Hi-Res textures
Hi-Res textures
Hi All,
After playing for some time in WZ2100 (trunk version) with the new terrain renderer and poorly textured structures in addition to so-called 'features' I thought I'll be a good idea to update old textures in hi-res. While creating new hi-poly structures probably will take some time, redrawing textures isn't so hard.
To start with I'd like to propose a new version of page-7-barbarians-arizona.png texture.
Here is an in-game preview: Guess which side is with an old texture... xD
There is another good texture available in viewtopic.php?f=10&t=2902
Also I want to update nano-trucks with those pixelated coal chambers with some more post-nuclear, but it's not so easy
After playing for some time in WZ2100 (trunk version) with the new terrain renderer and poorly textured structures in addition to so-called 'features' I thought I'll be a good idea to update old textures in hi-res. While creating new hi-poly structures probably will take some time, redrawing textures isn't so hard.
To start with I'd like to propose a new version of page-7-barbarians-arizona.png texture.
Here is an in-game preview: Guess which side is with an old texture... xD
There is another good texture available in viewtopic.php?f=10&t=2902
Also I want to update nano-trucks with those pixelated coal chambers with some more post-nuclear, but it's not so easy
- Attachments
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- page-7-barbarians.zip
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Last edited by i-NoD on 17 Jul 2009, 02:11, edited 3 times in total.
Re: Hi-Res textures
I like the idea, but I think you made them too thin and too dark (and there's not very much contrast on the wood platforms - I like the higher contrast of the old ones). Can you make it more like the original?i-NoD wrote:Guess which side is with an old texture... xD
Oh, and, I liked the old generator spikes better. :/
Re: Hi-Res textures
I like the old structures designs better also. Impressive but i would like to see them look a bit more like the originals but high res. (like the top of the towers being a diff color)
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Re: Hi-Res textures
Ok, how about this:
Red Power Generator spike is just a mod from Black Project, you can see it here viewtopic.php?f=10&t=2959. It's not related to my texture update.
Probably left is for 'arizona' texture set and right side is for 'urban' one.Red Power Generator spike is just a mod from Black Project, you can see it here viewtopic.php?f=10&t=2959. It's not related to my texture update.
- whippersnapper
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Re: Hi-Res textures
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Neat. I like 'em and would use 'em in the stuff I'm doing - with your permission and with all due credit, natch.
Regards, whip
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Neat. I like 'em and would use 'em in the stuff I'm doing - with your permission and with all due credit, natch.
Regards, whip
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Re: Hi-Res textures
Great work! I've been thinking of trying to do something about the urban features for a while, but never got around to it (couldn't think of a good way to do them), good to see someone else is doing it.
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Laptop: AMD Athlon X2 QL-64 2.1Ghz, 3GB RAM, Radeon HD3200, Windows Vista Home Basic 32-bit & Ubuntu 9.04 64-bit
Re: Hi-Res textures
Here are the textures:
Of course they are free for any use - whippersnapper
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- Joined: 21 Feb 2007, 15:46
Re: Hi-Res textures
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Sweet...
Was wondering if you had changes in mind for the rocky mountain aka "barbarian-kevlar" page 7 ?
Regards, whip
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Sweet...
Was wondering if you had changes in mind for the rocky mountain aka "barbarian-kevlar" page 7 ?
Regards, whip
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Re: Hi-Res textures
Just leave page 17 alone - I think that's the one I'm working on.
Re: Hi-Res textures
Will you share your vision with us?Zarel wrote:Just leave page 17 alone - I think that's the one I'm working on.
Re: Hi-Res textures
When I get home...i-NoD wrote:Will you share your vision with us?
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Re: Hi-Res textures
Short licensing nitpicking: Since the original textures are under the GPL, any modified versions are automatically GPL as well.i-NoD wrote:Of course they are free for any use
Re: Hi-Res textures
Not necessarily. You can say "This is GPL, but the modifications are public domain", which is what I often do. Keeps in the spirit of "as free as possible".cybersphinx wrote:Short licensing nitpicking: Since the original textures are under the GPL, any modified versions are automatically GPL as well.
Re: Hi-Res textures
There is a problem with a 'kevlar' variant: it's used both in 'cam1c' (late arizona missions) and 'cam3' (all rocky missions)...whippersnapper wrote:Was wondering if you had changes in mind for the rocky mountain aka "barbarian-kevlar" page 7 ?
Of course, sand colored towers will not look good on snow terrain, so it's better to choose 'kevlar' variant similar to urban one. Or simply add 'rockies' variant of page-7 to wrf files, thus allowing to make a snow variant for this page. Also, 'kevlar' is not used for 'rockies' maps in skirmish... 'arizona' version is used :-S
I've attached an archive to the first post which contains all versions.
Now it's time to update a school bus...
- whippersnapper
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- Joined: 21 Feb 2007, 15:46
Re: Hi-Res textures
Hmmm... when I looked at the base.wz I only saw the three page 7's and none were named "rockies" so I just assumed. Thanks for the explanation and the art.i-NoD wrote: There is a problem with a 'kevlar' variant: it's used both in 'cam1c' (late arizona missions) and 'cam3' (all rocky missions)...
Of course, sand colored towers will not look good on snow terrain, so it's better to choose 'kevlar' variant similar to urban one. Or simply add 'rockies' variant of page-7 to wrf files, thus allowing to make a snow variant for this page. Also, 'kevlar' is not used for 'rockies' maps in skirmish... 'arizona' version is used :-S
I've attached an archive to the first post which contains all versions.
Now it's time to update a school bus...
Here's a screen of some of your work on my "War School" map-mod wip, using the v.2.2.1 binary (I know you made specifically for the new terrain render in trunk but I'm not running it right now.). I am using the "Rocky" tertile set but am not using any of the snow tiles or features with snow on 'em. I like the way your features "pop" here - though I'm sure there will be those who feel otherwise and would prefer the "Urban" features which would blend considerably more but what can I say - my tastes can be a decidedly contrarian...
Regards, whipper
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