possibilities.
EW uses 1555 ARGB and it looks like A1R5B5G5 is not supported by your gfx chipset which likely only supports the more modern 565 RGB - therefore your comp cannot roll-out the proper texture map space when it tries to make the dx call. it's any easy fix if your working with the source because you can make EW accept the newer 565 RGB for the 8bit PAL specification...
however, maybe it's a more simple issue at work here like....
this is directly related to the DirectDrawSurface color depth, which is always same as your desktop color depth..... have you played around with your desktop color bit depth setting ? that could be the simple 'fix'....
that's all i can think of..... maybe Buginator can come up with a more appropriate answer or solution.
----->EDIT: Wow... 2 posts while i was writing... and one by Bug.... on the same wavelength there too... i'll let mine stand as is...
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
- DarkCheetah
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Re: Updated EW32 for 2.1
i got Nvidia GeForce 7300 , or something like that , thereafter my colours ARE 32bits , becuase the 16 bit editor works verry properly , so question is , why 32 bits not? and if its posible , can i make maps for beta with 16 bit?
- whippersnapper
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- Joined: 21 Feb 2007, 15:46
Re: Updated EW32 for 2.1
..
that is all together wierd.
i can tell you for sure that your card is not properly rolling out the DirectDrawSurface color depth texture space. why i cannot say since it can handle the older PAL specification (you can run the original EW no prob). maybe Bug can figure it out from your attachment. btw - have you updated your card drivers ? your DX ?
that is all together wierd.
i can tell you for sure that your card is not properly rolling out the DirectDrawSurface color depth texture space. why i cannot say since it can handle the older PAL specification (you can run the original EW no prob). maybe Bug can figure it out from your attachment. btw - have you updated your card drivers ? your DX ?
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
- whippersnapper
- Regular
- Posts: 1183
- Joined: 21 Feb 2007, 15:46
Re: Updated EW32 for 2.1
...
yes DX... your set with that version.
NVIDIA released a new driver update for your card just a few days ago (October 20th, 2008) and you can grab it here:
http://newdriverdownloads.com/drivers/v ... awod82c5yw
yes DX... your set with that version.
NVIDIA released a new driver update for your card just a few days ago (October 20th, 2008) and you can grab it here:
http://newdriverdownloads.com/drivers/v ... awod82c5yw
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
Re: Updated EW32 for 2.1
Last time I looked at the dump, I could of swore it used 888. Which is why it required a 32bit desktop.
I supposed I can check again, and modify the routine, if it is still looking for 555... but I don't think it does.
I supposed I can check again, and modify the routine, if it is still looking for 555... but I don't think it does.
- DarkCheetah
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Re: Updated EW32 for 2.1
thx , hope it works!whippersnapper wrote:...
yes DX... your set with that version.
NVIDIA released a new driver update for your card just a few days ago (October 20th, 2008) and you can grab it here:
http://newdriverdownloads.com/drivers/v ... awod82c5yw
-
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Re: Updated EditWorld 32 for 2.x
It does not matter, the executable file is inside and will install EditWorld for you. You just need to make the directory changes.Firechkn34 wrote:Where do i save the file editworld32c.7z to?
- Firechkn34
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Re: Updated EditWorld 32 for 2.x
i ran the only file in the .7z file and got this:
What do i do now
What do i do now
Dies Irae: Day of Wrath
Re: Updated EditWorld 32 for 2.x
Well, I Was going to, but then I downloaded this. viewtopic.php?f=5&t=838
Re: Updated EditWorld 32 for 2.x
guess I'm but still
freshly compiled from the 1.2.39rc01 packageRe: Updated EditWorld 32 for 2.x (2.1.x, 2.2.x ...)
i keep getting the error
error reading PCX when i try to create a new map any ideas?
error reading PCX when i try to create a new map any ideas?
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Re: Updated EditWorld 32 for 2.x (2.1.x, 2.2.x ...)
Any ideas why i get this error when i run the program? :mad;