Announcements: Diorama 1.1.1 and a simple AI mod

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florian
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Announcements: Diorama 1.1.1 and a simple AI mod

Post by florian »

We have just released two items: Diorama 1.1.1, and a simple AI mod which adds a third technology branch to stock AI.
You can find the releases on our website: http://warzone2100.org.uk

In particular,
You can get Diorama 1.1.1 here: http://warzone2100.org.uk/wmt-1.1.1.tar.bz2
You can get the AI mod version 1.0 here: http://warzone2100.org.uk/fai-1.0.wz

Description of the simple AI mod
The simple AI mod works best in a large team game 3v5 or 4v4. The new branch is designed to combat players that turtle a lot and play "tower defence". Your results may vary :)

Changelog for Diorama 1.1.1
Instead of writing a bunch of files into ~/.warzone-2.2, we now write a single .wz map archive into ~/.warzone-2.2/maps. Also, the addon.lev file within is much more complete, so you can play tier 2 and tier 3 games as well now.

Initial support for global features: You can choose between Hotspot, Wasteland, Lake and Continent.
The following is an example of the 'hotspot' and 'lake' global feature:
Image Image

A full description of each feature along with screenshots illustrating them can be found in the manual: http://warzone2100.org.uk/manual-diorama.html

Dev NOTE! Make sure the filename that you use in the input box is all lower case, it must match the map filename that this utility produces, or else the map can't be transferred to other people.
Last edited by Buginator on 07 Mar 2010, 05:22, edited 1 time in total.
Reason: add a warning about case sensitive map names
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whippersnapper
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Re: Announcements: Diorama 1.1.1 and a simple AI mod

Post by whippersnapper »

.

Wow... you guys are doing such fantastic work that I'm being tempted like never before to
run a Linux partition on my new Win dev box. :D Very inspiring indeed.

Regards, whipper :cool:
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EvilGuru
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Re: Announcements: Diorama 1.1.1 and a simple AI mod

Post by EvilGuru »

I will do a windows build...just let me get exams out of the way (two weeks until it is all over for this year).

Regards, Freddie.
Thyranim
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Re: Announcements: Diorama 1.1.1 and a simple AI mod

Post by Thyranim »

Take your time :D
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Buginator
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Re: Announcements: Diorama 1.1.1 and a simple AI mod

Post by Buginator »

florian wrote: Changelog for Diorama 1.1.1
Instead of writing a bunch of files into ~/.warzone-2.2, we now write a single .wz map archive into ~/.warzone-2.2/maps. Also, the addon.lev file within is much more complete, so you can play tier 2 and tier 3 games as well now.
Oh, that was fast!

Nice job. :3
and it ends here.
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whippersnapper
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Re: Announcements: Diorama 1.1.1 and a simple AI mod

Post by whippersnapper »

EvilGuru wrote:I will do a windows build...just let me get exams out of the way (two weeks until it is all over for this year).

Regards, Freddie.
Sweet. Thanks in advance, & all the best with your exams. :)

I think most Win platform fans of the game will dl and there will
be hundreds of new maps as a result this time next year.

As much as I've enjoyed making my own HMs and using EW
over the years I look forward to putting all the annoying quirks
of 32EW behind me and tinkering with the maps generated by
Diorama - it looks so fun. :D.

Regards, whipper :cool:
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"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem

"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
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Buginator
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Re: Announcements: Diorama 1.1.1 and a simple AI mod

Post by Buginator »

Florian, you may want to throw up a warning/error on the map size, if it is higher than 250x250.
Also, you may want to make sure the name of the map doesn't start with a number. (don't ask. :stressed: )

Oh, and the road/tracks should be fixed now in trunk...
wz2100_shot_006.jpg
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Zarel
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Re: Announcements: Diorama 1.1.1 and a simple AI mod

Post by Zarel »

Buginator wrote:Oh, and the road/tracks should be fixed now in trunk...
You're welcome. ;)
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Re: Announcements: Diorama 1.1.1 and a simple AI mod

Post by BlueMaxima »

Can't wait for Panorama. Go florian!

Again, precompiled builds would be nice.
Bring back...ducks!
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Buginator
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Re: Announcements: Diorama 1.1.1 and a simple AI mod

Post by Buginator »

And now with less seams :)
whoops! max texture size is now on
whoops! max texture size is now on
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Re: Announcements: Diorama 1.1.1 and a simple AI mod

Post by Zarel »

Buginator wrote:And now with less seams :)
You've apparently forgotten to turn up texture resolution. ;)
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Buginator
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Re: Announcements: Diorama 1.1.1 and a simple AI mod

Post by Buginator »

Buginator wrote:And now with less seams :)
Zarel wrote: You've apparently forgotten to turn up texture resolution. ;)
yep. fixed. :)
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florian
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Re: Announcements: Diorama 1.1.1 and a simple AI mod

Post by florian »

Sorry - been out of the loop for a while...
BlueMaxima wrote:Can't wait for Panorama.
I've started preliminary work on that now. Still gathering ideas/requirements and working out a good concept for an editor that does not devolve into placing each tile separately.
Buginator wrote:And now with less seams :)
Excellent - the next release will have roads enabled again :)
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Buginator
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Re: Announcements: Diorama 1.1.1 and a simple AI mod

Post by Buginator »

florian wrote:Sorry - been out of the loop for a while...
Florian, you may also want to change the write directory, for the maps, for trunk, it is now /.warzone2100-trunk/maps
and it ends here.
enemyunknown
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Re: Announcements: Diorama 1.1.1 and a simple AI mod

Post by enemyunknown »

What can I say ???

Bloody good work everyone, made an old WZ2100 player young again.

Command and Conquer, obsolete compared with WZ, the C&C guys need to look here for new inspiration, they sure can learn a lot from the Ressurection guys.

Thanks for re-incarnating a truly epic game, now where`d I put those hellstorm tanks???
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